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- using System;
- using System.Collections.Generic;
- using System.Linq;
- namespace Masuit.Tools.RandomSelector
- {
- internal abstract class SelectorBase<T>
- {
- protected readonly WeightedSelector<T> WeightedSelector;
- internal SelectorBase(WeightedSelector<T> weightedSelector)
- {
- WeightedSelector = weightedSelector;
- }
- /// <summary>
- /// 执行二进制筛选
- /// </summary>
- internal WeightedItem<T> BinarySelect(List<WeightedItem<T>> items)
- {
- if (items.Count == 0)
- {
- throw new InvalidOperationException("没有元素可以筛选");
- }
- int index = Array.BinarySearch(WeightedSelector.CumulativeWeights, new Random().Next(1, items.Sum(i => i.Weight) + 1));
- //如果存在接近的匹配项,二进制搜索返回的负数会比搜索的第1个索引少1。
- if (index < 0)
- {
- index = -index - 1;
- }
- return items[index];
- }
- /// <summary>
- /// 线性筛选
- /// </summary>
- /// <param name="items"></param>
- /// <returns></returns>
- internal WeightedItem<T> LinearSelect(List<WeightedItem<T>> items)
- {
- // 只对具有允许重复项的多选功能有用,它会随着时间从列表中删除项目。 在这些条件下没有消耗更多性能让二进制搜索起作用。
- if (!items.Any())
- {
- return new WeightedItem<T>(default(T), 0);
- }
- var count = 0;
- var seed = new Random().Next(1, items.Sum(i => i.Weight) + 1);
- foreach (var item in items)
- {
- count += item.Weight;
- if (seed <= count)
- {
- return item;
- }
- }
- return items.FirstOrDefault();
- }
- }
- }
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