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- // Package dice contains common functions to generate random number.
- // It also initialize math/rand with the time in seconds at launch time.
- package dice // import "github.com/xtls/xray-core/common/dice"
- import (
- "math/rand"
- )
- // Roll returns a non-negative number between 0 (inclusive) and n (exclusive).
- func Roll(n int) int {
- if n == 1 {
- return 0
- }
- return rand.Intn(n)
- }
- // RollInt63n returns a non-negative number between 0 (inclusive) and n (exclusive).
- func RollInt63n(n int64) int64 {
- if n == 1 {
- return 0
- }
- return rand.Int63n(n)
- }
- // Roll returns a non-negative number between 0 (inclusive) and n (exclusive).
- func RollDeterministic(n int, seed int64) int {
- if n == 1 {
- return 0
- }
- return rand.New(rand.NewSource(seed)).Intn(n)
- }
- // RollUint16 returns a random uint16 value.
- func RollUint16() uint16 {
- return uint16(rand.Int63() >> 47)
- }
- func RollUint64() uint64 {
- return rand.Uint64()
- }
- func NewDeterministicDice(seed int64) *DeterministicDice {
- return &DeterministicDice{rand.New(rand.NewSource(seed))}
- }
- type DeterministicDice struct {
- *rand.Rand
- }
- func (dd *DeterministicDice) Roll(n int) int {
- if n == 1 {
- return 0
- }
- return dd.Intn(n)
- }
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