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- package task_queue
- import (
- "errors"
- "fmt"
- "github.com/allanpk716/ChineseSubFinder/internal/pkg/settings"
- "github.com/allanpk716/ChineseSubFinder/internal/types/task_queue"
- taskQueue2 "github.com/allanpk716/ChineseSubFinder/internal/types/task_queue"
- "github.com/dgraph-io/badger/v3"
- "github.com/emirpasic/gods/maps/treemap"
- "github.com/sirupsen/logrus"
- "sync"
- "time"
- )
- type TaskQueue struct {
- queueName string
- settings *settings.Settings
- log *logrus.Logger
- taskPriorityMapList []*treemap.Map
- taskKeyMap *treemap.Map
- queueLock sync.Mutex // 公用这个锁
- }
- func NewTaskQueue(queueName string, settings *settings.Settings, log *logrus.Logger) *TaskQueue {
- tq := &TaskQueue{queueName: queueName, settings: settings, log: log,
- taskPriorityMapList: make([]*treemap.Map, 0),
- taskKeyMap: treemap.NewWithStringComparator(),
- }
- for i := 0; i <= taskPriorityCount; i++ {
- tq.taskPriorityMapList = append(tq.taskPriorityMapList, treemap.NewWithStringComparator())
- }
- tq.read()
- return tq
- }
- func (t *TaskQueue) QueueName() string {
- return t.queueName
- }
- func (t *TaskQueue) Clear() error {
- defer t.queueLock.Unlock()
- t.queueLock.Lock()
- err := GetDb().Update(
- func(tx *badger.Txn) error {
- var err error
- for i := 0; i <= taskPriorityCount; i++ {
- key := []byte(MergeBucketAndKeyName(BucketNamePrefixVideoSubDownloadQueue,
- fmt.Sprintf("%s_%d", t.queueName, i)))
- // 因为已经查询了一次,确保一定存在,所以直接更新+1,TTL 多加 5s 确保今天过去,暂时去除 TTL uint32(restOfDaySecond.Seconds())+5
- if err = tx.Delete(key); err != nil {
- return err
- }
- }
- return nil
- })
- if err != nil {
- return err
- }
- for i := 0; i <= taskPriorityCount; i++ {
- t.taskPriorityMapList[i].Clear()
- }
- t.taskKeyMap.Clear()
- return nil
- }
- // Size 队列的长度,对外暴露,有锁
- func (t *TaskQueue) Size() int {
- defer t.queueLock.Unlock()
- t.queueLock.Lock()
- return t.taskKeyMap.Size()
- }
- // checkPriority 检测优先级,会校验范围
- func (t *TaskQueue) checkPriority(oneJob taskQueue2.OneJob) taskQueue2.OneJob {
- if oneJob.TaskPriority > taskPriorityCount {
- oneJob.TaskPriority = taskPriorityCount
- }
- if oneJob.TaskPriority < 0 {
- oneJob.TaskPriority = 0
- }
- return oneJob
- }
- // degrade 降一级,会校验范围
- func (t *TaskQueue) degrade(oneJob taskQueue2.OneJob) taskQueue2.OneJob {
- oneJob.TaskPriority -= 1
- return t.checkPriority(oneJob)
- }
- // Add 放入元素,放入的时候会根据 TaskPriority 进行归类,存在的不会新增和更新
- func (t *TaskQueue) Add(oneJob task_queue.OneJob) (bool, error) {
- defer t.queueLock.Unlock()
- t.queueLock.Lock()
- if t.isExist(oneJob.Id) == true {
- return false, nil
- }
- // 检查权限范围
- oneJob = t.checkPriority(oneJob)
- // 插入到统一的 KeyMap
- t.taskKeyMap.Put(oneJob.Id, oneJob.TaskPriority)
- // 分配到具体的优先级 map 中
- t.taskPriorityMapList[oneJob.TaskPriority].Put(oneJob.Id, oneJob)
- err := t.save(oneJob.TaskPriority)
- if err != nil {
- return false, err
- }
- return true, nil
- }
- // update 更新素,不存在则会失败,内部用,没有锁
- func (t *TaskQueue) update(oneJob task_queue.OneJob) (bool, error) {
- if t.isExist(oneJob.Id) == false {
- return false, nil
- }
- // 自动更新时间
- oneJob.UpdateTime = time.Now()
- // 这里需要判断是否有优先级的 Update,如果有就需要把之前缓存的表给更新
- // 然后再插入到新的表中
- taskPriorityIndex, _ := t.taskKeyMap.Get(oneJob.Id)
- // 检查权限范围
- oneJob = t.checkPriority(oneJob)
- if oneJob.TaskPriority != taskPriorityIndex {
- // 优先级修改
- // 先删除原有的优先级
- t.taskPriorityMapList[taskPriorityIndex.(int)].Remove(oneJob.Id)
- err := t.save(taskPriorityIndex.(int))
- if err != nil {
- return false, err
- }
- }
- // 插入到统一的 KeyMap
- t.taskKeyMap.Put(oneJob.Id, oneJob.TaskPriority)
- // 分配到具体的优先级 map 中
- t.taskPriorityMapList[oneJob.TaskPriority].Put(oneJob.Id, oneJob)
- err := t.save(oneJob.TaskPriority)
- if err != nil {
- return false, err
- }
- return true, nil
- }
- // Update 更新素,不存在则会失败
- func (t *TaskQueue) Update(oneJob task_queue.OneJob) (bool, error) {
- defer t.queueLock.Unlock()
- t.queueLock.Lock()
- return t.update(oneJob)
- }
- // AutoDetectUpdateJobStatus 根据任务的生命周期图,进行自动判断更新,见《任务的生命周期》流程图
- func (t *TaskQueue) AutoDetectUpdateJobStatus(oneJob task_queue.OneJob, inErr error) {
- defer t.queueLock.Unlock()
- t.queueLock.Lock()
- // 检查权限范围
- oneJob = t.checkPriority(oneJob)
- if inErr == nil {
- // 没有错误就是完成
- oneJob.TaskPriority = DefaultTaskPriorityLevel
- oneJob.JobStatus = taskQueue2.Done
- oneJob.DownloadTimes += 1
- } else {
- // 超过了时间限制,默认是 90 天, A.Before(B) : A < B == true
- if oneJob.AddedTime.AddDate(0, 0, t.settings.AdvancedSettings.TaskQueue.ExpirationTime).Before(time.Now()) == true {
- // 超过 90 天了
- oneJob.JobStatus = taskQueue2.Failed
- } else {
- // 还在 90 天内
- // 是否是首次,那么就看它的 Level 是否是在 5,然后 retry == 0
- if oneJob.TaskPriority == DefaultTaskPriorityLevel && oneJob.RetryTimes == 0 {
- // 需要重置到 L6
- oneJob.RetryTimes = 0
- oneJob.TaskPriority = FirstRetryTaskPriorityLevel
- } else {
- if oneJob.RetryTimes > t.settings.AdvancedSettings.TaskQueue.MaxRetryTimes {
- // 超过重试次数会进行一次降级,然后重置这个次数
- oneJob.RetryTimes = 0
- oneJob = t.degrade(oneJob)
- }
- }
- // 强制为 waiting
- oneJob.JobStatus = taskQueue2.Waiting
- }
- // 传入的错误需要放进来
- oneJob.ErrorInfo = inErr.Error()
- oneJob.DownloadTimes += 1
- }
- // 这里不要用错了,要用无锁的,不然会阻塞
- bok, err := t.update(oneJob)
- if err != nil {
- t.log.Errorln("AutoDetectUpdateJobStatus", oneJob.VideoFPath, err)
- return
- }
- if bok == false {
- t.log.Warningln("AutoDetectUpdateJobStatus ==", oneJob.VideoFPath, "Job.ID", oneJob.Id, "Not Found")
- return
- }
- }
- // GetOneJob 优先获取 GetOneWaitingJob 然后才是 GetOneDoneJob
- func (t *TaskQueue) GetOneJob() (bool, task_queue.OneJob, error) {
- found, waitingJob, err := t.GetOneWaitingJob()
- if err != nil {
- return false, task_queue.OneJob{}, err
- }
- if found == false {
- return t.GetOneDoneJob()
- }
- return true, waitingJob, nil
- }
- // GetOneWaitingJob 获取一个元素,按优先级,0 - taskPriorityCount 的级别去拿去任务,不会移除任务
- func (t *TaskQueue) GetOneWaitingJob() (bool, task_queue.OneJob, error) {
- defer t.queueLock.Unlock()
- t.queueLock.Lock()
- // 如果队列里面没有东西,则返回 false
- if t.isEmpty() == true {
- return false, task_queue.OneJob{}, nil
- }
- found := false
- tOneJob := task_queue.OneJob{}
- for TaskPriority := 0; TaskPriority <= taskPriorityCount; TaskPriority++ {
- t.taskPriorityMapList[TaskPriority].Each(func(key interface{}, value interface{}) {
- tOneJob = value.(task_queue.OneJob)
- // 任务的 UpdateTime 与现在的时间大于单个字幕下载的间隔
- // 默认是 12h, A.After(B) : A > B == true
- // 见《任务队列设计》--以优先级顺序取出描述
- if tOneJob.JobStatus == task_queue.Waiting && (tOneJob.DownloadTimes == 0 ||
- tOneJob.UpdateTime.AddDate(0, 0, t.settings.AdvancedSettings.TaskQueue.OneSubDownloadInterval).After(time.Now()) == false && tOneJob.DownloadTimes > 0) {
- // 找到就返回
- found = true
- return
- }
- })
- if found == true {
- return true, tOneJob, nil
- }
- }
- return false, tOneJob, nil
- }
- // GetOneDoneJob 获取一个元素,按优先级,0 - taskPriorityCount 的级别去拿去任务,不会移除任务
- func (t *TaskQueue) GetOneDoneJob() (bool, task_queue.OneJob, error) {
- defer t.queueLock.Unlock()
- t.queueLock.Lock()
- // 如果队列里面没有东西,则返回 false
- if t.isEmpty() == true {
- return false, task_queue.OneJob{}, nil
- }
- found := false
- tOneJob := task_queue.OneJob{}
- for TaskPriority := 0; TaskPriority <= taskPriorityCount; TaskPriority++ {
- t.taskPriorityMapList[TaskPriority].Each(func(key interface{}, value interface{}) {
- tOneJob = value.(task_queue.OneJob)
- // 任务的 UpdateTime 与现在的时间大于单个字幕下载的间隔
- // 默认是 12h, A.After(B) : A > B == true
- // 见《任务队列设计》--以优先级顺序取出描述
- if tOneJob.JobStatus == task_queue.Done &&
- // 要在 三个月内
- tOneJob.CreateTime.AddDate(0, 0, t.settings.AdvancedSettings.TaskQueue.ExpirationTime).After(time.Now()) == true &&
- // 已经下载过的视频,要间隔 12 小时再次下载
- tOneJob.UpdateTime.AddDate(0, 0, t.settings.AdvancedSettings.TaskQueue.OneSubDownloadInterval).After(time.Now()) == false {
- // 找到就返回
- found = true
- return
- }
- })
- if found == true {
- return true, tOneJob, nil
- }
- }
- return false, tOneJob, nil
- }
- func (t *TaskQueue) GetJobsByStatus(status task_queue.JobStatus) (bool, []task_queue.OneJob, error) {
- defer t.queueLock.Unlock()
- t.queueLock.Lock()
- outOneJobs := make([]task_queue.OneJob, 0)
- // 如果队列里面没有东西,则返回 false
- if t.isEmpty() == true {
- return false, nil, nil
- }
- for TaskPriority := 0; TaskPriority <= taskPriorityCount; TaskPriority++ {
- t.taskPriorityMapList[TaskPriority].Each(func(key interface{}, value interface{}) {
- tOneJob := task_queue.OneJob{}
- tOneJob = value.(task_queue.OneJob)
- if tOneJob.JobStatus == status {
- // 找到加入列表
- outOneJobs = append(outOneJobs, tOneJob)
- }
- })
- }
- return true, outOneJobs, nil
- }
- // GetJobsByPriorityAndStatus 根据任务优先级和状态获取任务列表
- func (t *TaskQueue) GetJobsByPriorityAndStatus(taskPriority int, status task_queue.JobStatus) (bool, []task_queue.OneJob, error) {
- defer t.queueLock.Unlock()
- t.queueLock.Lock()
- outOneJobs := make([]task_queue.OneJob, 0)
- // 如果队列里面没有东西,则返回 false
- if t.isEmpty() == true {
- return false, nil, nil
- }
- t.taskPriorityMapList[taskPriority].Each(func(key interface{}, value interface{}) {
- tOneJob := task_queue.OneJob{}
- tOneJob = value.(task_queue.OneJob)
- if tOneJob.JobStatus == status {
- // 找到加入列表
- outOneJobs = append(outOneJobs, tOneJob)
- }
- })
- return true, outOneJobs, nil
- }
- // Del 删除一个元素
- func (t *TaskQueue) Del(jobId string) (bool, error) {
- defer t.queueLock.Unlock()
- t.queueLock.Lock()
- if t.isExist(jobId) == false {
- return false, nil
- }
- taskPriority, bok := t.taskKeyMap.Get(jobId)
- if bok == false {
- return false, nil
- }
- t.taskKeyMap.Remove(jobId)
- t.taskPriorityMapList[taskPriority.(int)].Remove(jobId)
- err := t.save(taskPriority.(int))
- if err != nil {
- return false, err
- }
- return true, nil
- }
- func (t *TaskQueue) read() {
- err := GetDb().View(
- func(tx *badger.Txn) error {
- var err error
- for i := 0; i <= taskPriorityCount; i++ {
- key := []byte(MergeBucketAndKeyName(BucketNamePrefixVideoSubDownloadQueue,
- fmt.Sprintf("%s_%d", t.queueName, i)))
- var item *badger.Item
- item, err = tx.Get(key)
- if err != nil {
- if IsErrOk(err) == true {
- return nil
- }
- return err
- }
- valCopy, err := item.ValueCopy(nil)
- if err != nil {
- return err
- }
- err = t.taskPriorityMapList[i].FromJSON(valCopy)
- if err != nil {
- return err
- }
- }
- return nil
- })
- if err != nil {
- t.log.Panicln(err)
- }
- // 需要把几个优先级的map中的key汇总
- for i := 0; i < taskPriorityCount; i++ {
- t.taskPriorityMapList[i].Each(func(key interface{}, value interface{}) {
- t.taskKeyMap.Put(key, i)
- })
- }
- }
- // save 需要把改变的数据保持到 K/V 数据库中,这个没有锁,所以需要在 Sync 中使用,不对外开放
- func (t *TaskQueue) save(taskPriority int) error {
- err := GetDb().Update(
- func(tx *badger.Txn) error {
- var err error
- key := []byte(MergeBucketAndKeyName(BucketNamePrefixVideoSubDownloadQueue,
- fmt.Sprintf("%s_%d", t.queueName, taskPriority)))
- if err != nil {
- return err
- }
- b, err := t.taskPriorityMapList[taskPriority].ToJSON()
- if err != nil {
- return err
- }
- e := badger.NewEntry(key, b)
- err = tx.SetEntry(e)
- if err != nil {
- return err
- }
- return nil
- })
- if err != nil {
- return err
- }
- return nil
- }
- // isExist 是否已经存在,对内,无锁
- func (t *TaskQueue) isExist(jobID string) bool {
- _, bok := t.taskKeyMap.Get(jobID)
- return bok
- }
- // IsExist 是否已经存在,对外,有锁
- func (t *TaskQueue) IsExist(jobID string) bool {
- defer t.queueLock.Unlock()
- t.queueLock.Lock()
- _, bok := t.taskKeyMap.Get(jobID)
- return bok
- }
- // isEmpty 对内,无锁
- func (t *TaskQueue) isEmpty() bool {
- return t.taskKeyMap.Empty()
- }
- const (
- taskPriorityCount = 10
- DefaultTaskPriorityLevel = 5
- FirstRetryTaskPriorityLevel = 6
- )
- var (
- ErrNotSubFound = errors.New("Not Sub Found")
- )
|