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- using Microsoft;
- using STUN.Utils;
- using System;
- using System.Net;
- using System.Net.Sockets;
- using System.Threading;
- using System.Threading.Tasks;
- namespace STUN.Proxy
- {
- public class NoneUdpProxy : IUdpProxy
- {
- public Socket Client { get; }
- public NoneUdpProxy(IPEndPoint localEndPoint)
- {
- Requires.NotNull(localEndPoint, nameof(localEndPoint));
- Client = new Socket(localEndPoint.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
- Client.Bind(localEndPoint);
- }
- public ValueTask ConnectAsync(CancellationToken cancellationToken = default)
- {
- return default;
- }
- public ValueTask CloseAsync(CancellationToken cancellationToken = default)
- {
- return default;
- }
- public ValueTask<SocketReceiveMessageFromResult> ReceiveMessageFromAsync(Memory<byte> buffer, SocketFlags socketFlags, EndPoint remoteEndPoint, CancellationToken cancellationToken = default)
- {
- return Client.ReceiveMessageFromAsync(buffer, socketFlags, remoteEndPoint, cancellationToken);
- }
- public ValueTask<int> SendToAsync(ReadOnlyMemory<byte> buffer, SocketFlags socketFlags, EndPoint remoteEP, CancellationToken cancellationToken = default)
- {
- return Client.SendToAsync(buffer, socketFlags, remoteEP, cancellationToken);
- }
- public void Dispose()
- {
- Client.Dispose();
- GC.SuppressFinalize(this);
- }
- }
- }
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