SkinHorizontalScrollbar.cpp 7.0 KB

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  1. // SkinHorizontalScrollbar.cpp : implementation file
  2. //
  3. #include "stdafx.h"
  4. #include "CP_Main.h"
  5. #include "Misc.h"
  6. #include "SkinHorizontalScrollbar.h"
  7. #ifdef _DEBUG
  8. #define new DEBUG_NEW
  9. #undef THIS_FILE
  10. static char THIS_FILE[] = __FILE__;
  11. #endif
  12. /////////////////////////////////////////////////////////////////////////////
  13. // CSkinHorizontalScrollbar
  14. CSkinHorizontalScrollbar::CSkinHorizontalScrollbar()
  15. {
  16. m_bMouseDown = false;
  17. m_pList = NULL;
  18. m_cbArrow1.LoadBitmap(IDB_HORIZONTAL_SCROLLBAR_LEFTARROW);
  19. m_cbArrow2.LoadBitmap(IDB_HORIZONTAL_SCROLLBAR_RIGHTARROW);
  20. m_cbSpan.LoadBitmap(IDB_HORIZONTAL_SCROLLBAR_CHANNEL);
  21. m_cbThumb.LoadBitmap(IDB_HORIZONTAL_SCROLLBAR_THUMB);
  22. m_csArrow1 = CSize(GetCBitmapWidth(m_cbArrow1), GetCBitmapHeight(m_cbArrow1));
  23. m_csArrow2 = CSize(GetCBitmapWidth(m_cbArrow2), GetCBitmapHeight(m_cbArrow2));
  24. m_csSpan = CSize(GetCBitmapWidth(m_cbSpan), GetCBitmapHeight(m_cbSpan));
  25. m_csThumb = CSize(GetCBitmapWidth(m_cbThumb), GetCBitmapHeight(m_cbThumb));
  26. m_nThumbLeft = m_csArrow1.cx;
  27. }
  28. CSkinHorizontalScrollbar::~CSkinHorizontalScrollbar()
  29. {
  30. m_cbArrow1.DeleteObject();
  31. m_cbArrow2.DeleteObject();
  32. m_cbSpan.DeleteObject();
  33. m_cbThumb.DeleteObject();
  34. }
  35. BEGIN_MESSAGE_MAP(CSkinHorizontalScrollbar, CStatic)
  36. //{{AFX_MSG_MAP(CSkinHorizontalScrollbar)
  37. ON_WM_PAINT()
  38. ON_WM_LBUTTONDOWN()
  39. ON_WM_LBUTTONUP()
  40. ON_WM_MOUSEMOVE()
  41. ON_WM_TIMER()
  42. //}}AFX_MSG_MAP
  43. END_MESSAGE_MAP()
  44. /////////////////////////////////////////////////////////////////////////////
  45. // CSkinHorizontalScrollbar message handlers
  46. void CSkinHorizontalScrollbar::OnPaint()
  47. {
  48. CPaintDC dc(this); // device context for painting
  49. Draw();
  50. }
  51. void CSkinHorizontalScrollbar::OnLButtonDown(UINT nFlags, CPoint point)
  52. {
  53. SetCapture();
  54. CRect clientRect;
  55. GetClientRect(&clientRect);
  56. CRect rectThumb(m_nThumbLeft, 0 , m_nThumbLeft + m_csThumb.cx, m_csThumb.cy);
  57. if(rectThumb.PtInRect(point))
  58. {
  59. m_bMouseDown = true;
  60. }
  61. else
  62. {
  63. Scroll();
  64. }
  65. SetTimer(2, 250, NULL);
  66. CStatic::OnLButtonDown(nFlags, point);
  67. }
  68. void CSkinHorizontalScrollbar::OnLButtonUp(UINT nFlags, CPoint point)
  69. {
  70. ReleaseCapture();
  71. KillTimer(2);
  72. KillTimer(1);
  73. m_bMouseDown = false;
  74. UpdateThumbPosition();
  75. KillTimer(1);
  76. ReleaseCapture();
  77. bool bInChannel = true;
  78. CRect clientRect;
  79. GetClientRect(&clientRect);
  80. CRect rectLeftArrow(0, 0, m_csArrow1.cx, m_csArrow1.cy);
  81. CRect rectRightArrow(clientRect.right - m_csArrow2.cx,
  82. 0, clientRect.right,
  83. m_csArrow2.cy);
  84. CRect rectThumb(m_nThumbLeft, 0 , m_nThumbLeft + m_csThumb.cx, m_csThumb.cy);
  85. if(rectLeftArrow.PtInRect(point))
  86. {
  87. ScrollLeft();
  88. bInChannel = false;
  89. }
  90. if(rectRightArrow.PtInRect(point))
  91. {
  92. ScrollRight();
  93. bInChannel = false;
  94. }
  95. if(rectThumb.PtInRect(point))
  96. {
  97. bInChannel = false;
  98. }
  99. if(bInChannel == true && !m_bMouseDown)
  100. {
  101. if(point.x > m_nThumbLeft)
  102. {
  103. PageRight();
  104. }
  105. else
  106. {
  107. PageLeft();
  108. }
  109. }
  110. //reset all variables
  111. m_bMouseDown = false;
  112. CStatic::OnLButtonUp(nFlags, point);
  113. }
  114. void CSkinHorizontalScrollbar::Scroll()
  115. {
  116. bool bInChannel = true;
  117. CRect clientRect;
  118. GetClientRect(&clientRect);
  119. CRect rectLeftArrow(0, 0, m_csArrow1.cx, m_csArrow1.cy);
  120. CRect rectRightArrow(clientRect.right - m_csArrow2.cx,
  121. 0, clientRect.right,
  122. m_csArrow2.cy);
  123. CRect rectThumb(m_nThumbLeft, 0 , m_nThumbLeft + m_csThumb.cx, m_csThumb.cy);
  124. CPoint point;
  125. GetCursorPos(&point);
  126. ScreenToClient(&point);
  127. if(rectLeftArrow.PtInRect(point))
  128. {
  129. ScrollLeft();
  130. }
  131. else if(rectRightArrow.PtInRect(point))
  132. {
  133. ScrollRight();
  134. }
  135. else if(rectThumb.PtInRect(point))
  136. {
  137. }
  138. else if(clientRect.PtInRect(point))
  139. {
  140. if(!m_bMouseDown)
  141. {
  142. if(point.x > m_nThumbLeft)
  143. {
  144. PageRight();
  145. }
  146. else
  147. {
  148. PageLeft();
  149. }
  150. }
  151. }
  152. }
  153. void CSkinHorizontalScrollbar::OnMouseMove(UINT nFlags, CPoint point)
  154. {
  155. CRect clientRect;
  156. GetClientRect(&clientRect);
  157. if(m_bMouseDown)
  158. {
  159. m_nThumbLeft = point.x - m_csThumb.cx/2; //so mouse is in middle of thumb
  160. double nMax = m_pList->GetScrollLimit(SB_HORZ);
  161. int nPos = m_pList->GetScrollPos(SB_HORZ);
  162. double nWidth = clientRect.Width() - m_csArrow2.cx - m_csArrow1.cx - m_csThumb.cx;
  163. double nVar = nMax;
  164. m_dbThumbInterval = nWidth/nVar;
  165. //figure out how many times to scroll total from top
  166. //then minus the current position from it
  167. int nScrollTimes = (int)((m_nThumbLeft-m_csArrow1.cx)/m_dbThumbInterval)-nPos;
  168. CSize size;
  169. size.cx = nScrollTimes;
  170. size.cy = 0;
  171. m_pList->Scroll(size);
  172. LimitThumbPosition();
  173. Draw();
  174. }
  175. CStatic::OnMouseMove(nFlags, point);
  176. }
  177. void CSkinHorizontalScrollbar::OnTimer(UINT nIDEvent)
  178. {
  179. if(nIDEvent == 1)
  180. {
  181. Scroll();
  182. }
  183. else if(nIDEvent == 2)
  184. {
  185. KillTimer(2);
  186. SetTimer(1, 50, NULL);
  187. }
  188. CStatic::OnTimer(nIDEvent);
  189. }
  190. void CSkinHorizontalScrollbar::ScrollLeft()
  191. {
  192. m_pList->SendMessage(WM_HSCROLL, MAKELONG(SB_LINELEFT,0),NULL);
  193. UpdateThumbPosition();
  194. }
  195. void CSkinHorizontalScrollbar::ScrollRight()
  196. {
  197. m_pList->SendMessage(WM_HSCROLL, MAKELONG(SB_LINERIGHT,0),NULL);
  198. UpdateThumbPosition();
  199. }
  200. void CSkinHorizontalScrollbar::UpdateThumbPosition()
  201. {
  202. CRect clientRect;
  203. GetClientRect(&clientRect);
  204. double nPos = m_pList->GetScrollPos(SB_HORZ);
  205. double nMax = m_pList->GetScrollLimit(SB_HORZ);
  206. double nWidth = clientRect.Width() - (m_csArrow2.cx + m_csArrow1.cx + m_csThumb.cx);
  207. if(nMax > 0)
  208. {
  209. m_dbThumbInterval = nWidth/nMax;
  210. int nNewValue = m_dbThumbInterval * (nPos);
  211. m_nThumbLeft = nNewValue + m_csArrow1.cx;
  212. LimitThumbPosition();
  213. Draw();
  214. }
  215. }
  216. void CSkinHorizontalScrollbar::PageRight()
  217. {
  218. m_pList->SendMessage(WM_HSCROLL, MAKELONG(SB_PAGERIGHT,0),NULL);
  219. UpdateThumbPosition();
  220. }
  221. void CSkinHorizontalScrollbar::PageLeft()
  222. {
  223. m_pList->SendMessage(WM_HSCROLL, MAKELONG(SB_PAGELEFT,0),NULL);
  224. UpdateThumbPosition();
  225. }
  226. void CSkinHorizontalScrollbar::Draw()
  227. {
  228. CClientDC dc(this);
  229. CRect clientRect;
  230. GetClientRect(&clientRect);
  231. CMemDC memDC(&dc, &clientRect);
  232. memDC.FillSolidRect(&clientRect, RGB(255,255,255));
  233. CDC bitmapDC;
  234. bitmapDC.CreateCompatibleDC(&dc);
  235. //Left Arrow
  236. CBitmap* pOldBitmap = bitmapDC.SelectObject(&m_cbArrow1);
  237. memDC.BitBlt(clientRect.left, clientRect.top, m_csArrow1.cx, m_csArrow1.cy, &bitmapDC, 0, 0, SRCCOPY);
  238. //Span
  239. bitmapDC.SelectObject(&m_cbSpan);
  240. memDC.StretchBlt(m_csArrow1.cx, clientRect.top, m_nThumbLeft,//clientRect.right - (m_csArrow1.cx-m_csArrow2.cx),
  241. clientRect.Height(), &bitmapDC, 0, 0, 1, m_csThumb.cy, SRCCOPY);
  242. //Right Arrow
  243. bitmapDC.SelectObject(&m_cbArrow2);
  244. memDC.BitBlt(clientRect.Width() - m_csArrow2.cx, clientRect.top, m_csArrow2.cx, m_csArrow2.cy, &bitmapDC, 0, 0, SRCCOPY);
  245. pOldBitmap = bitmapDC.SelectObject(&m_cbThumb);
  246. memDC.BitBlt(m_nThumbLeft, clientRect.top, m_csThumb.cx, m_csThumb.cx, &bitmapDC, 0, 0, SRCCOPY);
  247. bitmapDC.SelectObject(pOldBitmap);
  248. pOldBitmap = NULL;
  249. }
  250. void CSkinHorizontalScrollbar::LimitThumbPosition()
  251. {
  252. CRect clientRect;
  253. GetClientRect(&clientRect);
  254. if(m_nThumbLeft + m_csThumb.cx > (clientRect.Width() - m_csArrow2.cx))
  255. {
  256. m_nThumbLeft = clientRect.Width() - m_csArrow2.cx - m_csThumb.cx;
  257. }
  258. if(m_nThumbLeft < (clientRect.left + m_csArrow1.cx))
  259. {
  260. m_nThumbLeft = clientRect.left + m_csArrow1.cx;
  261. }
  262. }