using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MediatorPattern
{
///
/// 抽象角色(模块)
/// 主要实现中介的依赖注入
///
public abstract class Role
{
protected AbstractMediator mediator;
public Role(AbstractMediator mediator)
{
this.mediator = mediator;
}
}
///
/// 购房(者)市场
///
public class HomeBuyer : Role
{
private readonly string name = "购房市场:";
public HomeBuyer(AbstractMediator mediator)
: base(mediator)
{
}
private static int requirement = 800;//购房需求
public void BuyHouse(int num)
{
string rule = mediator.GetRule();
Console.WriteLine(name + "需要买房:" + num + "套");
if (rule != "LimitBuy")
{
requirement += num;
}
else
{
Console.WriteLine(name + "国家实例了限购政策,不允许购买");
}
}
///
/// 签订购房合同
///
///
public void SignAgreement(int num)
{
requirement -= num;
Console.WriteLine(string.Format("{0}成功购房{1}套", name, num));
}
public int GetRequirement()
{
return requirement;
}
}
///
/// 房地产商
///
public class Builder : Role
{
private readonly string name = "房地产商:";
public Builder(AbstractMediator mediator)
: base(mediator)
{
}
private static int houseNum = 1000;
public void BuildHouse()
{
int requirement = mediator.GetBuyRequirement();
if (houseNum < requirement)
{
//房源不够,立马新建
int needBuild = requirement - houseNum + 100;
Console.WriteLine(name + "建房:" + needBuild + "套");
houseNum += needBuild;
}
}
public void SaleHouse(int num)
{
if (houseNum < num)
{
string rule = mediator.GetRule();
if (rule != "LimitBuild")
{
Console.WriteLine(name + "房源不够,正在建设中");
this.BuildHouse();
}
}
else
{
houseNum -= num;
Console.WriteLine(name + "卖房:" + num + "套");
//告诉购房者签订合同
mediator.HomeBuyer.SignAgreement(num);
}
}
public int ShowHouseNum()
{
return houseNum;
}
}
///
/// 住建局
///
public class ControlCenter : Role
{
public ControlCenter(AbstractMediator mediator)
: base(mediator)
{
}
private readonly string name = "住建局:";
private static string rule;
///
/// 当需大于供,限购
/// 当供大于需,限建
///
public void Limit()
{
int requirement = mediator.GetBuyRequirement();
int buildingNum = mediator.GetCurrentHouseNumber();
string strs = string.Format("{0}目前购房需求为:{1}套;现有房源:{2}套。", name,requirement, buildingNum);
if (requirement > buildingNum)
{
Console.WriteLine(strs + "供小于需,开始实施限购政策");
rule = "LimitBuy";
}
else
{
Console.WriteLine(strs + "供大于需,开始实施限建政策");
rule = "LimitBuild";
}
}
public string ShowRule()
{
return rule;
}
}
///
/// 抽象中介,定义各模块依赖的功能
///
public abstract class AbstractMediator
{
///
/// 使用属性注入
/// 因为中介可能只需要和部分角色(模块)交互
///
public HomeBuyer HomeBuyer { get; set; }
public Builder HouseBuilder { get; set; }
public ControlCenter ControlCenter { get; set; }
///
/// 获取购房需求
///
///
public abstract int GetBuyRequirement();
///
/// 获取房源数目
///
///
public abstract int GetCurrentHouseNumber();
///
/// 获取楼市政策
///
///
public abstract string GetRule();
}
///
/// 具体中介,实现各模块依赖的功能
///
public class Mediator : AbstractMediator
{
public override int GetBuyRequirement()
{
return base.HomeBuyer.GetRequirement();
}
public override int GetCurrentHouseNumber()
{
return base.HouseBuilder.ShowHouseNum();
}
public override string GetRule()
{
return base.ControlCenter.ShowRule();
}
}
}