NullBehavior.cs 1.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Linq.Expressions;
  5. namespace Masuit.Tools.Dynamics.Behaviors;
  6. internal class NullBehavior : ClayBehavior
  7. {
  8. /// <inheritdoc />
  9. public override object GetMember(Func<object> proceed, object self, string name)
  10. {
  11. return NullInstance.Instance;
  12. }
  13. /// <inheritdoc />
  14. public override object GetIndex(Func<object> proceed, object self, IEnumerable<string> keys)
  15. {
  16. return NullInstance.Instance;
  17. }
  18. /// <inheritdoc />
  19. public override object InvokeMember(Func<object> proceed, object self, string name, INamedEnumerable<object> args)
  20. {
  21. if (args.Any())
  22. {
  23. return proceed();
  24. }
  25. return name == "ToString" ? string.Empty : NullInstance.Instance;
  26. }
  27. /// <inheritdoc />
  28. public override object Convert(Func<object> proceed, object self, Type type, bool isExplicit)
  29. {
  30. return type.IsInterface ? proceed() : null;
  31. }
  32. /// <inheritdoc />
  33. public override object BinaryOperation(Func<object> proceed, object self, ExpressionType operation, object value)
  34. {
  35. return operation switch
  36. {
  37. ExpressionType.Equal => ReferenceEquals(value, NullInstance.Instance) || value == null,
  38. ExpressionType.NotEqual => !ReferenceEquals(value, NullInstance.Instance) && value != null,
  39. _ => proceed()
  40. };
  41. }
  42. }