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- using STUN.Client;
- using STUN.StunResult;
- using System;
- using System.Diagnostics;
- using System.Linq;
- using System.Net;
- using System.Net.NetworkInformation;
- using System.Net.Sockets;
- using System.Threading.Tasks;
- namespace STUN.Utils
- {
- public static class NetUtils
- {
- public const string DefaultLocalEnd = @"0.0.0.0:0";
- public static IPEndPoint ParseEndpoint(string str)
- {
- var ipPort = str.Trim().Split(':');
- if (ipPort.Length < 2) return null;
- IPAddress ip = null;
- if (ipPort.Length == 2 && IPAddress.TryParse(ipPort[0], out ip))
- {
- if (!IPAddress.TryParse(ipPort[0], out ip))
- {
- return null;
- }
- }
- else if (ipPort.Length > 2)
- {
- var ipStr = string.Join(@":", ipPort, 0, ipPort.Length - 1);
- if (!ipStr.StartsWith(@"[") || !ipStr.EndsWith(@"]") || !IPAddress.TryParse(ipStr, out ip))
- {
- return null;
- }
- }
- if (ip != null && ushort.TryParse(ipPort.Last(), out var port))
- {
- return new IPEndPoint(ip, port);
- }
- return null;
- }
- public static async Task<StunResult5389> NatBehaviorDiscovery(string server, ushort port, IPEndPoint local)
- {
- // proxy is not supported yet
- using var client = new StunClient5389UDP(server, port, local);
- return await client.QueryAsync();
- }
- public static (byte[], IPEndPoint, IPAddress) UdpReceive(this UdpClient client, byte[] bytes, IPEndPoint remote, EndPoint receive)
- {
- var localEndPoint = (IPEndPoint)client.Client.LocalEndPoint;
- Debug.WriteLine($@"{localEndPoint} => {remote} {bytes.Length} 字节");
- client.Send(bytes, bytes.Length, remote);
- var res = new byte[ushort.MaxValue];
- var flag = SocketFlags.None;
- var length = client.Client.ReceiveMessageFrom(res, 0, res.Length, ref flag, ref receive, out var ipPacketInformation);
- var local = ipPacketInformation.Address;
- Debug.WriteLine($@"{(IPEndPoint)receive} => {local} {length} 字节");
- return (res.Take(length).ToArray(),
- (IPEndPoint)receive
- , local);
- }
- public static async Task<(byte[], IPEndPoint, IPAddress)> UdpReceiveAsync(this UdpClient client, byte[] bytes, IPEndPoint remote, EndPoint receive)
- {
- var localEndPoint = (IPEndPoint)client.Client.LocalEndPoint;
- Debug.WriteLine($@"{localEndPoint} => {remote} {bytes.Length} 字节");
- await client.SendAsync(bytes, bytes.Length, remote);
- var res = new byte[ushort.MaxValue];
- var flag = SocketFlags.None;
- var length = client.Client.ReceiveMessageFrom(res, 0, res.Length, ref flag, ref receive, out var ipPacketInformation);
- var local = ipPacketInformation.Address;
- Debug.WriteLine($@"{(IPEndPoint)receive} => {local} {length} 字节");
- return (res.Take(length).ToArray(),
- (IPEndPoint)receive
- , local);
- }
- public static TcpState GetState(this TcpClient tcpClient)
- {
- var foo = IPGlobalProperties.GetIPGlobalProperties()
- .GetActiveTcpConnections()
- .SingleOrDefault(x => x.LocalEndPoint.Equals(tcpClient.Client.LocalEndPoint));
- return foo != null ? foo.State : TcpState.Unknown;
- }
- }
- }
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