Adam Ierymenko 0ad82dad80 Linux build fix 6 years ago
..
AES.cpp 8faaaec710 Add check for PCLMUL instruction too. Virtually all CPUs with AES-NI have it but good to be sure. 6 years ago
AES.hpp 0723a85ab3 Build fixes. 6 years ago
Address.hpp f12370c348 more opt 6 years ago
AtomicCounter.hpp d8dae365f6 Cleanup, optimization, multicast stuff, and it now compiles again. 6 years ago
Buffer.hpp 6f6138c500 Merge relicensing change from dev 6 years ago
C25519.cpp d8dae365f6 Cleanup, optimization, multicast stuff, and it now compiles again. 6 years ago
C25519.hpp d8dae365f6 Cleanup, optimization, multicast stuff, and it now compiles again. 6 years ago
CMakeLists.txt 592e743349 Yet more multicast work. 6 years ago
Capability.hpp d8dae365f6 Cleanup, optimization, multicast stuff, and it now compiles again. 6 years ago
CertificateOfMembership.hpp d8dae365f6 Cleanup, optimization, multicast stuff, and it now compiles again. 6 years ago
CertificateOfOwnership.hpp d8dae365f6 Cleanup, optimization, multicast stuff, and it now compiles again. 6 years ago
Constants.hpp bccb86a401 More multicast work... 6 years ago
Credential.cpp d8dae365f6 Cleanup, optimization, multicast stuff, and it now compiles again. 6 years ago
Credential.hpp 6f6138c500 Merge relicensing change from dev 6 years ago
Dictionary.hpp d8dae365f6 Cleanup, optimization, multicast stuff, and it now compiles again. 6 years ago
ECC384.cpp 199b3345a0 cleanup 6 years ago
ECC384.hpp 52d55e34e6 Licenses, and use full strength AES-128 in scramble. 6 years ago
Hashtable.hpp 0ad82dad80 Linux build fix 6 years ago
Identity.cpp fb6161e9ac May as well make it a full self-signature. 6 years ago
Identity.hpp 44878e583a Bug fixes 6 years ago
IncomingPacket.cpp d8dae365f6 Cleanup, optimization, multicast stuff, and it now compiles again. 6 years ago
IncomingPacket.hpp d8dae365f6 Cleanup, optimization, multicast stuff, and it now compiles again. 6 years ago
InetAddress.cpp 6f6138c500 Merge relicensing change from dev 6 years ago
InetAddress.hpp 6f6138c500 Merge relicensing change from dev 6 years ago
Locator.hpp 59ee0cfe88 Safety upgrades to code 6 years ago
MAC.hpp f12370c348 more opt 6 years ago
Membership.cpp 6f6138c500 Merge relicensing change from dev 6 years ago
Membership.hpp 6f22570648 Optimization and cleanup 6 years ago
Meter.hpp 50709cbd21 Fix siblings in peers list, fix meter. 6 years ago
MulticastGroup.hpp f6d747a5a0 Fix some more multicast stuff (minor) 6 years ago
Multicaster.cpp 0723a85ab3 Build fixes. 6 years ago
Multicaster.hpp 0723a85ab3 Build fixes. 6 years ago
Mutex.hpp fd6e8d8c5c Add instrumentation to root, add capability to forward to siblings if no path is known to a peer. 6 years ago
Network.cpp bccb86a401 More multicast work... 6 years ago
Network.hpp 0723a85ab3 Build fixes. 6 years ago
NetworkConfig.cpp 592e743349 Yet more multicast work. 6 years ago
NetworkConfig.hpp 0723a85ab3 Build fixes. 6 years ago
NetworkController.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 years ago
Node.cpp 59ee0cfe88 Safety upgrades to code 6 years ago
Node.hpp 6f6138c500 Merge relicensing change from dev 6 years ago
Packet.cpp 185e90c40f AES-GMAC-CTR tweaks, self test tweaks, debian typo fix. 6 years ago
Packet.hpp bccb86a401 More multicast work... 6 years ago
Path.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 years ago
Path.hpp 6f22570648 Optimization and cleanup 6 years ago
Peer.cpp 59ee0cfe88 Safety upgrades to code 6 years ago
Peer.hpp 592e743349 Yet more multicast work. 6 years ago
Poly1305.cpp 37047a39f9 More cleanup, and fix SHA384 built-in C code. 6 years ago
Poly1305.hpp 6f6138c500 Merge relicensing change from dev 6 years ago
README.md 8a2ff0b31e Actual documentation. 9 years ago
Revocation.hpp 6f22570648 Optimization and cleanup 6 years ago
RingBuffer.hpp 6f22570648 Optimization and cleanup 6 years ago
Root.hpp 52d55e34e6 Licenses, and use full strength AES-128 in scramble. 6 years ago
RuntimeEnvironment.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 years ago
SHA512.cpp 44dd52d08f KBKDF 6 years ago
SHA512.hpp 540ee69773 A bunch of multicast work... in progress. 6 years ago
Salsa20.cpp 9681fedbb4 Spellcheck sweep across codebase 7 years ago
Salsa20.hpp 51a25fdec9 Remove ASM Salsa20 since it will not be the default in 2.x any more... reduce build complexity. 6 years ago
ScopedPtr.hpp 59ee0cfe88 Safety upgrades to code 6 years ago
SelfAwareness.cpp 6f6138c500 Merge relicensing change from dev 6 years ago
SelfAwareness.hpp 6f22570648 Optimization and cleanup 6 years ago
SharedPtr.hpp f12370c348 more opt 6 years ago
Str.hpp 6f22570648 Optimization and cleanup 6 years ago
Switch.cpp d8dae365f6 Cleanup, optimization, multicast stuff, and it now compiles again. 6 years ago
Switch.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 years ago
Tag.hpp 6f22570648 Optimization and cleanup 6 years ago
Topology.hpp 6f6138c500 Merge relicensing change from dev 6 years ago
Trace.cpp 6f6138c500 Merge relicensing change from dev 6 years ago
Trace.hpp 6f6138c500 Merge relicensing change from dev 6 years ago
Utils.cpp d8dae365f6 Cleanup, optimization, multicast stuff, and it now compiles again. 6 years ago
Utils.hpp 44878e583a Bug fixes 6 years ago

README.md

ZeroTier Network Hypervisor Core

This directory contains the real ZeroTier: a completely OS-independent global virtual Ethernet switch engine. This is where the magic happens.

Give it wire packets and it gives you Ethernet packets, and vice versa. The core contains absolutely no actual I/O, port configuration, or other OS-specific code (except Utils::getSecureRandom()). It provides a simple C API via /include/ZeroTierOne.h. It's designed to be small and maximally portable for future use on small embedded and special purpose systems.

Code in here follows these guidelines:

  • Keep it minimal, especially in terms of code footprint and memory use.
  • There should be no OS-dependent code here unless absolutely necessary (e.g. getSecureRandom).
  • If it's not part of the core virtual Ethernet switch it does not belong here.
  • No C++11 or C++14 since older and embedded compilers don't support it yet and this should be maximally portable.
  • Minimize the use of complex C++ features since at some point we might end up "minus-minus'ing" this code if doing so proves necessary to port to tiny embedded systems.