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- // CoreUtil
- //
- // Copyright (C) 2012-2014 Daiyuu Nobori. All Rights Reserved.
- // Copyright (C) 2012-2014 SoftEther VPN Project at University of Tsukuba. All Rights Reserved.
- // Comments: Tetsuo Sugiyama, Ph.D.
- //
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU General Public License
- // version 2 as published by the Free Software Foundation.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License version 2
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
- // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- //
- // THE LICENSE AGREEMENT IS ATTACHED ON THE SOURCE-CODE PACKAGE
- // AS "LICENSE.TXT" FILE. READ THE TEXT FILE IN ADVANCE TO USE THE SOFTWARE.
- //
- //
- // THIS SOFTWARE IS DEVELOPED IN JAPAN, AND DISTRIBUTED FROM JAPAN,
- // UNDER JAPANESE LAWS. YOU MUST AGREE IN ADVANCE TO USE, COPY, MODIFY,
- // MERGE, PUBLISH, DISTRIBUTE, SUBLICENSE, AND/OR SELL COPIES OF THIS
- // SOFTWARE, THAT ANY JURIDICAL DISPUTES WHICH ARE CONCERNED TO THIS
- // SOFTWARE OR ITS CONTENTS, AGAINST US (SOFTETHER PROJECT, SOFTETHER
- // CORPORATION, DAIYUU NOBORI OR OTHER SUPPLIERS), OR ANY JURIDICAL
- // DISPUTES AGAINST US WHICH ARE CAUSED BY ANY KIND OF USING, COPYING,
- // MODIFYING, MERGING, PUBLISHING, DISTRIBUTING, SUBLICENSING, AND/OR
- // SELLING COPIES OF THIS SOFTWARE SHALL BE REGARDED AS BE CONSTRUED AND
- // CONTROLLED BY JAPANESE LAWS, AND YOU MUST FURTHER CONSENT TO
- // EXCLUSIVE JURISDICTION AND VENUE IN THE COURTS SITTING IN TOKYO,
- // JAPAN. YOU MUST WAIVE ALL DEFENSES OF LACK OF PERSONAL JURISDICTION
- // AND FORUM NON CONVENIENS. PROCESS MAY BE SERVED ON EITHER PARTY IN
- // THE MANNER AUTHORIZED BY APPLICABLE LAW OR COURT RULE.
- //
- // USE ONLY IN JAPAN. DO NOT USE IT IN OTHER COUNTRIES. IMPORTING THIS
- // SOFTWARE INTO OTHER COUNTRIES IS AT YOUR OWN RISK. SOME COUNTRIES
- // PROHIBIT ENCRYPTED COMMUNICATIONS. USING THIS SOFTWARE IN OTHER
- // COUNTRIES MIGHT BE RESTRICTED.
- //
- //
- // DEAR SECURITY EXPERTS
- // ---------------------
- //
- // If you find a bug or a security vulnerability please kindly inform us
- // about the problem immediately so that we can fix the security problem
- // to protect a lot of users around the world as soon as possible.
- //
- // Our e-mail address for security reports is:
- // softether-vpn-security [at] softether.org
- //
- // Please note that the above e-mail address is not a technical support
- // inquiry address. If you need technical assistance, please visit
- // http://www.softether.org/ and ask your question on the users forum.
- //
- // Thank you for your cooperation.
- using System;
- using System.Threading;
- using System.Data;
- using System.Data.Sql;
- using System.Data.SqlClient;
- using System.Data.SqlTypes;
- using System.Text;
- using System.Configuration;
- using System.Collections;
- using System.Collections.Generic;
- using System.Security.Cryptography;
- using System.Web;
- using System.Web.Security;
- using System.Web.UI;
- using System.Web.UI.WebControls;
- using System.Web.UI.WebControls.WebParts;
- using System.Web.UI.HtmlControls;
- using System.IO;
- using System.Drawing;
- using System.Drawing.Imaging;
- using System.Drawing.Drawing2D;
- using System.Diagnostics;
- using System.Web.Mail;
- using System.Net;
- using System.Net.Sockets;
- using System.Net.NetworkInformation;
- using System.Net.Mail;
- using System.Net.Mime;
- using CoreUtil;
- #pragma warning disable 0618
- namespace CoreUtil
- {
- class WorkerQueuePrivate
- {
- object lockObj = new object();
- List<ThreadObj> thread_list;
- ThreadProc thread_proc;
- int num_worker_threads;
- Queue<object> taskQueue = new Queue<object>();
- Exception raised_exception = null;
- void worker_thread(object param)
- {
- while (true)
- {
- object task = null;
- lock (lockObj)
- {
- if (taskQueue.Count == 0)
- {
- return;
- }
- task = taskQueue.Dequeue();
- }
- try
- {
- this.thread_proc(task);
- }
- catch (Exception ex)
- {
- if (raised_exception == null)
- {
- raised_exception = ex;
- }
- Console.WriteLine(ex.Message);
- }
- }
- }
- public WorkerQueuePrivate(ThreadProc thread_proc, int num_worker_threads, object[] tasks)
- {
- thread_list = new List<ThreadObj>();
- int i;
- this.thread_proc = thread_proc;
- this.num_worker_threads = num_worker_threads;
- foreach (object task in tasks)
- {
- taskQueue.Enqueue(task);
- }
- raised_exception = null;
- for (i = 0; i < num_worker_threads; i++)
- {
- ThreadObj t = new ThreadObj(worker_thread);
- thread_list.Add(t);
- }
- foreach (ThreadObj t in thread_list)
- {
- t.WaitForEnd();
- }
- if (raised_exception != null)
- {
- throw raised_exception;
- }
- }
- }
- public static class Tick64
- {
- static object lock_obj = new object();
- static uint last_value = 0;
- static bool is_first = true;
- static uint num_round = 0;
- public static long Value
- {
- get
- {
- unchecked
- {
- lock (lock_obj)
- {
- uint current_value = (uint)(System.Environment.TickCount + 3864700935);
- if (is_first)
- {
- last_value = current_value;
- is_first = false;
- }
- if (last_value > current_value)
- {
- num_round++;
- }
- last_value = current_value;
- ulong ret = 4294967296UL * (ulong)num_round + current_value;
- return (long)ret;
- }
- }
- }
- }
- public static uint ValueUInt32
- {
- get
- {
- unchecked
- {
- return (uint)((ulong)Value);
- }
- }
- }
- }
- public class Event
- {
- EventWaitHandle h;
- public const int Infinite = Timeout.Infinite;
- public Event()
- {
- init(false);
- }
- public Event(bool manualReset)
- {
- init(manualReset);
- }
- void init(bool manualReset)
- {
- h = new EventWaitHandle(false, (manualReset ? EventResetMode.ManualReset : EventResetMode.AutoReset));
- }
- public void Set()
- {
- h.Set();
- }
- public bool Wait()
- {
- return Wait(Infinite);
- }
- public bool Wait(int millisecs)
- {
- return h.WaitOne(millisecs, false);
- }
- static EventWaitHandle[] toArray(Event[] events)
- {
- List<EventWaitHandle> list = new List<EventWaitHandle>();
- foreach (Event e in events)
- {
- list.Add(e.h);
- }
- return list.ToArray();
- }
- public static bool WaitAll(Event[] events)
- {
- return WaitAll(events, Infinite);
- }
- public static bool WaitAll(Event[] events, int millisecs)
- {
- if (events.Length <= 64)
- {
- return waitAllInner(events, millisecs);
- }
- else
- {
- return waitAllMulti(events, millisecs);
- }
- }
- static bool waitAllMulti(Event[] events, int millisecs)
- {
- int numBlocks = (events.Length + 63) / 64;
- List<Event>[] list = new List<Event>[numBlocks];
- int i;
- for (i = 0; i < numBlocks; i++)
- {
- list[i] = new List<Event>();
- }
- for (i = 0; i < events.Length; i++)
- {
- list[i / 64].Add(events[i]);
- }
- double start = Time.NowDouble;
- double giveup = start + (double)millisecs / 1000.0;
- foreach (List<Event> o in list)
- {
- double now = Time.NowDouble;
- if (now <= giveup || millisecs < 0)
- {
- int waitmsecs;
- if (millisecs >= 0)
- {
- waitmsecs = (int)((giveup - now) * 1000.0);
- }
- else
- {
- waitmsecs = Timeout.Infinite;
- }
- bool ret = waitAllInner(o.ToArray(), waitmsecs);
- if (ret == false)
- {
- return false;
- }
- }
- else
- {
- return false;
- }
- }
- return true;
- }
- static bool waitAllInner(Event[] events, int millisecs)
- {
- if (events.Length == 1)
- {
- return events[0].Wait(millisecs);
- }
- return EventWaitHandle.WaitAll(toArray(events), millisecs, false);
- }
- public static bool WaitAny(Event[] events)
- {
- return WaitAny(events, Infinite);
- }
- public static bool WaitAny(Event[] events, int millisecs)
- {
- if (events.Length == 1)
- {
- return events[0].Wait(millisecs);
- }
- return ((WaitHandle.WaitTimeout == EventWaitHandle.WaitAny(toArray(events), millisecs, false)) ? false : true);
- }
- public IntPtr Handle
- {
- get
- {
- return h.Handle;
- }
- }
- }
- public class ThreadData
- {
- static LocalDataStoreSlot slot = Thread.AllocateDataSlot();
- public readonly SortedDictionary<string, object> DataList = new SortedDictionary<string, object>();
- public static ThreadData CurrentThreadData
- {
- get
- {
- return GetCurrentThreadData();
- }
- }
- public static ThreadData GetCurrentThreadData()
- {
- ThreadData t;
- try
- {
- t = (ThreadData)Thread.GetData(slot);
- }
- catch
- {
- t = null;
- }
- if (t == null)
- {
- t = new ThreadData();
- Thread.SetData(slot, t);
- }
- return t;
- }
- }
- public delegate void ThreadProc(object userObject);
- public class ThreadObj
- {
- static int defaultStackSize = 100000;
- static LocalDataStoreSlot currentObjSlot = Thread.AllocateDataSlot();
- public const int Infinite = Timeout.Infinite;
- ThreadProc proc;
- Thread thread;
- EventWaitHandle waitInit;
- EventWaitHandle waitEnd;
- EventWaitHandle waitInitForUser;
- public Thread Thread
- {
- get { return thread; }
- }
- object userObject;
- public ThreadObj(ThreadProc threadProc)
- {
- init(threadProc, null, 0);
- }
- public ThreadObj(ThreadProc threadProc, int stacksize)
- {
- init(threadProc, null, stacksize);
- }
- public ThreadObj(ThreadProc threadProc, object userObject)
- {
- init(threadProc, userObject, 0);
- }
- public ThreadObj(ThreadProc threadProc, object userObject, int stacksize)
- {
- init(threadProc, userObject, stacksize);
- }
- void init(ThreadProc threadProc, object userObject, int stacksize)
- {
- if (stacksize == 0)
- {
- stacksize = defaultStackSize;
- }
- this.proc = threadProc;
- this.userObject = userObject;
- waitInit = new EventWaitHandle(false, EventResetMode.AutoReset);
- waitEnd = new EventWaitHandle(false, EventResetMode.ManualReset);
- waitInitForUser = new EventWaitHandle(false, EventResetMode.ManualReset);
- this.thread = new Thread(new ParameterizedThreadStart(commonThreadProc), stacksize);
- this.thread.Start(this);
- waitInit.WaitOne();
- }
- public static int DefaultStackSize
- {
- get
- {
- return defaultStackSize;
- }
- set
- {
- defaultStackSize = value;
- }
- }
- void commonThreadProc(object obj)
- {
- Thread.SetData(currentObjSlot, this);
- waitInit.Set();
- try
- {
- this.proc(this.userObject);
- }
- finally
- {
- waitEnd.Set();
- }
- }
- public static ThreadObj GetCurrentThreadObj()
- {
- return (ThreadObj)Thread.GetData(currentObjSlot);
- }
- public static void NoticeInited()
- {
- GetCurrentThreadObj().waitInitForUser.Set();
- }
- public void WaitForInit()
- {
- waitInitForUser.WaitOne();
- }
- public void WaitForEnd(int timeout)
- {
- waitEnd.WaitOne(timeout, false);
- }
- public void WaitForEnd()
- {
- waitEnd.WaitOne();
- }
- public static void Sleep(int millisec)
- {
- if (millisec == 0x7fffffff)
- {
- millisec = ThreadObj.Infinite;
- }
- Thread.Sleep(millisec);
- }
- public static void Yield()
- {
- Thread.Sleep(0);
- }
- public static void ProcessWorkQueue(ThreadProc thread_proc, int num_worker_threads, object[] tasks)
- {
- WorkerQueuePrivate q = new WorkerQueuePrivate(thread_proc, num_worker_threads, tasks);
- }
- }
- }
- // Developed by SoftEther VPN Project at University of Tsukuba in Japan.
- // Department of Computer Science has dozens of overly-enthusiastic geeks.
- // Join us: http://www.tsukuba.ac.jp/english/admission/
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