FishingTool.cs 2.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. namespace ObserverPattern.SimpleImplement
  4. {
  5. /// <summary>
  6. /// 钓鱼工具抽象类
  7. /// 用来维护订阅者列表,并通知订阅者
  8. /// </summary>
  9. public abstract class FishingTool
  10. {
  11. private readonly List<ISubscriber> _subscribers;
  12. protected FishingTool()
  13. {
  14. _subscribers = new List<ISubscriber>();
  15. }
  16. public void AddSubscriber(ISubscriber subscriber)
  17. {
  18. if (!_subscribers.Contains(subscriber))
  19. _subscribers.Add(subscriber);
  20. }
  21. public void RemoveSubscriber(ISubscriber subscriber)
  22. {
  23. if (_subscribers.Contains(subscriber))
  24. _subscribers.Remove(subscriber);
  25. }
  26. public void Notify(FishType type)
  27. {
  28. foreach (var subscriber in _subscribers)
  29. subscriber.Update(type);
  30. }
  31. }
  32. /// <summary>
  33. /// 鱼竿
  34. /// </summary>
  35. public class FishingRod : FishingTool
  36. {
  37. public void Fishing()
  38. {
  39. Console.WriteLine("开始下钩!");
  40. //用随机数模拟鱼咬钩,若随机数大于5,通知订阅者
  41. var type = (FishType) new Random().Next(0, 5);
  42. Console.WriteLine("铃铛:叮叮叮,鱼儿咬钩了");
  43. Notify(type);
  44. }
  45. }
  46. /// <summary>
  47. /// 订阅者(观察者)接口
  48. /// 由具体的订阅者实现Update()方法
  49. /// </summary>
  50. public interface ISubscriber
  51. {
  52. void Update(FishType type);
  53. }
  54. /// <summary>
  55. /// 垂钓者实现观察者接口
  56. /// </summary>
  57. public class FishingMan : ISubscriber
  58. {
  59. public FishingMan(string name)
  60. {
  61. Name = name;
  62. }
  63. public string Name { get; set; }
  64. public int FishCount { get; set; }
  65. public void Update(FishType type)
  66. {
  67. FishCount++;
  68. Console.WriteLine("{0}:钓到一条[{2}],已经钓到{1}条鱼了!", Name, FishCount, type);
  69. }
  70. }
  71. }