FishingTool.cs 2.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485
  1. using System;
  2. using System.Collections.Generic;
  3. namespace ObserverPattern.SimpleImplement
  4. {
  5. /// <summary>
  6. /// 钓鱼工具抽象类
  7. /// 用来维护订阅者列表,并通知订阅者
  8. /// </summary>
  9. public abstract class FishingTool
  10. {
  11. private readonly List<ISubscriber> _subscribers;
  12. protected FishingTool()
  13. {
  14. _subscribers = new List<ISubscriber>();
  15. }
  16. public void AddSubscriber(ISubscriber subscriber)
  17. {
  18. if (!_subscribers.Contains(subscriber))
  19. _subscribers.Add(subscriber);
  20. }
  21. public void RemoveSubscriber(ISubscriber subscriber)
  22. {
  23. if (_subscribers.Contains(subscriber))
  24. _subscribers.Remove(subscriber);
  25. }
  26. public void Notify(FishType type)
  27. {
  28. foreach (var subscriber in _subscribers)
  29. subscriber.Update(type);
  30. }
  31. }
  32. /// <summary>
  33. /// 鱼竿
  34. /// </summary>
  35. public class FishingRod : FishingTool
  36. {
  37. public void Fishing()
  38. {
  39. Console.WriteLine("开始下钩!");
  40. //用随机数模拟鱼咬钩,若随机数为偶数,则为鱼咬钩
  41. if (new Random().Next() % 2 == 0)
  42. {
  43. var type = (FishType) new Random().Next(0, 5);
  44. Console.WriteLine("铃铛:叮叮叮,鱼儿咬钩了");
  45. Notify(type);
  46. }
  47. }
  48. }
  49. /// <summary>
  50. /// 订阅者(观察者)接口
  51. /// 由具体的订阅者实现Update()方法
  52. /// </summary>
  53. public interface ISubscriber
  54. {
  55. void Update(FishType type);
  56. }
  57. /// <summary>
  58. /// 垂钓者实现观察者接口
  59. /// </summary>
  60. public class FishingMan : ISubscriber
  61. {
  62. public FishingMan(string name)
  63. {
  64. Name = name;
  65. }
  66. public string Name { get; set; }
  67. public int FishCount { get; set; }
  68. public void Update(FishType type)
  69. {
  70. FishCount++;
  71. Console.WriteLine("{0}:钓到一条[{2}],已经钓到{1}条鱼了!", Name, FishCount, type);
  72. }
  73. }
  74. }