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@@ -1,182 +1,183 @@
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-namespace ContextMenuManager.Properties
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-{
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- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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+//------------------------------------------------------------------------------
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+// <auto-generated>
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+// 此代码由工具生成。
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+// 运行时版本:4.0.30319.42000
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+//
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+// 对此文件的更改可能会导致不正确的行为,并且如果
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+// 重新生成代码,这些更改将会丢失。
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+// </auto-generated>
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+//------------------------------------------------------------------------------
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+
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+namespace ContextMenuManager.Properties {
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+ using System;
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+
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+
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+ /// <summary>
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+ /// 一个强类型的资源类,用于查找本地化的字符串等。
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+ /// </summary>
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+ // 此类是由 StronglyTypedResourceBuilder
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+ // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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+ // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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+ // (以 /str 作为命令选项),或重新生成 VS 项目。
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+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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- internal class Resources
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- {
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+ internal class Resources {
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+
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private static global::System.Resources.ResourceManager resourceMan;
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+
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private static global::System.Globalization.CultureInfo resourceCulture;
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-
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+
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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- internal Resources() { }
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-
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+ internal Resources() {
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+ }
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+
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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- internal static global::System.Resources.ResourceManager ResourceManager
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- {
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- get
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- {
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- if(object.ReferenceEquals(resourceMan, null))
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- {
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+ internal static global::System.Resources.ResourceManager ResourceManager {
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+ get {
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+ if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ContextMenuManager.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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-
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+
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/// <summary>
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/// 重写当前线程的 CurrentUICulture 属性
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/// 重写当前线程的 CurrentUICulture 属性。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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- internal static global::System.Globalization.CultureInfo Culture
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- {
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- get
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- {
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+ internal static global::System.Globalization.CultureInfo Culture {
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+ get {
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return resourceCulture;
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}
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- set
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- {
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+ set {
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resourceCulture = value;
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}
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}
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-
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+
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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- internal static System.Drawing.Bitmap About
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- {
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- get
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- {
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+ internal static System.Drawing.Bitmap About {
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+ get {
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object obj = ResourceManager.GetObject("About", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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-
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+
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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- internal static System.Drawing.Bitmap Add
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- {
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- get
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- {
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+ internal static System.Drawing.Bitmap Add {
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+ get {
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object obj = ResourceManager.GetObject("Add", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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-
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+
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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- internal static System.Drawing.Bitmap AddCommon
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- {
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- get
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- {
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+ internal static System.Drawing.Bitmap AddCommon {
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+ get {
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object obj = ResourceManager.GetObject("AddCommon", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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-
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+
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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- internal static System.Drawing.Bitmap AddExisting
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- {
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- get
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- {
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+ internal static System.Drawing.Bitmap AddExisting {
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+ get {
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object obj = ResourceManager.GetObject("AddExisting", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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-
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+
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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- internal static System.Drawing.Bitmap AddSeparator
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- {
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- get
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- {
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+ internal static System.Drawing.Bitmap AddSeparator {
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+ get {
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object obj = ResourceManager.GetObject("AddSeparator", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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-
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+
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/// <summary>
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/// 查找类似 ;此文件为ContextMenuManager程序的显示文本字典, 字典内换行符使用\n转义
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- ///;如果你想要帮助作者为此程序添加其他语言字典, 可在.\config\languages文件夹内制作字典文件,
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- ///;比如英语字典保存为en-us.ini, 并给[General]\General_Language赋值 en-us 英语
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+ ///;如果你想要帮助作者为此程序添加其他语言字典, 可以修改此文本并保存在.\config\languages文件夹内,
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+ ///;比如美国英语字典保存为en-US.ini, 并给[General]\Language赋值 en-US 英语
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+ ///;可以在Github或Gitee上Fork该项目并提交申请给我,或者直接发送文件到邮箱[email protected]
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///
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///[General]
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- ///General_Language = zh-cn 简体中文
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- ///General_AppName = Windows右键管理
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+ ///Language = zh-CN 简体中文
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+ ///Translator = 蓝点lilac
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+ ///AppName = Windows右键管理
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///
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///[ToolBar]
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- ///ToolBar_Home = 主页
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- ///ToolBar_Type = 文件类型
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- ///ToolBar_Rule = 其他规则
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- ///ToolBar_About = 关于
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+ ///Home = 主页
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+ ///Type = 文件类型
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+ ///Rule = 其他规则
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+ ///About = 关于
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///
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///[SideBar]
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- ///SideBar_File = 文件
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- ///SideBar_Folder = 文件夹
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- ///SideBar_Directory = 目录
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- ///SideBar_Background = 目录背景
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- ///SideBar_Desktop = 桌面背景
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- ///SideBar_Drive = 磁盘分区
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- ///SideBar_AllObjects = 所有对 [字符串的其余部分被截断]"; 的本地化字符串。
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+ ///File = 文件
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+ ///Folder = 文件夹
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+ ///Directory = 目录
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+ ///Background = 目录背景
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+ ///Desktop = 桌面背景
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+ ///Drive = 磁盘分区
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+ ///AllObjects = 所有对象
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+ ///Computer = 此电脑
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+ ///Recy [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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- internal static string AppLanguageDic
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- {
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- get
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- {
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+ internal static string AppLanguageDic {
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+ get {
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return ResourceManager.GetString("AppLanguageDic", resourceCulture);
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}
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}
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-
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+
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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- internal static System.Drawing.Bitmap CustomType
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- {
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- get
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- {
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+ internal static System.Drawing.Bitmap CustomType {
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+ get {
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object obj = ResourceManager.GetObject("CustomType", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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-
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+
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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- internal static System.Drawing.Bitmap Delete
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- {
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- get
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- {
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+ internal static System.Drawing.Bitmap Delete {
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+ get {
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object obj = ResourceManager.GetObject("Delete", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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-
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+
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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- internal static System.Drawing.Bitmap Donate
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- {
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- get
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- {
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+ internal static System.Drawing.Bitmap Donate {
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+ get {
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object obj = ResourceManager.GetObject("Donate", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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-
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+
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/// <summary>
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/// 查找类似 ;<说明>:
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///;由于ShellEx类型右键菜单的菜单名称和图标无法直接获取,只能通过制作字典给用户更直观的体验
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- ///;此文件为依赖<GUID>的ShellEx类型右键菜单项目的名称和图标字典,用户可自行添加字典
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+ ///;此文件为依赖<GUID>的ShellEx类型右键菜单项目的名称和图标字典
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///;<GUID>可通过右键程序内ShellEx项目"复制guid"获取
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///;不带括号的<GUID>为字典索引
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///
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@@ -194,209 +195,171 @@
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///
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///;<资源文件路径>:
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///;<Text>和<Icon>中的<资源文件路径>一般使用相对路径
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- /// [字符串的其余部分被截断]"; 的本地化字符串。
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+ ///;如果资源文件所在 [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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- internal static string GuidInfosDic
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- {
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- get
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- {
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+ internal static string GuidInfosDic {
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+ get {
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return ResourceManager.GetString("GuidInfosDic", resourceCulture);
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}
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}
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-
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+
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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- internal static System.Drawing.Bitmap Home
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- {
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- get
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- {
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+ internal static System.Drawing.Bitmap Home {
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+ get {
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object obj = ResourceManager.GetObject("Home", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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-
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+
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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- internal static System.Drawing.Bitmap MicrosoftStore
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- {
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- get
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- {
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+ internal static System.Drawing.Bitmap MicrosoftStore {
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+ get {
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object obj = ResourceManager.GetObject("MicrosoftStore", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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-
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+
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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- internal static System.Drawing.Bitmap NewItem
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- {
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- get
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- {
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+ internal static System.Drawing.Bitmap NewItem {
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+ get {
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object obj = ResourceManager.GetObject("NewItem", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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-
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+
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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- internal static System.Drawing.Bitmap Open
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- {
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- get
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- {
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+ internal static System.Drawing.Bitmap Open {
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+ get {
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object obj = ResourceManager.GetObject("Open", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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-
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+
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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- internal static System.Drawing.Bitmap SeparatorItem
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- {
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- get
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- {
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+ internal static System.Drawing.Bitmap SeparatorItem {
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+ get {
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object obj = ResourceManager.GetObject("SeparatorItem", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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-
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+
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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- internal static System.Drawing.Bitmap Setting
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- {
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- get
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- {
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+ internal static System.Drawing.Bitmap Setting {
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+ get {
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object obj = ResourceManager.GetObject("Setting", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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-
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+
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/// <summary>
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/// 查找类似 <?xml version='1.0' encoding='utf-8' ?>
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- ///<!--此文件为常用右键菜单字典,如果想要添加字典,请保存为.\config\CommonItemsDic.xml后再进行添加-->
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- ///
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+ ///<!--此文件为常用右键菜单字典,
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+ ///Tip属性为鼠标悬浮在开关上时的提示信息,从每个Item节点开始, 子元素Value表示该项的注册表键值,目前仅支持REG_SZ、REG_DWORD、REG_EXPAND_SZ的键值类型,
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+ ///,子元素SubKey的所有子元素是该项的子项,项名即为元素名; 每一Item项和SubKey的所有子元素的属性Default为该注册表项默认值,不放在Value\REG_SZ元素里面是为了防止与可能存在的键名为Default的键产生冲突-->
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///<Data>
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/// <Group RegPath='HKEY_CLASSES_ROOT\*'>
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/// <Shell>
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/// <Item KeyName='CopyContent' Tip='不需打开文件直接复制文件文本内容&#x000A;非UTF-16 LE(或带BOM)编码会乱码'>
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/// <Value>
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- /// <REG_SZ MUIVerb='复制内容到剪切板' Icon='DxpTaskSync.dll,-52'/>
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- /// </Value>
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- /// <SubKey>
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- /// <Command Default='cmd /c clip &lt; "%1"'/>
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- /// </SubKey>
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- /// </Item>
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- /// <Item KeyName='TakeOwnerShip'>
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- /// [字符串的其余部分被截断]"; 的本地化字符串。
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+ /// <REG_SZ MUIVerb='复制内容到剪切板' Icon='DxpTaskSync.dll,-52'/> [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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- internal static string ShellCommonDic
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- {
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- get
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- {
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+ internal static string ShellCommonDic {
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+ get {
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|
return ResourceManager.GetString("ShellCommonDic", resourceCulture);
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}
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}
|
|
|
-
|
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+
|
|
|
/// <summary>
|
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|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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|
- internal static System.Drawing.Bitmap Star
|
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- {
|
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- get
|
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- {
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+ internal static System.Drawing.Bitmap Star {
|
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|
+ get {
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|
object obj = ResourceManager.GetObject("Star", resourceCulture);
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|
return ((System.Drawing.Bitmap)(obj));
|
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|
}
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}
|
|
|
-
|
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+
|
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|
/// <summary>
|
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|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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|
/// </summary>
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|
- internal static System.Drawing.Bitmap SubItems
|
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|
- {
|
|
|
- get
|
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- {
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|
+ internal static System.Drawing.Bitmap SubItems {
|
|
|
+ get {
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|
object obj = ResourceManager.GetObject("SubItems", resourceCulture);
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|
return ((System.Drawing.Bitmap)(obj));
|
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|
}
|
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|
}
|
|
|
-
|
|
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+
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|
|
/// <summary>
|
|
|
/// 查找类似 <?xml version="1.0" encoding="utf-8" ?>
|
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|
- ///<!--每个程序为一个Group,Text为Group项显示文本,Guid用于判断用户是否安装此程序并决定是否显示该Group,当菜单项为常驻菜单时添加属性Common,RegPath为程序相关注册表主路径;
|
|
|
- ///其相关菜单项目设置作为一个Item子元素,Item的Text为该Item项显示文本,Tag属性为鼠标悬浮在开关上时状态栏显示的相关提示信息,需要重启资源管理器生效则添加属性RestartExplorer;
|
|
|
+ ///<!--每个程序为一个Group,Text为Group项显示文本,Guid用于判断用户是否安装此程序并决定是否显示该Group,常驻菜单时须添加属性Common,RegPath为程序相关注册表主路径;
|
|
|
+ ///其相关菜单项目设置作为一个Item子元素,Item的Text为该Item项显示文本,Tip属性为鼠标悬浮在开关上时的提示信息,需要重启资源管理器生效则添加属性RestartExplorer;
|
|
|
///Item的子元素Rule为相关注册表内容,RegPath省略则默认为Group主路径,以\开头则为Group主路径的子项路径;ValueName为相关键名,On为启用键值,Off为禁用键值;
|
|
|
///每个Item可能受多个注册表Rule影响,按照顺序进行键值判定;程序优先判定为On,即只要所有Rule不匹配Off键值就判定为On,键值类型不符时也判定为On;
|
|
|
- ///ValueKind为键值类型,默认键值类型ValueKind为REG_DWORD,为默认值时可省略,键值类型有:REG_SZ、REG_BINARY、REG_DWOR [字符串的其余部分被截断]"; 的本地化字符串。
|
|
|
+ ///ValueKind为键值类型,默认键值类型ValueKind为REG_DWORD,为默认值时可省略,目前仅支持REG_SZ、REG_DWORD、REG_EXPAND_SZ的键值类型--> [字符串的其余部分被截断]"; 的本地化字符串。
|
|
|
/// </summary>
|
|
|
- internal static string ThirdRulesDic
|
|
|
- {
|
|
|
- get
|
|
|
- {
|
|
|
+ internal static string ThirdRulesDic {
|
|
|
+ get {
|
|
|
return ResourceManager.GetString("ThirdRulesDic", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
/// <summary>
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
/// </summary>
|
|
|
- internal static System.Drawing.Bitmap TurnOff
|
|
|
- {
|
|
|
- get
|
|
|
- {
|
|
|
+ internal static System.Drawing.Bitmap TurnOff {
|
|
|
+ get {
|
|
|
object obj = ResourceManager.GetObject("TurnOff", resourceCulture);
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
}
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
/// <summary>
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
/// </summary>
|
|
|
- internal static System.Drawing.Bitmap TurnOn
|
|
|
- {
|
|
|
- get
|
|
|
- {
|
|
|
+ internal static System.Drawing.Bitmap TurnOn {
|
|
|
+ get {
|
|
|
object obj = ResourceManager.GetObject("TurnOn", resourceCulture);
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
}
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
/// <summary>
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
/// </summary>
|
|
|
- internal static System.Drawing.Bitmap Type
|
|
|
- {
|
|
|
- get
|
|
|
- {
|
|
|
+ internal static System.Drawing.Bitmap Type {
|
|
|
+ get {
|
|
|
object obj = ResourceManager.GetObject("Type", resourceCulture);
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
}
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
/// <summary>
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
/// </summary>
|
|
|
- internal static System.Drawing.Bitmap Types
|
|
|
- {
|
|
|
- get
|
|
|
- {
|
|
|
+ internal static System.Drawing.Bitmap Types {
|
|
|
+ get {
|
|
|
object obj = ResourceManager.GetObject("Types", resourceCulture);
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
}
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
/// <summary>
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
/// </summary>
|
|
|
- internal static System.Drawing.Bitmap Up
|
|
|
- {
|
|
|
- get
|
|
|
- {
|
|
|
+ internal static System.Drawing.Bitmap Up {
|
|
|
+ get {
|
|
|
object obj = ResourceManager.GetObject("Up", resourceCulture);
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
}
|