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- using System;
- using System.Runtime.InteropServices;
- using System.Reflection;
- using System.Threading;
- using System.Windows.Forms;
- using System.ComponentModel;
- namespace GeekDesk.Util
- {
- /// <summary>
- /// This class allows you to tap keyboard and mouse and / or to detect their activity even when an
- /// application runes in background or does not have any user interface at all. This class raises
- /// common .NET events with KeyEventArgs and MouseEventArgs so you can easily retrive any information you need.
- /// </summary>
- public class UserActivityHook
- {
- #region Windows structure definitions
- /// <summary>
- /// The POINT structure defines the x- and y- coordinates of a point.
- /// </summary>
- /// <remarks>
- /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/rectangl_0tiq.asp
- /// </remarks>
- [StructLayout(LayoutKind.Sequential)]
- private class POINT
- {
- /// <summary>
- /// Specifies the x-coordinate of the point.
- /// </summary>
- public int x;
- /// <summary>
- /// Specifies the y-coordinate of the point.
- /// </summary>
- public int y;
- }
- /// <summary>
- /// The MOUSEHOOKSTRUCT structure contains information about a mouse event passed to a WH_MOUSE hook procedure, MouseProc.
- /// </summary>
- /// <remarks>
- /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp
- /// </remarks>
- [StructLayout(LayoutKind.Sequential)]
- private class MouseHookStruct
- {
- /// <summary>
- /// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates.
- /// </summary>
- public POINT pt;
- /// <summary>
- /// Handle to the window that will receive the mouse message corresponding to the mouse event.
- /// </summary>
- public int hwnd;
- /// <summary>
- /// Specifies the hit-test value. For a list of hit-test values, see the description of the WM_NCHITTEST message.
- /// </summary>
- public int wHitTestCode;
- /// <summary>
- /// Specifies extra information associated with the message.
- /// </summary>
- public int dwExtraInfo;
- }
- /// <summary>
- /// The MSLLHOOKSTRUCT structure contains information about a low-level keyboard input event.
- /// </summary>
- [StructLayout(LayoutKind.Sequential)]
- private class MouseLLHookStruct
- {
- /// <summary>
- /// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates.
- /// </summary>
- public POINT pt;
- /// <summary>
- /// If the message is WM_MOUSEWHEEL, the high-order word of this member is the wheel delta.
- /// The low-order word is reserved. A positive value indicates that the wheel was rotated forward,
- /// away from the user; a negative value indicates that the wheel was rotated backward, toward the user.
- /// One wheel click is defined as WHEEL_DELTA, which is 120.
- ///If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP,
- /// or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released,
- /// and the low-order word is reserved. This value can be one or more of the following values. Otherwise, mouseData is not used.
- ///XBUTTON1
- ///The first X button was pressed or released.
- ///XBUTTON2
- ///The second X button was pressed or released.
- /// </summary>
- public int mouseData;
- /// <summary>
- /// Specifies the event-injected flag. An application can use the following value to test the mouse flags. Value Purpose
- ///LLMHF_INJECTED Test the event-injected flag.
- ///0
- ///Specifies whether the event was injected. The value is 1 if the event was injected; otherwise, it is 0.
- ///1-15
- ///Reserved.
- /// </summary>
- public int flags;
- /// <summary>
- /// Specifies the time stamp for this message.
- /// </summary>
- public int time;
- /// <summary>
- /// Specifies extra information associated with the message.
- /// </summary>
- public int dwExtraInfo;
- }
- /// <summary>
- /// The KBDLLHOOKSTRUCT structure contains information about a low-level keyboard input event.
- /// </summary>
- /// <remarks>
- /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp
- /// </remarks>
- [StructLayout(LayoutKind.Sequential)]
- private class KeyboardHookStruct
- {
- /// <summary>
- /// Specifies a virtual-key code. The code must be a value in the range 1 to 254.
- /// </summary>
- public int vkCode;
- /// <summary>
- /// Specifies a hardware scan code for the key.
- /// </summary>
- public int scanCode;
- /// <summary>
- /// Specifies the extended-key flag, event-injected flag, context code, and transition-state flag.
- /// </summary>
- public int flags;
- /// <summary>
- /// Specifies the time stamp for this message.
- /// </summary>
- public int time;
- /// <summary>
- /// Specifies extra information associated with the message.
- /// </summary>
- public int dwExtraInfo;
- }
- #endregion
- #region Windows function imports
- /// <summary>
- /// The SetWindowsHookEx function installs an application-defined hook procedure into a hook chain.
- /// You would install a hook procedure to monitor the system for certain types of events. These events
- /// are associated either with a specific thread or with all threads in the same desktop as the calling thread.
- /// </summary>
- /// <param name="idHook">
- /// [in] Specifies the type of hook procedure to be installed. This parameter can be one of the following values.
- /// </param>
- /// <param name="lpfn">
- /// [in] Pointer to the hook procedure. If the dwThreadId parameter is zero or specifies the identifier of a
- /// thread created by a different process, the lpfn parameter must point to a hook procedure in a dynamic-link
- /// library (DLL). Otherwise, lpfn can point to a hook procedure in the code associated with the current process.
- /// </param>
- /// <param name="hMod">
- /// [in] Handle to the DLL containing the hook procedure pointed to by the lpfn parameter.
- /// The hMod parameter must be set to NULL if the dwThreadId parameter specifies a thread created by
- /// the current process and if the hook procedure is within the code associated with the current process.
- /// </param>
- /// <param name="dwThreadId">
- /// [in] Specifies the identifier of the thread with which the hook procedure is to be associated.
- /// If this parameter is zero, the hook procedure is associated with all existing threads running in the
- /// same desktop as the calling thread.
- /// </param>
- /// <returns>
- /// If the function succeeds, the return value is the handle to the hook procedure.
- /// If the function fails, the return value is NULL. To get extended error information, call GetLastError.
- /// </returns>
- /// <remarks>
- /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
- /// </remarks>
- [DllImport("user32.dll", CharSet = CharSet.Auto,
- CallingConvention = CallingConvention.StdCall, SetLastError = true)]
- private static extern int SetWindowsHookEx(
- int idHook,
- HookProc lpfn,
- IntPtr hMod,
- int dwThreadId);
- /// <summary>
- /// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function.
- /// </summary>
- /// <param name="idHook">
- /// [in] Handle to the hook to be removed. This parameter is a hook handle obtained by a previous call to SetWindowsHookEx.
- /// </param>
- /// <returns>
- /// If the function succeeds, the return value is nonzero.
- /// If the function fails, the return value is zero. To get extended error information, call GetLastError.
- /// </returns>
- /// <remarks>
- /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
- /// </remarks>
- [DllImport("user32.dll", CharSet = CharSet.Auto,
- CallingConvention = CallingConvention.StdCall, SetLastError = true)]
- private static extern int UnhookWindowsHookEx(int idHook);
- /// <summary>
- /// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain.
- /// A hook procedure can call this function either before or after processing the hook information.
- /// </summary>
- /// <param name="idHook">Ignored.</param>
- /// <param name="nCode">
- /// [in] Specifies the hook code passed to the current hook procedure.
- /// The next hook procedure uses this code to determine how to process the hook information.
- /// </param>
- /// <param name="wParam">
- /// [in] Specifies the wParam value passed to the current hook procedure.
- /// The meaning of this parameter depends on the type of hook associated with the current hook chain.
- /// </param>
- /// <param name="lParam">
- /// [in] Specifies the lParam value passed to the current hook procedure.
- /// The meaning of this parameter depends on the type of hook associated with the current hook chain.
- /// </param>
- /// <returns>
- /// This value is returned by the next hook procedure in the chain.
- /// The current hook procedure must also return this value. The meaning of the return value depends on the hook type.
- /// For more information, see the descriptions of the individual hook procedures.
- /// </returns>
- /// <remarks>
- /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
- /// </remarks>
- [DllImport("user32.dll", CharSet = CharSet.Auto,
- CallingConvention = CallingConvention.StdCall)]
- private static extern int CallNextHookEx(
- int idHook,
- int nCode,
- int wParam,
- IntPtr lParam);
- /// <summary>
- /// The CallWndProc hook procedure is an application-defined or library-defined callback
- /// function used with the SetWindowsHookEx function. The HOOKPROC type defines a pointer
- /// to this callback function. CallWndProc is a placeholder for the application-defined
- /// or library-defined function name.
- /// </summary>
- /// <param name="nCode">
- /// [in] Specifies whether the hook procedure must process the message.
- /// If nCode is HC_ACTION, the hook procedure must process the message.
- /// If nCode is less than zero, the hook procedure must pass the message to the
- /// CallNextHookEx function without further processing and must return the
- /// value returned by CallNextHookEx.
- /// </param>
- /// <param name="wParam">
- /// [in] Specifies whether the message was sent by the current thread.
- /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero.
- /// </param>
- /// <param name="lParam">
- /// [in] Pointer to a CWPSTRUCT structure that contains details about the message.
- /// </param>
- /// <returns>
- /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx.
- /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx
- /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC
- /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook
- /// procedure does not call CallNextHookEx, the return value should be zero.
- /// </returns>
- /// <remarks>
- /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/callwndproc.asp
- /// </remarks>
- private delegate int HookProc(int nCode, int wParam, IntPtr lParam);
- /// <summary>
- /// The ToAscii function translates the specified virtual-key code and keyboard
- /// state to the corresponding character or characters. The function translates the code
- /// using the input language and physical keyboard layout identified by the keyboard layout handle.
- /// </summary>
- /// <param name="uVirtKey">
- /// [in] Specifies the virtual-key code to be translated.
- /// </param>
- /// <param name="uScanCode">
- /// [in] Specifies the hardware scan code of the key to be translated.
- /// The high-order bit of this value is set if the key is up (not pressed).
- /// </param>
- /// <param name="lpbKeyState">
- /// [in] Pointer to a 256-byte array that contains the current keyboard state.
- /// Each element (byte) in the array contains the state of one key.
- /// If the high-order bit of a byte is set, the key is down (pressed).
- /// The low bit, if set, indicates that the key is toggled on. In this function,
- /// only the toggle bit of the CAPS LOCK key is relevant. The toggle state
- /// of the NUM LOCK and SCROLL LOCK keys is ignored.
- /// </param>
- /// <param name="lpwTransKey">
- /// [out] Pointer to the buffer that receives the translated character or characters.
- /// </param>
- /// <param name="fuState">
- /// [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise.
- /// </param>
- /// <returns>
- /// If the specified key is a dead key, the return value is negative. Otherwise, it is one of the following values.
- /// Value Meaning
- /// 0 The specified virtual key has no translation for the current state of the keyboard.
- /// 1 One character was copied to the buffer.
- /// 2 Two characters were copied to the buffer. This usually happens when a dead-key character
- /// (accent or diacritic) stored in the keyboard layout cannot be composed with the specified
- /// virtual key to form a single character.
- /// </returns>
- /// <remarks>
- /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp
- /// </remarks>
- [DllImport("user32")]
- private static extern int ToAscii(
- int uVirtKey,
- int uScanCode,
- byte[] lpbKeyState,
- byte[] lpwTransKey,
- int fuState);
- /// <summary>
- /// The GetKeyboardState function copies the status of the 256 virtual keys to the
- /// specified buffer.
- /// </summary>
- /// <param name="pbKeyState">
- /// [in] Pointer to a 256-byte array that contains keyboard key states.
- /// </param>
- /// <returns>
- /// If the function succeeds, the return value is nonzero.
- /// If the function fails, the return value is zero. To get extended error information, call GetLastError.
- /// </returns>
- /// <remarks>
- /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp
- /// </remarks>
- [DllImport("user32")]
- private static extern int GetKeyboardState(byte[] pbKeyState);
- [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
- private static extern short GetKeyState(int vKey);
- #endregion
- #region Windows constants
- //values from Winuser.h in Microsoft SDK.
- /// <summary>
- /// Windows NT/2000/XP: Installs a hook procedure that monitors low-level mouse input events.
- /// </summary>
- private const int WH_MOUSE_LL = 14;
- /// <summary>
- /// Windows NT/2000/XP: Installs a hook procedure that monitors low-level keyboard input events.
- /// </summary>
- private const int WH_KEYBOARD_LL = 13;
- /// <summary>
- /// Installs a hook procedure that monitors mouse messages. For more information, see the MouseProc hook procedure.
- /// </summary>
- private const int WH_MOUSE = 7;
- /// <summary>
- /// Installs a hook procedure that monitors keystroke messages. For more information, see the KeyboardProc hook procedure.
- /// </summary>
- private const int WH_KEYBOARD = 2;
- /// <summary>
- /// The WM_MOUSEMOVE message is posted to a window when the cursor moves.
- /// </summary>
- private const int WM_MOUSEMOVE = 0x200;
- /// <summary>
- /// The WM_LBUTTONDOWN message is posted when the user presses the left mouse button
- /// </summary>
- private const int WM_LBUTTONDOWN = 0x201;
- /// <summary>
- /// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button
- /// </summary>
- private const int WM_RBUTTONDOWN = 0x204;
- /// <summary>
- /// The WM_MBUTTONDOWN message is posted when the user presses the middle mouse button
- /// </summary>
- private const int WM_MBUTTONDOWN = 0x207;
- /// <summary>
- /// The WM_LBUTTONUP message is posted when the user releases the left mouse button
- /// </summary>
- private const int WM_LBUTTONUP = 0x202;
- /// <summary>
- /// The WM_RBUTTONUP message is posted when the user releases the right mouse button
- /// </summary>
- private const int WM_RBUTTONUP = 0x205;
- /// <summary>
- /// The WM_MBUTTONUP message is posted when the user releases the middle mouse button
- /// </summary>
- private const int WM_MBUTTONUP = 0x208;
- /// <summary>
- /// The WM_LBUTTONDBLCLK message is posted when the user double-clicks the left mouse button
- /// </summary>
- private const int WM_LBUTTONDBLCLK = 0x203;
- /// <summary>
- /// The WM_RBUTTONDBLCLK message is posted when the user double-clicks the right mouse button
- /// </summary>
- private const int WM_RBUTTONDBLCLK = 0x206;
- /// <summary>
- /// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button
- /// </summary>
- private const int WM_MBUTTONDBLCLK = 0x209;
- /// <summary>
- /// The WM_MOUSEWHEEL message is posted when the user presses the mouse wheel.
- /// </summary>
- private const int WM_MOUSEWHEEL = 0x020A;
- /// <summary>
- /// The WM_KEYDOWN message is posted to the window with the keyboard focus when a nonsystem
- /// key is pressed. A nonsystem key is a key that is pressed when the ALT key is not pressed.
- /// </summary>
- private const int WM_KEYDOWN = 0x100;
- /// <summary>
- /// The WM_KEYUP message is posted to the window with the keyboard focus when a nonsystem
- /// key is released. A nonsystem key is a key that is pressed when the ALT key is not pressed,
- /// or a keyboard key that is pressed when a window has the keyboard focus.
- /// </summary>
- private const int WM_KEYUP = 0x101;
- /// <summary>
- /// The WM_SYSKEYDOWN message is posted to the window with the keyboard focus when the user
- /// presses the F10 key (which activates the menu bar) or holds down the ALT key and then
- /// presses another key. It also occurs when no window currently has the keyboard focus;
- /// in this case, the WM_SYSKEYDOWN message is sent to the active window. The window that
- /// receives the message can distinguish between these two contexts by checking the context
- /// code in the lParam parameter.
- /// </summary>
- private const int WM_SYSKEYDOWN = 0x104;
- /// <summary>
- /// The WM_SYSKEYUP message is posted to the window with the keyboard focus when the user
- /// releases a key that was pressed while the ALT key was held down. It also occurs when no
- /// window currently has the keyboard focus; in this case, the WM_SYSKEYUP message is sent
- /// to the active window. The window that receives the message can distinguish between
- /// these two contexts by checking the context code in the lParam parameter.
- /// </summary>
- private const int WM_SYSKEYUP = 0x105;
- private const byte VK_SHIFT = 0x10;
- private const byte VK_CAPITAL = 0x14;
- private const byte VK_NUMLOCK = 0x90;
- #endregion
- /// <summary>
- /// Creates an instance of UserActivityHook object and sets mouse and keyboard hooks.
- /// </summary>
- /// <exception cref="Win32Exception">Any windows problem.</exception>
- public UserActivityHook()
- {
- Start();
- }
- /// <summary>
- /// Creates an instance of UserActivityHook object and installs both or one of mouse and/or keyboard hooks and starts rasing events
- /// </summary>
- /// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>
- /// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>
- /// <exception cref="Win32Exception">Any windows problem.</exception>
- /// <remarks>
- /// To create an instance without installing hooks call new UserActivityHook(false, false)
- /// </remarks>
- public UserActivityHook(bool InstallMouseHook, bool InstallKeyboardHook)
- {
- Start(InstallMouseHook, InstallKeyboardHook);
- }
- /// <summary>
- /// Destruction.
- /// </summary>
- ~UserActivityHook()
- {
- //uninstall hooks and do not throw exceptions
- Stop(true, true, false);
- }
- /// <summary>
- /// Occurs when the user moves the mouse, presses any mouse button or scrolls the wheel
- /// </summary>
- ///
- public bool EnableMouse = false;
- public event MouseEventHandler OnMouseLeftDown;
- public event MouseEventHandler OnMouseLeftUp;
- public event MouseEventHandler OnMouseWheelDown;
- public event MouseEventHandler OnMouseWheelUp;
- public bool MouseLeftDownEnable()
- {
- return OnMouseLeftDown != null;
- }
- public bool MouseLeftUpEnable()
- {
- return OnMouseLeftUp != null;
- }
- public bool MouseWheelDownEnable()
- {
- return OnMouseWheelDown != null;
- }
- public bool MouseWheelUpEnable()
- {
- return OnMouseWheelUp != null;
- }
- /// <summary>
- /// Occurs when the user presses a key
- /// </summary>
- public event KeyEventHandler KeyDown;
- /// <summary>
- /// Occurs when the user presses and releases
- /// </summary>
- public event KeyPressEventHandler KeyPress;
- /// <summary>
- /// Occurs when the user releases a key
- /// </summary>
- public event KeyEventHandler KeyUp;
- /// <summary>
- /// Stores the handle to the mouse hook procedure.
- /// </summary>
- private int hMouseHook = 0;
- /// <summary>
- /// Stores the handle to the keyboard hook procedure.
- /// </summary>
- private int hKeyboardHook = 0;
- /// <summary>
- /// Declare MouseHookProcedure as HookProc type.
- /// </summary>
- private static HookProc MouseHookProcedure;
- /// <summary>
- /// Declare KeyboardHookProcedure as HookProc type.
- /// </summary>
- private static HookProc KeyboardHookProcedure;
- /// <summary>
- /// Installs both mouse and keyboard hooks and starts rasing events
- /// </summary>
- /// <exception cref="Win32Exception">Any windows problem.</exception>
- public void Start()
- {
- this.Start(true, true);
- }
- /// <summary>
- /// Installs both or one of mouse and/or keyboard hooks and starts rasing events
- /// </summary>
- /// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>
- /// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>
- /// <exception cref="Win32Exception">Any windows problem.</exception>
- public void Start(bool InstallMouseHook, bool InstallKeyboardHook)
- {
- this.EnableMouse = InstallMouseHook;
- // install Mouse hook only if it is not installed and must be installed
- if (hMouseHook == 0 && EnableMouse)
- {
- // Create an instance of HookProc.
- MouseHookProcedure = new HookProc(MouseHookProc);
- //install hook
- hMouseHook = SetWindowsHookEx(
- WH_MOUSE_LL,
- MouseHookProcedure,
- Marshal.GetHINSTANCE(
- Assembly.GetExecutingAssembly().GetModules()[0]),
- 0);
- //If SetWindowsHookEx fails.
- if (hMouseHook == 0)
- {
- //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.
- int errorCode = Marshal.GetLastWin32Error();
- //do cleanup
- Stop(true, false, false);
- //Initializes and throws a new instance of the Win32Exception class with the specified error.
- throw new Win32Exception(errorCode);
- }
- }
- // install Keyboard hook only if it is not installed and must be installed
- if (hKeyboardHook == 0 && InstallKeyboardHook)
- {
- // Create an instance of HookProc.
- KeyboardHookProcedure = new HookProc(KeyboardHookProc);
- //install hook
- hKeyboardHook = SetWindowsHookEx(
- WH_KEYBOARD_LL,
- KeyboardHookProcedure,
- Marshal.GetHINSTANCE(
- Assembly.GetExecutingAssembly().GetModules()[0]),
- 0);
- //If SetWindowsHookEx fails.
- if (hKeyboardHook == 0)
- {
- //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.
- int errorCode = Marshal.GetLastWin32Error();
- //do cleanup
- Stop(false, true, false);
- //Initializes and throws a new instance of the Win32Exception class with the specified error.
- throw new Win32Exception(errorCode);
- }
- }
- }
- /// <summary>
- /// Stops monitoring both mouse and keyboard events and rasing events.
- /// </summary>
- /// <exception cref="Win32Exception">Any windows problem.</exception>
- public void Stop()
- {
- this.Stop(true, true, true);
- }
- /// <summary>
- /// Stops monitoring both or one of mouse and/or keyboard events and rasing events.
- /// </summary>
- /// <param name="UninstallMouseHook"><b>true</b> if mouse hook must be uninstalled</param>
- /// <param name="UninstallKeyboardHook"><b>true</b> if keyboard hook must be uninstalled</param>
- /// <param name="ThrowExceptions"><b>true</b> if exceptions which occured during uninstalling must be thrown</param>
- /// <exception cref="Win32Exception">Any windows problem.</exception>
- public void Stop(bool UninstallMouseHook, bool UninstallKeyboardHook, bool ThrowExceptions)
- {
- //if mouse hook set and must be uninstalled
- if (hMouseHook != 0 && UninstallMouseHook)
- {
- //uninstall hook
- int retMouse = UnhookWindowsHookEx(hMouseHook);
- //reset invalid handle
- hMouseHook = 0;
- //if failed and exception must be thrown
- if (retMouse == 0 && ThrowExceptions)
- {
- //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.
- int errorCode = Marshal.GetLastWin32Error();
- //Initializes and throws a new instance of the Win32Exception class with the specified error.
- throw new Win32Exception(errorCode);
- }
- }
- //if keyboard hook set and must be uninstalled
- if (hKeyboardHook != 0 && UninstallKeyboardHook)
- {
- //uninstall hook
- int retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
- //reset invalid handle
- hKeyboardHook = 0;
- //if failed and exception must be thrown
- if (retKeyboard == 0 && ThrowExceptions)
- {
- //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.
- int errorCode = Marshal.GetLastWin32Error();
- //Initializes and throws a new instance of the Win32Exception class with the specified error.
- throw new Win32Exception(errorCode);
- }
- }
- }
- /// <summary>
- /// A callback function which will be called every time a mouse activity detected.
- /// </summary>
- /// <param name="nCode">
- /// [in] Specifies whether the hook procedure must process the message.
- /// If nCode is HC_ACTION, the hook procedure must process the message.
- /// If nCode is less than zero, the hook procedure must pass the message to the
- /// CallNextHookEx function without further processing and must return the
- /// value returned by CallNextHookEx.
- /// </param>
- /// <param name="wParam">
- /// [in] Specifies whether the message was sent by the current thread.
- /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero.
- /// </param>
- /// <param name="lParam">
- /// [in] Pointer to a CWPSTRUCT structure that contains details about the message.
- /// </param>
- /// <returns>
- /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx.
- /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx
- /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC
- /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook
- /// procedure does not call CallNextHookEx, the return value should be zero.
- /// </returns>
- private int MouseHookProc(int nCode, int wParam, IntPtr lParam)
- {
- // if ok and someone listens to our events
- if ((nCode >= 0) && EnableMouse)
- {
- //Marshall the data from callback.
- MouseLLHookStruct mouseHookStruct = (MouseLLHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseLLHookStruct));
- //detect button clicked
- MouseButtons button = MouseButtons.None;
- short mouseDelta = 0;
- switch (wParam)
- {
- case WM_LBUTTONDOWN:
- case WM_LBUTTONUP:
- button = MouseButtons.Left;
- break;
- case WM_RBUTTONDOWN:
- case WM_RBUTTONUP:
- //case WM_RBUTTONUP:
- //case WM_RBUTTONDBLCLK:
- button = MouseButtons.Right;
- break;
- case WM_MOUSEWHEEL:
- case WM_MBUTTONDOWN:
- case WM_MBUTTONUP:
- button = MouseButtons.Middle;
- //If the message is WM_MOUSEWHEEL, the high-order word of mouseData member is the wheel delta.
- //One wheel click is defined as WHEEL_DELTA, which is 120.
- //(value >> 16) & 0xffff; retrieves the high-order word from the given 32-bit value
- mouseDelta = (short)((mouseHookStruct.mouseData >> 16) & 0xffff);
-
- //TODO: X BUTTONS (I havent them so was unable to test)
- //If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP,
- //or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released,
- //and the low-order word is reserved. This value can be one or more of the following values.
- //Otherwise, mouseData is not used.
- break;
- }
- //double clicks
- int clickCount = 0;
- if (button != MouseButtons.None)
- if (wParam == WM_LBUTTONDBLCLK || wParam == WM_RBUTTONDBLCLK) clickCount = 2;
- else clickCount = 1;
- //generate event
- MouseEventArgs e = new MouseEventArgs(
- button,
- clickCount,
- mouseHookStruct.pt.x,
- mouseHookStruct.pt.y,
- mouseDelta);
- //raise it
- switch (wParam)
- {
- case WM_LBUTTONDOWN:
- this.OnMouseLeftDown?.Invoke(this, e);
- break;
- case WM_LBUTTONUP:
- this.OnMouseLeftUp?.Invoke(this, e);
- break;
- case WM_RBUTTONDOWN:
- break;
- case WM_RBUTTONUP:
- break;
- case WM_MOUSEWHEEL:
- break;
- case WM_MBUTTONDOWN:
- this.OnMouseWheelDown?.Invoke(this, e);
- break;
- case WM_MBUTTONUP:
- this.OnMouseWheelUp?.Invoke(this, e);
- break;
- }
- }
- //call next hook
- return CallNextHookEx(hMouseHook, nCode, wParam, lParam);
- }
- /// <summary>
- /// A callback function which will be called every time a keyboard activity detected.
- /// </summary>
- /// <param name="nCode">
- /// [in] Specifies whether the hook procedure must process the message.
- /// If nCode is HC_ACTION, the hook procedure must process the message.
- /// If nCode is less than zero, the hook procedure must pass the message to the
- /// CallNextHookEx function without further processing and must return the
- /// value returned by CallNextHookEx.
- /// </param>
- /// <param name="wParam">
- /// [in] Specifies whether the message was sent by the current thread.
- /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero.
- /// </param>
- /// <param name="lParam">
- /// [in] Pointer to a CWPSTRUCT structure that contains details about the message.
- /// </param>
- /// <returns>
- /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx.
- /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx
- /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC
- /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook
- /// procedure does not call CallNextHookEx, the return value should be zero.
- /// </returns>
- private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
- {
- //indicates if any of underlaing events set e.Handled flag
- bool handled = false;
- //it was ok and someone listens to events
- if ((nCode >= 0) && (KeyDown != null || KeyUp != null || KeyPress != null))
- {
- //read structure KeyboardHookStruct at lParam
- KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
- //raise KeyDown
- if (KeyDown != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
- {
- Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
- KeyEventArgs e = new KeyEventArgs(keyData);
- KeyDown(this, e);
- handled = handled || e.Handled;
- }
- // raise KeyPress
- if (KeyPress != null && wParam == WM_KEYDOWN)
- {
- bool isDownShift = ((GetKeyState(VK_SHIFT) & 0x80) == 0x80 ? true : false);
- bool isDownCapslock = (GetKeyState(VK_CAPITAL) != 0 ? true : false);
- byte[] keyState = new byte[256];
- GetKeyboardState(keyState);
- byte[] inBuffer = new byte[2];
- if (ToAscii(MyKeyboardHookStruct.vkCode,
- MyKeyboardHookStruct.scanCode,
- keyState,
- inBuffer,
- MyKeyboardHookStruct.flags) == 1)
- {
- char key = (char)inBuffer[0];
- if ((isDownCapslock ^ isDownShift) && Char.IsLetter(key)) key = Char.ToUpper(key);
- KeyPressEventArgs e = new KeyPressEventArgs(key);
- KeyPress(this, e);
- handled = handled || e.Handled;
- }
- }
- // raise KeyUp
- if (KeyUp != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
- {
- Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
- KeyEventArgs e = new KeyEventArgs(keyData);
- KeyUp(this, e);
- handled = handled || e.Handled;
- }
- }
- //if event handled in application do not handoff to other listeners
- if (handled)
- return 1;
- else
- return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
- }
- }
- }
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