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							- using STUN.Client;
 
- using STUN.StunResult;
 
- using System.Linq;
 
- using System.Net;
 
- using System.Net.NetworkInformation;
 
- using System.Net.Sockets;
 
- using System.Threading.Tasks;
 
- namespace STUN.Utils
 
- {
 
-     public static class NetUtils
 
-     {
 
-         public const string DefaultLocalEnd = @"0.0.0.0:0";
 
-         public static IPEndPoint ParseEndpoint(string str)
 
-         {
 
-             var ipPort = str.Trim().Split(':');
 
-             if (ipPort.Length < 2) return null;
 
-             IPAddress ip = null;
 
-             if (ipPort.Length == 2 && IPAddress.TryParse(ipPort[0], out ip))
 
-             {
 
-                 if (!IPAddress.TryParse(ipPort[0], out ip))
 
-                 {
 
-                     return null;
 
-                 }
 
-             }
 
-             else if (ipPort.Length > 2)
 
-             {
 
-                 var ipStr = string.Join(@":", ipPort, 0, ipPort.Length - 1);
 
-                 if (!ipStr.StartsWith(@"[") || !ipStr.EndsWith(@"]") || !IPAddress.TryParse(ipStr, out ip))
 
-                 {
 
-                     return null;
 
-                 }
 
-             }
 
-             if (ip != null && ushort.TryParse(ipPort.Last(), out var port))
 
-             {
 
-                 return new IPEndPoint(ip, port);
 
-             }
 
-             return null;
 
-         }
 
-         public static async Task<StunResult5389> NatBehaviorDiscovery(string server, ushort port, IPEndPoint local)
 
-         {
 
-             // proxy is not supported yet
 
-             using var client = new StunClient5389UDP(server, port, local);
 
-             return await client.QueryAsync();
 
-         }
 
-         public static TcpState GetState(this TcpClient tcpClient)
 
-         {
 
-             var foo = IPGlobalProperties.GetIPGlobalProperties()
 
-               .GetActiveTcpConnections()
 
-               .SingleOrDefault(x => x.LocalEndPoint.Equals(tcpClient.Client.LocalEndPoint));
 
-             return foo?.State ?? TcpState.Unknown;
 
-         }
 
-     }
 
- }
 
 
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