ArrayBehavior.cs 4.7 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace Masuit.Tools.Dynamics.Behaviors;
  6. internal class ArrayBehavior : ClayBehavior
  7. {
  8. private readonly List<object> _data = [];
  9. /// <inheritdoc />
  10. public override object GetIndex(Func<object> proceed, object self, IEnumerable<string> keys)
  11. {
  12. return IfSingleInteger(keys, key => _data[key], proceed);
  13. }
  14. /// <inheritdoc />
  15. public override object SetIndex(Func<object> proceed, object self, IEnumerable<string> keys, object value)
  16. {
  17. return IfSingleInteger(keys, key => _data[key] = value, proceed);
  18. }
  19. /// <inheritdoc />
  20. public override object GetMember(Func<object> proceed, object self, string name)
  21. {
  22. switch (name)
  23. {
  24. case "Length":
  25. case "Count":
  26. return _data.Count;
  27. case "GetEnumerator":
  28. return new Clay(new InterfaceProxyBehavior(), new EnumeratorBehavior(_data.GetEnumerator()));
  29. }
  30. return proceed();
  31. }
  32. /// <inheritdoc />
  33. public override object InvokeMember(Func<object> proceed, object self, string name, INamedEnumerable<object> args)
  34. {
  35. switch (name)
  36. {
  37. case "AddRange":
  38. _data.AddRange(((IEnumerable)args.Single()).OfType<object>());
  39. return self;
  40. case "Add":
  41. _data.AddRange(args);
  42. return self;
  43. case "Insert":
  44. return IfInitialInteger(args, (index, arr) =>
  45. {
  46. _data.InsertRange(index, arr);
  47. return self;
  48. }, proceed);
  49. case "RemoveAt":
  50. return IfSingleInteger(args, index =>
  51. {
  52. _data.RemoveAt(index);
  53. return self;
  54. }, proceed);
  55. case "Contains":
  56. return IfSingleArgument(args, arg => _data.Contains(arg), proceed);
  57. case "IndexOf":
  58. return IfSingleArgument(args, arg => _data.IndexOf(arg), proceed);
  59. case "Remove":
  60. return IfSingleArgument(args, arg => _data.Remove(arg), proceed);
  61. case "CopyTo":
  62. return IfArguments<object[], int>(args, (array, arrayIndex) =>
  63. {
  64. _data.CopyTo(array, arrayIndex);
  65. return self;
  66. }, proceed);
  67. }
  68. return args.Any() ? proceed() : GetMember(proceed, self, name);
  69. }
  70. private static object IfArguments<T1, T2>(IEnumerable<object> args, Func<T1, T2, object> func, Func<object> proceed)
  71. {
  72. var objects = args as List<object> ?? args.ToList();
  73. return objects.Count != 2 ? proceed() : func((T1)objects[0], (T2)objects.Last());
  74. }
  75. private static object IfSingleArgument(IEnumerable<object> args, Func<object, object> func, Func<object> proceed)
  76. {
  77. var objects = args as List<object> ?? args.ToList();
  78. return objects.Count == 1 ? func(objects[0]) : proceed();
  79. }
  80. private static object IfSingleInteger(IEnumerable<object> args, Func<int, object> func, Func<object> proceed)
  81. {
  82. var objects = args as List<object> ?? args.ToList();
  83. return objects.Count != 1 ? proceed() : IfInitialInteger(objects, (index, _) => func(index), proceed);
  84. }
  85. private static object IfInitialInteger(IEnumerable<object> args, Func<int, IEnumerable<object>, object> func, Func<object> proceed)
  86. {
  87. var objects = args as List<object> ?? args.ToList();
  88. if (objects.Count > 0)
  89. {
  90. var key = objects[0];
  91. return key.GetType() != typeof(int) ? proceed() : func((int)key, objects.Skip(1));
  92. }
  93. return proceed();
  94. }
  95. private class EnumeratorBehavior(IEnumerator enumerator) : ClayBehavior
  96. {
  97. public override object InvokeMember(Func<object> proceed, object self, string name, INamedEnumerable<object> args)
  98. {
  99. switch (name)
  100. {
  101. case "MoveNext":
  102. return enumerator.MoveNext();
  103. case "Reset":
  104. enumerator.Reset();
  105. return null;
  106. case "Dispose":
  107. if (enumerator is IDisposable disposable)
  108. {
  109. disposable.Dispose();
  110. }
  111. return null;
  112. }
  113. return proceed();
  114. }
  115. public override object GetMember(Func<object> proceed, object self, string name)
  116. {
  117. return name switch
  118. {
  119. "Current" => enumerator.Current,
  120. _ => proceed()
  121. };
  122. }
  123. }
  124. }