Thread.cs 8.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471
  1. // CoreUtil
  2. using System;
  3. using System.Threading;
  4. using System.Data;
  5. using System.Data.Sql;
  6. using System.Data.SqlClient;
  7. using System.Data.SqlTypes;
  8. using System.Text;
  9. using System.Configuration;
  10. using System.Collections;
  11. using System.Collections.Generic;
  12. using System.Security.Cryptography;
  13. using System.Web;
  14. using System.Web.Security;
  15. using System.Web.UI;
  16. using System.Web.UI.WebControls;
  17. using System.Web.UI.WebControls.WebParts;
  18. using System.Web.UI.HtmlControls;
  19. using System.IO;
  20. using System.Drawing;
  21. using System.Drawing.Imaging;
  22. using System.Drawing.Drawing2D;
  23. using System.Diagnostics;
  24. using System.Web.Mail;
  25. using System.Net;
  26. using System.Net.Sockets;
  27. using System.Net.NetworkInformation;
  28. using System.Net.Mail;
  29. using System.Net.Mime;
  30. using CoreUtil;
  31. #pragma warning disable 0618
  32. namespace CoreUtil
  33. {
  34. class WorkerQueuePrivate
  35. {
  36. object lockObj = new object();
  37. List<ThreadObj> thread_list;
  38. ThreadProc thread_proc;
  39. int num_worker_threads;
  40. Queue<object> taskQueue = new Queue<object>();
  41. Exception raised_exception = null;
  42. void worker_thread(object param)
  43. {
  44. while (true)
  45. {
  46. object task = null;
  47. lock (lockObj)
  48. {
  49. if (taskQueue.Count == 0)
  50. {
  51. return;
  52. }
  53. task = taskQueue.Dequeue();
  54. }
  55. try
  56. {
  57. this.thread_proc(task);
  58. }
  59. catch (Exception ex)
  60. {
  61. if (raised_exception == null)
  62. {
  63. raised_exception = ex;
  64. }
  65. Console.WriteLine(ex.Message);
  66. }
  67. }
  68. }
  69. public WorkerQueuePrivate(ThreadProc thread_proc, int num_worker_threads, object[] tasks)
  70. {
  71. thread_list = new List<ThreadObj>();
  72. int i;
  73. this.thread_proc = thread_proc;
  74. this.num_worker_threads = num_worker_threads;
  75. foreach (object task in tasks)
  76. {
  77. taskQueue.Enqueue(task);
  78. }
  79. raised_exception = null;
  80. for (i = 0; i < num_worker_threads; i++)
  81. {
  82. ThreadObj t = new ThreadObj(worker_thread);
  83. thread_list.Add(t);
  84. }
  85. foreach (ThreadObj t in thread_list)
  86. {
  87. t.WaitForEnd();
  88. }
  89. if (raised_exception != null)
  90. {
  91. throw raised_exception;
  92. }
  93. }
  94. }
  95. public static class Tick64
  96. {
  97. static object lock_obj = new object();
  98. static uint last_value = 0;
  99. static bool is_first = true;
  100. static uint num_round = 0;
  101. public static long Value
  102. {
  103. get
  104. {
  105. unchecked
  106. {
  107. lock (lock_obj)
  108. {
  109. uint current_value = (uint)(System.Environment.TickCount + 3864700935);
  110. if (is_first)
  111. {
  112. last_value = current_value;
  113. is_first = false;
  114. }
  115. if (last_value > current_value)
  116. {
  117. num_round++;
  118. }
  119. last_value = current_value;
  120. ulong ret = 4294967296UL * (ulong)num_round + current_value;
  121. return (long)ret;
  122. }
  123. }
  124. }
  125. }
  126. public static uint ValueUInt32
  127. {
  128. get
  129. {
  130. unchecked
  131. {
  132. return (uint)((ulong)Value);
  133. }
  134. }
  135. }
  136. }
  137. public class Event
  138. {
  139. EventWaitHandle h;
  140. public const int Infinite = Timeout.Infinite;
  141. public Event()
  142. {
  143. init(false);
  144. }
  145. public Event(bool manualReset)
  146. {
  147. init(manualReset);
  148. }
  149. void init(bool manualReset)
  150. {
  151. h = new EventWaitHandle(false, (manualReset ? EventResetMode.ManualReset : EventResetMode.AutoReset));
  152. }
  153. public void Set()
  154. {
  155. h.Set();
  156. }
  157. public bool Wait()
  158. {
  159. return Wait(Infinite);
  160. }
  161. public bool Wait(int millisecs)
  162. {
  163. return h.WaitOne(millisecs, false);
  164. }
  165. static EventWaitHandle[] toArray(Event[] events)
  166. {
  167. List<EventWaitHandle> list = new List<EventWaitHandle>();
  168. foreach (Event e in events)
  169. {
  170. list.Add(e.h);
  171. }
  172. return list.ToArray();
  173. }
  174. public static bool WaitAll(Event[] events)
  175. {
  176. return WaitAll(events, Infinite);
  177. }
  178. public static bool WaitAll(Event[] events, int millisecs)
  179. {
  180. if (events.Length <= 64)
  181. {
  182. return waitAllInner(events, millisecs);
  183. }
  184. else
  185. {
  186. return waitAllMulti(events, millisecs);
  187. }
  188. }
  189. static bool waitAllMulti(Event[] events, int millisecs)
  190. {
  191. int numBlocks = (events.Length + 63) / 64;
  192. List<Event>[] list = new List<Event>[numBlocks];
  193. int i;
  194. for (i = 0; i < numBlocks; i++)
  195. {
  196. list[i] = new List<Event>();
  197. }
  198. for (i = 0; i < events.Length; i++)
  199. {
  200. list[i / 64].Add(events[i]);
  201. }
  202. double start = Time.NowDouble;
  203. double giveup = start + (double)millisecs / 1000.0;
  204. foreach (List<Event> o in list)
  205. {
  206. double now = Time.NowDouble;
  207. if (now <= giveup || millisecs < 0)
  208. {
  209. int waitmsecs;
  210. if (millisecs >= 0)
  211. {
  212. waitmsecs = (int)((giveup - now) * 1000.0);
  213. }
  214. else
  215. {
  216. waitmsecs = Timeout.Infinite;
  217. }
  218. bool ret = waitAllInner(o.ToArray(), waitmsecs);
  219. if (ret == false)
  220. {
  221. return false;
  222. }
  223. }
  224. else
  225. {
  226. return false;
  227. }
  228. }
  229. return true;
  230. }
  231. static bool waitAllInner(Event[] events, int millisecs)
  232. {
  233. if (events.Length == 1)
  234. {
  235. return events[0].Wait(millisecs);
  236. }
  237. return EventWaitHandle.WaitAll(toArray(events), millisecs, false);
  238. }
  239. public static bool WaitAny(Event[] events)
  240. {
  241. return WaitAny(events, Infinite);
  242. }
  243. public static bool WaitAny(Event[] events, int millisecs)
  244. {
  245. if (events.Length == 1)
  246. {
  247. return events[0].Wait(millisecs);
  248. }
  249. return ((WaitHandle.WaitTimeout == EventWaitHandle.WaitAny(toArray(events), millisecs, false)) ? false : true);
  250. }
  251. public IntPtr Handle
  252. {
  253. get
  254. {
  255. return h.Handle;
  256. }
  257. }
  258. }
  259. public class ThreadData
  260. {
  261. static LocalDataStoreSlot slot = Thread.AllocateDataSlot();
  262. public readonly SortedDictionary<string, object> DataList = new SortedDictionary<string, object>();
  263. public static ThreadData CurrentThreadData
  264. {
  265. get
  266. {
  267. return GetCurrentThreadData();
  268. }
  269. }
  270. public static ThreadData GetCurrentThreadData()
  271. {
  272. ThreadData t;
  273. try
  274. {
  275. t = (ThreadData)Thread.GetData(slot);
  276. }
  277. catch
  278. {
  279. t = null;
  280. }
  281. if (t == null)
  282. {
  283. t = new ThreadData();
  284. Thread.SetData(slot, t);
  285. }
  286. return t;
  287. }
  288. }
  289. public delegate void ThreadProc(object userObject);
  290. public class ThreadObj
  291. {
  292. static int defaultStackSize = 100000;
  293. static LocalDataStoreSlot currentObjSlot = Thread.AllocateDataSlot();
  294. public const int Infinite = Timeout.Infinite;
  295. ThreadProc proc;
  296. Thread thread;
  297. EventWaitHandle waitInit;
  298. EventWaitHandle waitEnd;
  299. EventWaitHandle waitInitForUser;
  300. public Thread Thread
  301. {
  302. get { return thread; }
  303. }
  304. object userObject;
  305. public ThreadObj(ThreadProc threadProc)
  306. {
  307. init(threadProc, null, 0);
  308. }
  309. public ThreadObj(ThreadProc threadProc, int stacksize)
  310. {
  311. init(threadProc, null, stacksize);
  312. }
  313. public ThreadObj(ThreadProc threadProc, object userObject)
  314. {
  315. init(threadProc, userObject, 0);
  316. }
  317. public ThreadObj(ThreadProc threadProc, object userObject, int stacksize)
  318. {
  319. init(threadProc, userObject, stacksize);
  320. }
  321. void init(ThreadProc threadProc, object userObject, int stacksize)
  322. {
  323. if (stacksize == 0)
  324. {
  325. stacksize = defaultStackSize;
  326. }
  327. this.proc = threadProc;
  328. this.userObject = userObject;
  329. waitInit = new EventWaitHandle(false, EventResetMode.AutoReset);
  330. waitEnd = new EventWaitHandle(false, EventResetMode.ManualReset);
  331. waitInitForUser = new EventWaitHandle(false, EventResetMode.ManualReset);
  332. this.thread = new Thread(new ParameterizedThreadStart(commonThreadProc), stacksize);
  333. this.thread.Start(this);
  334. waitInit.WaitOne();
  335. }
  336. public static int DefaultStackSize
  337. {
  338. get
  339. {
  340. return defaultStackSize;
  341. }
  342. set
  343. {
  344. defaultStackSize = value;
  345. }
  346. }
  347. void commonThreadProc(object obj)
  348. {
  349. Thread.SetData(currentObjSlot, this);
  350. waitInit.Set();
  351. try
  352. {
  353. this.proc(this.userObject);
  354. }
  355. finally
  356. {
  357. waitEnd.Set();
  358. }
  359. }
  360. public static ThreadObj GetCurrentThreadObj()
  361. {
  362. return (ThreadObj)Thread.GetData(currentObjSlot);
  363. }
  364. public static void NoticeInited()
  365. {
  366. GetCurrentThreadObj().waitInitForUser.Set();
  367. }
  368. public void WaitForInit()
  369. {
  370. waitInitForUser.WaitOne();
  371. }
  372. public void WaitForEnd(int timeout)
  373. {
  374. waitEnd.WaitOne(timeout, false);
  375. }
  376. public void WaitForEnd()
  377. {
  378. waitEnd.WaitOne();
  379. }
  380. public static void Sleep(int millisec)
  381. {
  382. if (millisec == 0x7fffffff)
  383. {
  384. millisec = ThreadObj.Infinite;
  385. }
  386. Thread.Sleep(millisec);
  387. }
  388. public static void Yield()
  389. {
  390. Thread.Sleep(0);
  391. }
  392. public static void ProcessWorkQueue(ThreadProc thread_proc, int num_worker_threads, object[] tasks)
  393. {
  394. WorkerQueuePrivate q = new WorkerQueuePrivate(thread_proc, num_worker_threads, tasks);
  395. }
  396. }
  397. }