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- // Code generated for package bingeoip by go-bindata DO NOT EDIT. (@generated)
- // sources:
- // assets/GeoLite2-City.mmdb
- // assets/flags.json
- package bingeoip
- import (
- "fmt"
- "io/ioutil"
- "os"
- "path/filepath"
- "strings"
- )
- // bindataRead reads the given file from disk. It returns an error on failure.
- func bindataRead(path, name string) ([]byte, error) {
- buf, err := ioutil.ReadFile(path)
- if err != nil {
- err = fmt.Errorf("Error reading asset %s at %s: %v", name, path, err)
- }
- return buf, err
- }
- type asset struct {
- bytes []byte
- info os.FileInfo
- }
- // assetsGeolite2CityMmdb reads file data from disk. It returns an error on failure.
- func assetsGeolite2CityMmdb() (*asset, error) {
- path := "assets/GeoLite2-City.mmdb"
- name := "assets/GeoLite2-City.mmdb"
- bytes, err := bindataRead(path, name)
- if err != nil {
- return nil, err
- }
- fi, err := os.Stat(path)
- if err != nil {
- err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
- }
- a := &asset{bytes: bytes, info: fi}
- return a, err
- }
- // assetsFlagsJson reads file data from disk. It returns an error on failure.
- func assetsFlagsJson() (*asset, error) {
- path := "assets/flags.json"
- name := "assets/flags.json"
- bytes, err := bindataRead(path, name)
- if err != nil {
- return nil, err
- }
- fi, err := os.Stat(path)
- if err != nil {
- err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
- }
- a := &asset{bytes: bytes, info: fi}
- return a, err
- }
- // Asset loads and returns the asset for the given name.
- // It returns an error if the asset could not be found or
- // could not be loaded.
- func Asset(name string) ([]byte, error) {
- cannonicalName := strings.Replace(name, "\\", "/", -1)
- if f, ok := _bindata[cannonicalName]; ok {
- a, err := f()
- if err != nil {
- return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
- }
- return a.bytes, nil
- }
- return nil, fmt.Errorf("Asset %s not found", name)
- }
- // MustAsset is like Asset but panics when Asset would return an error.
- // It simplifies safe initialization of global variables.
- func MustAsset(name string) []byte {
- a, err := Asset(name)
- if err != nil {
- panic("asset: Asset(" + name + "): " + err.Error())
- }
- return a
- }
- // AssetInfo loads and returns the asset info for the given name.
- // It returns an error if the asset could not be found or
- // could not be loaded.
- func AssetInfo(name string) (os.FileInfo, error) {
- cannonicalName := strings.Replace(name, "\\", "/", -1)
- if f, ok := _bindata[cannonicalName]; ok {
- a, err := f()
- if err != nil {
- return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
- }
- return a.info, nil
- }
- return nil, fmt.Errorf("AssetInfo %s not found", name)
- }
- // AssetNames returns the names of the assets.
- func AssetNames() []string {
- names := make([]string, 0, len(_bindata))
- for name := range _bindata {
- names = append(names, name)
- }
- return names
- }
- // _bindata is a table, holding each asset generator, mapped to its name.
- var _bindata = map[string]func() (*asset, error){
- "assets/GeoLite2-City.mmdb": assetsGeolite2CityMmdb,
- "assets/flags.json": assetsFlagsJson,
- }
- // AssetDir returns the file names below a certain
- // directory embedded in the file by go-bindata.
- // For example if you run go-bindata on data/... and data contains the
- // following hierarchy:
- // data/
- // foo.txt
- // img/
- // a.png
- // b.png
- // then AssetDir("data") would return []string{"foo.txt", "img"}
- // AssetDir("data/img") would return []string{"a.png", "b.png"}
- // AssetDir("foo.txt") and AssetDir("notexist") would return an error
- // AssetDir("") will return []string{"data"}.
- func AssetDir(name string) ([]string, error) {
- node := _bintree
- if len(name) != 0 {
- cannonicalName := strings.Replace(name, "\\", "/", -1)
- pathList := strings.Split(cannonicalName, "/")
- for _, p := range pathList {
- node = node.Children[p]
- if node == nil {
- return nil, fmt.Errorf("Asset %s not found", name)
- }
- }
- }
- if node.Func != nil {
- return nil, fmt.Errorf("Asset %s not found", name)
- }
- rv := make([]string, 0, len(node.Children))
- for childName := range node.Children {
- rv = append(rv, childName)
- }
- return rv, nil
- }
- type bintree struct {
- Func func() (*asset, error)
- Children map[string]*bintree
- }
- var _bintree = &bintree{nil, map[string]*bintree{
- "assets": &bintree{nil, map[string]*bintree{
- "GeoLite2-City.mmdb": &bintree{assetsGeolite2CityMmdb, map[string]*bintree{}},
- "flags.json": &bintree{assetsFlagsJson, map[string]*bintree{}},
- }},
- }}
- // RestoreAsset restores an asset under the given directory
- func RestoreAsset(dir, name string) error {
- data, err := Asset(name)
- if err != nil {
- return err
- }
- info, err := AssetInfo(name)
- if err != nil {
- return err
- }
- err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
- if err != nil {
- return err
- }
- err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
- if err != nil {
- return err
- }
- err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
- if err != nil {
- return err
- }
- return nil
- }
- // RestoreAssets restores an asset under the given directory recursively
- func RestoreAssets(dir, name string) error {
- children, err := AssetDir(name)
- // File
- if err != nil {
- return RestoreAsset(dir, name)
- }
- // Dir
- for _, child := range children {
- err = RestoreAssets(dir, filepath.Join(name, child))
- if err != nil {
- return err
- }
- }
- return nil
- }
- func _filePath(dir, name string) string {
- cannonicalName := strings.Replace(name, "\\", "/", -1)
- return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
- }
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