#pragma once #include "EventThread.h" class CUAC_Thread : public CEventThread { public: CUAC_Thread(int processId); ~CUAC_Thread(void); enum eUacThreadEvents { UAC_PASTE, UAC_COPY, UAC_CUT, UAC_EXIT, eUacThreadEvents_COUNT //must be last }; int m_processId; void FirePaste() { FireEvent(UAC_PASTE); } void FireCopy() { FireEvent(UAC_COPY); } void FireCut() { FireEvent(UAC_CUT); } void FireExit() { FireEvent(UAC_EXIT); } bool UACPaste(); bool UACCopy(); bool UACCut(); private: virtual void OnEvent(int eventId, void *param); virtual void OnTimeOut(void *param); CString EnumName(eUacThreadEvents e); bool StartProcess(); };