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- /*
- * connection.h
- *
- * Created on: Sep 23, 2017
- * Author: root
- */
- #ifndef CONNECTION_H_
- #define CONNECTION_H_
- extern int disable_anti_replay;
- #include "connection.h"
- #include "common.h"
- #include "log.h"
- #include "delay_manager.h"
- #include "fd_manager.h"
- #include "fec_manager.h"
- /*
- struct anti_replay_t //its for anti replay attack,similar to openvpn/ipsec 's anti replay window
- {
- u64_t max_packet_received;
- char window[anti_replay_window_size];
- anti_replay_seq_t anti_replay_seq;
- anti_replay_seq_t get_new_seq_for_send();
- anti_replay_t();
- void re_init();
- int is_vaild(u64_t seq);
- };//anti_replay;
- */
- struct conv_manager_t // manage the udp connections
- {
- //typedef hash_map map;
- unordered_map<u64_t,u32_t> u64_to_conv; //conv and u64 are both supposed to be uniq
- unordered_map<u32_t,u64_t> conv_to_u64;
- unordered_map<u32_t,u64_t> conv_last_active_time;
- unordered_map<u32_t,u64_t>::iterator clear_it;
- unordered_map<u32_t,u64_t>::iterator it;
- unordered_map<u32_t,u64_t>::iterator old_it;
- //void (*clear_function)(uint64_t u64) ;
- long long last_clear_time;
- conv_manager_t();
- ~conv_manager_t();
- int get_size();
- void reserve();
- void clear();
- u32_t get_new_conv();
- int is_conv_used(u32_t conv);
- int is_u64_used(u64_t u64);
- u32_t find_conv_by_u64(u64_t u64);
- u64_t find_u64_by_conv(u32_t conv);
- int update_active_time(u32_t conv);
- int insert_conv(u32_t conv,u64_t u64);
- int erase_conv(u32_t conv);
- int clear_inactive(char * ip_port=0);
- int clear_inactive0(char * ip_port);
- };//g_conv_manager;
- struct conn_info_t //stores info for a raw connection.for client ,there is only one connection,for server there can be thousand of connection since server can
- //handle multiple clients
- {
- conv_manager_t conv_manager;
- fec_encode_manager_t fec_encode_manager;
- fec_decode_manager_t fec_decode_manager;
- fd64_t timer_fd;
- ip_port_t ip_port;
- };//g_conn_info;
- struct conn_manager_t //manager for connections. for client,we dont need conn_manager since there is only one connection.for server we use one conn_manager for all connections
- {
- unordered_map<u64_t,conn_info_t*> mp;//<ip,port> to conn_info_t;
- unordered_map<u64_t,conn_info_t*>::iterator clear_it;
- long long last_clear_time;
- conn_manager_t();
- int exist(ip_port_t);
- conn_info_t *& find_p(ip_port_t); //be aware,the adress may change after rehash
- conn_info_t & find(ip_port_t) ; //be aware,the adress may change after rehash
- int insert(ip_port_t);
- /*
- int exist_fd64(fd64_t fd64);
- void insert_fd64(fd64_t fd64,ip_port_t);
- ip_port_t find_by_fd64(fd64_t fd64);*/
- int erase(unordered_map<u64_t,conn_info_t*>::iterator erase_it);
- int clear_inactive();
- int clear_inactive0();
- };
- extern conn_manager_t conn_manager;
- #endif /* CONNECTION_H_ */
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