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							- using System;
 
- namespace Masuit.Tools.Models
 
- {
 
-     /// <summary>
 
-     /// 球体
 
-     /// </summary>
 
-     public class Sphere
 
-     {
 
-         /// <summary>
 
-         /// 地球
 
-         /// </summary>
 
-         public static Sphere Earth => new(6371.393);
 
-         public Sphere(double radius)
 
-         {
 
-             Radius = radius;
 
-         }
 
-         /// <summary>
 
-         /// 半径
 
-         /// </summary>
 
-         public double Radius { get; }
 
-         /// <summary>
 
-         /// 角度转弧度
 
-         /// </summary>
 
-         /// <param name="d">角度</param>
 
-         /// <returns></returns>
 
-         private static double Angle2Radian(double d)
 
-         {
 
-             return d / 180.0 * Math.PI;
 
-         }
 
-         /// <summary>
 
-         /// 计算球体上两点的弧长
 
-         /// </summary>
 
-         /// <param name="lat1"></param>
 
-         /// <param name="lng1"></param>
 
-         /// <param name="lat2"></param>
 
-         /// <param name="lng2"></param>
 
-         /// <returns></returns>
 
-         public double GetDistance(double lat1, double lng1, double lat2, double lng2)
 
-         {
 
-             var rad1 = Angle2Radian(lat1);
 
-             var rad2 = Angle2Radian(lat2);
 
-             return 2 * Math.Asin(Math.Sqrt(Math.Pow(Math.Sin((rad1 - rad2) / 2), 2) + Math.Cos(rad1) * Math.Cos(rad2) * Math.Pow(Math.Sin((Angle2Radian(lng1) - Angle2Radian(lng2)) / 2), 2))) * Radius;
 
-         }
 
-         /// <summary>
 
-         /// 是否相交
 
-         /// </summary>
 
-         /// <param name="circle1"></param>
 
-         /// <param name="circle2"></param>
 
-         /// <returns></returns>
 
-         public bool IsCrossWith(Circle circle1, Circle circle2)
 
-         {
 
-             var dis = GetDistance(circle1.Center.X, circle1.Center.Y, circle2.Center.X, circle2.Center.Y);
 
-             return circle1.Radius - circle2.Radius < dis && dis < circle1.Radius + circle2.Radius;
 
-         }
 
-         /// <summary>
 
-         /// 是否相切
 
-         /// </summary>
 
-         /// <param name="circle1"></param>
 
-         /// <param name="circle2"></param>
 
-         /// <returns></returns>
 
-         public bool IsIntersectWith(Circle circle1, Circle circle2)
 
-         {
 
-             var dis = GetDistance(circle1.Center.X, circle1.Center.Y, circle2.Center.X, circle2.Center.Y);
 
-             return Math.Abs(circle1.Radius - circle2.Radius - dis) < 1e-7 || Math.Abs(dis - (circle1.Radius + circle2.Radius)) < 1e-7;
 
-         }
 
-         /// <summary>
 
-         /// 是否相离
 
-         /// </summary>
 
-         /// <param name="circle1"></param>
 
-         /// <param name="circle2"></param>
 
-         /// <returns></returns>
 
-         public bool IsSeparateWith(Circle circle1, Circle circle2)
 
-         {
 
-             return !IsCrossWith(circle1, circle2) && !IsIntersectWith(circle1, circle2);
 
-         }
 
-     }
 
- }
 
 
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