package task_queue import ( "fmt" "github.com/allanpk716/ChineseSubFinder/internal/pkg/settings" "github.com/allanpk716/ChineseSubFinder/internal/types/task_queue" "github.com/dgraph-io/badger/v3" "github.com/emirpasic/gods/maps/treemap" "github.com/sirupsen/logrus" "sync" "time" ) type TaskQueue struct { queueName string settings *settings.Settings log *logrus.Logger taskPriorityMapList []*treemap.Map taskKeyMap *treemap.Map queueLock sync.Mutex // 公用这个锁 } func NewTaskQueue(queueName string, settings *settings.Settings, log *logrus.Logger) *TaskQueue { tq := &TaskQueue{queueName: queueName, settings: settings, log: log, taskPriorityMapList: make([]*treemap.Map, 0), taskKeyMap: treemap.NewWithStringComparator(), } for i := 0; i <= taskPriorityCount; i++ { tq.taskPriorityMapList = append(tq.taskPriorityMapList, treemap.NewWithStringComparator()) } tq.read() return tq } func (t *TaskQueue) QueueName() string { return t.queueName } func (t *TaskQueue) Clear() error { defer t.queueLock.Unlock() t.queueLock.Lock() err := GetDb().Update( func(tx *badger.Txn) error { var err error for i := 0; i <= taskPriorityCount; i++ { key := []byte(MergeBucketAndKeyName(BucketNamePrefixVideoSubDownloadQueue, fmt.Sprintf("%s_%d", t.queueName, i))) // 因为已经查询了一次,确保一定存在,所以直接更新+1,TTL 多加 5s 确保今天过去,暂时去除 TTL uint32(restOfDaySecond.Seconds())+5 if err = tx.Delete(key); err != nil { return err } } return nil }) if err != nil { return err } for i := 0; i <= taskPriorityCount; i++ { t.taskPriorityMapList[i].Clear() } t.taskKeyMap.Clear() return nil } // Size 队列的长度,对外暴露,有锁 func (t *TaskQueue) Size() int { defer t.queueLock.Unlock() t.queueLock.Lock() return t.taskKeyMap.Size() } // Add 放入元素,放入的时候会根据 TaskPriority 进行归类,存在的不会新增和更新 func (t *TaskQueue) Add(oneJob task_queue.OneJob) (bool, error) { defer t.queueLock.Unlock() t.queueLock.Lock() if t.isExist(oneJob.Id) == true { return false, nil } // 插入到统一的 KeyMap t.taskKeyMap.Put(oneJob.Id, oneJob.TaskPriority) // 分配到具体的优先级 map 中 t.taskPriorityMapList[oneJob.TaskPriority].Put(oneJob.Id, oneJob) err := t.save(oneJob.TaskPriority) if err != nil { return false, err } return true, nil } // Update 更新素,不存在则会失败 func (t *TaskQueue) Update(oneJob task_queue.OneJob) (bool, error) { defer t.queueLock.Unlock() t.queueLock.Lock() if t.isExist(oneJob.Id) == false { return false, nil } // 自动更新时间 oneJob.UpdateTime = time.Now() // 这里需要判断是否有优先级的 Update,如果有就需要把之前缓存的表给更新 // 然后再插入到新的表中 taskPriorityIndex, _ := t.taskKeyMap.Get(oneJob.Id) if oneJob.TaskPriority != taskPriorityIndex { // 优先级修改 // 先删除原有的优先级 t.taskPriorityMapList[taskPriorityIndex.(int)].Remove(oneJob.Id) err := t.save(taskPriorityIndex.(int)) if err != nil { return false, err } } // 插入到统一的 KeyMap t.taskKeyMap.Put(oneJob.Id, oneJob.TaskPriority) // 分配到具体的优先级 map 中 t.taskPriorityMapList[oneJob.TaskPriority].Put(oneJob.Id, oneJob) err := t.save(oneJob.TaskPriority) if err != nil { return false, err } return true, nil } // GetOneWaiting 获取一个元素,按优先级,0 - taskPriorityCount 的级别去拿去任务,不会移除任务 func (t *TaskQueue) GetOneWaiting() (bool, task_queue.OneJob, error) { defer t.queueLock.Unlock() t.queueLock.Lock() // 如果队列里面没有东西,则返回 false if t.isEmpty() == true { return false, task_queue.OneJob{}, nil } found := false tOneJob := task_queue.OneJob{} for TaskPriority := 0; TaskPriority <= taskPriorityCount; TaskPriority++ { t.taskPriorityMapList[TaskPriority].Each(func(key interface{}, value interface{}) { tOneJob = value.(task_queue.OneJob) if tOneJob.JobStatus == task_queue.Waiting { // 找到就返回 found = true return } }) if found == true { break } } return true, tOneJob, nil } func (t *TaskQueue) Get(status task_queue.JobStatus) (bool, []task_queue.OneJob, error) { defer t.queueLock.Unlock() t.queueLock.Lock() outOneJobs := make([]task_queue.OneJob, 0) // 如果队列里面没有东西,则返回 false if t.isEmpty() == true { return false, nil, nil } for TaskPriority := 0; TaskPriority <= taskPriorityCount; TaskPriority++ { t.taskPriorityMapList[TaskPriority].Each(func(key interface{}, value interface{}) { tOneJob := task_queue.OneJob{} tOneJob = value.(task_queue.OneJob) if tOneJob.JobStatus == status { // 找到加入列表 outOneJobs = append(outOneJobs, tOneJob) } }) } return true, outOneJobs, nil } func (t *TaskQueue) GetTaskPriority(taskPriority int, status task_queue.JobStatus) (bool, []task_queue.OneJob, error) { defer t.queueLock.Unlock() t.queueLock.Lock() outOneJobs := make([]task_queue.OneJob, 0) // 如果队列里面没有东西,则返回 false if t.isEmpty() == true { return false, nil, nil } t.taskPriorityMapList[taskPriority].Each(func(key interface{}, value interface{}) { tOneJob := task_queue.OneJob{} tOneJob = value.(task_queue.OneJob) if tOneJob.JobStatus == status { // 找到加入列表 outOneJobs = append(outOneJobs, tOneJob) } }) return true, outOneJobs, nil } // Del 删除一个元素 func (t *TaskQueue) Del(jobId string) (bool, error) { defer t.queueLock.Unlock() t.queueLock.Lock() if t.isExist(jobId) == false { return false, nil } taskPriority, bok := t.taskKeyMap.Get(jobId) if bok == false { return false, nil } t.taskKeyMap.Remove(jobId) t.taskPriorityMapList[taskPriority.(int)].Remove(jobId) err := t.save(taskPriority.(int)) if err != nil { return false, err } return true, nil } func (t *TaskQueue) read() { err := GetDb().View( func(tx *badger.Txn) error { var err error for i := 0; i <= taskPriorityCount; i++ { key := []byte(MergeBucketAndKeyName(BucketNamePrefixVideoSubDownloadQueue, fmt.Sprintf("%s_%d", t.queueName, i))) var item *badger.Item item, err = tx.Get(key) if err != nil { if IsErrOk(err) == true { return nil } return err } valCopy, err := item.ValueCopy(nil) if err != nil { return err } err = t.taskPriorityMapList[i].FromJSON(valCopy) if err != nil { return err } } return nil }) if err != nil { t.log.Panicln(err) } // 需要把几个优先级的map中的key汇总 for i := 0; i < taskPriorityCount; i++ { t.taskPriorityMapList[i].Each(func(key interface{}, value interface{}) { t.taskKeyMap.Put(key, i) }) } } // save 需要把改变的数据保持到 K/V 数据库中,这个没有锁,所以需要在 Sync 中使用,不对外开放 func (t *TaskQueue) save(taskPriority int) error { err := GetDb().Update( func(tx *badger.Txn) error { var err error key := []byte(MergeBucketAndKeyName(BucketNamePrefixVideoSubDownloadQueue, fmt.Sprintf("%s_%d", t.queueName, taskPriority))) if err != nil { return err } b, err := t.taskPriorityMapList[taskPriority].ToJSON() if err != nil { return err } e := badger.NewEntry(key, b) err = tx.SetEntry(e) if err != nil { return err } return nil }) if err != nil { return err } return nil } // isExist 是否已经存在 func (t *TaskQueue) isExist(jobID string) bool { _, bok := t.taskKeyMap.Get(jobID) return bok } func (t *TaskQueue) isEmpty() bool { return t.taskKeyMap.Empty() } const taskPriorityCount = 10