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- using System.Linq;
- using System.Net;
- using System.Net.NetworkInformation;
- using System.Net.Sockets;
- namespace STUN.Utils
- {
- public static class NetUtils
- {
- public static IPEndPoint? ParseEndpoint(string? str)
- {
- if (str is null)
- {
- return null;
- }
- var ipPort = str.Trim().Split(':');
- if (ipPort.Length < 2)
- {
- return null;
- }
- IPAddress? ip = null;
- if (ipPort.Length == 2 && IPAddress.TryParse(ipPort[0], out ip))
- {
- if (!IPAddress.TryParse(ipPort[0], out ip))
- {
- return null;
- }
- }
- else if (ipPort.Length > 2)
- {
- var ipStr = string.Join(@":", ipPort, 0, ipPort.Length - 1);
- if (!ipStr.StartsWith(@"[") || !ipStr.EndsWith(@"]") || !IPAddress.TryParse(ipStr, out ip))
- {
- return null;
- }
- }
- if (ip != null && ushort.TryParse(ipPort.Last(), out var port))
- {
- return new IPEndPoint(ip, port);
- }
- return null;
- }
- public static TcpState GetState(this TcpClient tcpClient)
- {
- var foo = IPGlobalProperties
- .GetIPGlobalProperties()
- .GetActiveTcpConnections()
- .SingleOrDefault(x => x.LocalEndPoint.Equals(tcpClient.Client.LocalEndPoint));
- return foo?.State ?? TcpState.Unknown;
- }
- }
- }
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