using GeekDesk.Constant; using System; using System.Drawing; using System.Runtime.InteropServices; using System.Windows; using System.Windows.Forms; namespace GeekDesk.Util { public class ShowWindowFollowMouse { public enum MousePosition { CENTER = 1, LEFT_TOP = 2, LEFT_BOTTOM = 3, RIGHT_TOP = 4, RIGHT_BOTTOM = 5, LEFT_CENTER = 6, RIGHT_CENTER = 7 } public static void FollowMouse(Window window) { // Get the mouse position var mousePosition = System.Windows.Forms.Control.MousePosition; // Get the window size var windowWidth = window.Width; var windowHeight = window.Height; Console.WriteLine("windowWidth + windowHeight:" + windowWidth + "+" + windowHeight); // Get the screen where the mouse is located var screen = System.Windows.Forms.Screen.FromPoint(new System.Drawing.Point(mousePosition.X, mousePosition.Y)); var workingArea = screen.WorkingArea; // Get the DPI scaling factor for the screen //float dpiX, dpiY; //using (var graphics = System.Drawing.Graphics.FromHwnd(IntPtr.Zero)) //{ // dpiX = graphics.DpiX / 96f; // 96 is the default DPI // dpiY = graphics.DpiY / 96f; // 96 is the default DPI //} float dpiX = GetDpi( true); float dpiY = GetDpi(false); // Convert mouse position to logical pixels based on DPI double mouseX = mousePosition.X / dpiX; double mouseY = mousePosition.Y / dpiY; // Calculate target position to center the window on the mouse double targetLeft = mouseX - windowWidth / 2; double targetTop = mouseY - windowHeight / 2; // Ensure the window does not exceed the screen boundaries if (targetLeft < workingArea.Left / dpiX) targetLeft = workingArea.Left / dpiX; if (targetLeft + windowWidth / dpiX > workingArea.Right / dpiX) targetLeft = workingArea.Right / dpiX - windowWidth / dpiX; if (targetTop < workingArea.Top / dpiY) targetTop = workingArea.Top / dpiY; if (targetTop + windowHeight / dpiY > workingArea.Bottom / dpiY) targetTop = workingArea.Bottom / dpiY - windowHeight / dpiY; // Update window position window.Left = targetLeft * dpiX; window.Top = targetTop * dpiY; } private static float GetDpi(bool isX) { IntPtr hdc = WindowUtil.GetDC(IntPtr.Zero); int dpi = isX ? WindowUtil.GetDeviceCaps(hdc, LOGPIXELSX) : WindowUtil.GetDeviceCaps(hdc, LOGPIXELSY); WindowUtil.ReleaseDC(IntPtr.Zero, hdc); return dpi / 96f; } private static IntPtr GetScreenHandleFromMouse() { // Get the mouse position var mousePosition = System.Windows.Forms.Control.MousePosition; // Convert mouse position to a POINT structure System.Drawing.Point point = new System.Drawing.Point(mousePosition.X, mousePosition.Y); // Get the window handle from the point IntPtr windowHandle = WindowUtil.WindowFromPoint(point); return windowHandle; } // Constants for DPI private const int HORZRES = 8; private const int VERTRES = 10; private const int LOGPIXELSX = 88; private const int LOGPIXELSY = 90; /// /// 随鼠标位置显示面板 /// public static void Show(Window window, MousePosition position, double widthOffset = 0, double heightOffset = 0) { //获取鼠标位置 System.Windows.Point p = MouseUtil.GetMousePosition(); float dpiX = GetDpi(true); float dpiY = GetDpi(false); p.X = p.X / dpiX; p.Y = p.Y / dpiY; double left = SystemParameters.VirtualScreenLeft; double top = SystemParameters.VirtualScreenTop; double width = SystemParameters.VirtualScreenWidth; double height = SystemParameters.WorkArea.Height; double right = width - Math.Abs(left); double bottom = height - Math.Abs(top); double afterWidth; double afterHeight; switch (position) { case MousePosition.LEFT_BOTTOM: afterWidth = 0; afterHeight = window.Height; break; case MousePosition.LEFT_TOP: afterWidth = 0; afterHeight = 0; break; case MousePosition.LEFT_CENTER: afterWidth = 0; afterHeight = window.Height / 2; break; case MousePosition.RIGHT_BOTTOM: afterWidth = window.Width; afterHeight = window.Height; break; case MousePosition.RIGHT_TOP: afterWidth = window.Width; afterHeight = 0; break; case MousePosition.RIGHT_CENTER: afterWidth = window.Width; afterHeight = window.Height / 2; break; default: afterWidth = window.Width / 2; afterHeight = window.Height / 2; break; } afterWidth += widthOffset; afterHeight -= heightOffset; if (p.X - afterWidth < left) { //判断是否在最左边缘 window.Left = left - Constants.SHADOW_WIDTH; } else if (p.X + afterWidth > right) { //判断是否在最右边缘 window.Left = right - window.Width + Constants.SHADOW_WIDTH; } else { window.Left = p.X - afterWidth; } if (p.Y - afterHeight < top) { //判断是否在最上边缘 window.Top = top - Constants.SHADOW_WIDTH; } else if (p.Y + afterHeight > bottom) { //判断是否在最下边缘 window.Top = bottom - window.Height + Constants.SHADOW_WIDTH; } else { window.Top = p.Y - afterHeight; } } } }