using GeekDesk.Constant; using GeekDesk.Util; using Microsoft.Win32; using System; using System.IO; using System.Text; using System.Windows; using System.Windows.Media.Animation; using System.Windows.Threading; namespace GeekDesk { /// /// App.xaml 的交互逻辑 /// public partial class App : Application { System.Threading.Mutex mutex; public App() { this.Startup += new StartupEventHandler(App_Startup); Application.Current.DispatcherUnhandledException += Current_DispatcherUnhandledException; AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException; } private void App_Startup(object sender, StartupEventArgs e) { mutex = new System.Threading.Mutex(true, Constants.MY_NAME, out bool ret); if (!ret) { System.Threading.Thread.Sleep(2000); mutex = new System.Threading.Mutex(true, Constants.MY_NAME, out ret); if (!ret) { Environment.Exit(0); } } } void Current_DispatcherUnhandledException(object sender, System.Windows.Threading.DispatcherUnhandledExceptionEventArgs e) { e.Handled = true;//使用这一行代码告诉运行时,该异常被处理了,不再作为UnhandledException抛出了。 LogUtil.WriteErrorLog(e, "未捕获异常!"); if (Constants.DEV) { MessageBox.Show("GeekDesk遇到一个问题, 不用担心, 这不影响其它操作!"); } } void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e) { LogUtil.WriteErrorLog(e, "严重异常!"); MessageBox.Show("GeekDesk遇到未知问题崩溃!"); } } }