Adam Ierymenko 67cb03742e Add tag rules and split out rule serialize/deserialize so the code can be reused. 9 лет назад
..
Address.hpp b9dba97fdb Bunch more refactoring for an even more compact NetworkConfig representation, especially rules. 9 лет назад
Array.hpp 4e4fd51117 boring doc stuff 10 лет назад
AtomicCounter.hpp 4e4fd51117 boring doc stuff 10 лет назад
BinarySemaphore.hpp 4e4fd51117 boring doc stuff 10 лет назад
Buffer.hpp 529515d1d1 Changes to how new-style binary network configs are detected, and a new-style binary serialized meta-data representation. 9 лет назад
C25519.cpp 38433e85bf More little stuff in crypto code. 11 лет назад
C25519.hpp 4e4fd51117 boring doc stuff 10 лет назад
Capability.hpp 67cb03742e Add tag rules and split out rule serialize/deserialize so the code can be reused. 9 лет назад
CertificateOfMembership.cpp 6f854c8391 NetworkConfig refactor part 1 9 лет назад
CertificateOfMembership.hpp ecc1324bb0 Rules engine work: capability based security model with tags and capabilities, and some cleanup across other places. 9 лет назад
Cluster.cpp 2f18a92e20 Cleanup in numerous places, reduce network chattiness around MULTICAST_LIKE, and fix a "how was that working" latent bug causing some control traffic to take the scenic route. 9 лет назад
Cluster.hpp a963810e02 Tweak a few cluster params for higher perf / lower initial setup latency. 10 лет назад
Constants.hpp d736074301 Refactor rules table in-memory structure in new NetworkConfig to permit far more rules with better space efficiency. 9 лет назад
DeferredPackets.cpp d6a1868d0a Refactor incoming packet (rxQueue/fragmentQueue) to eliminate variable length queues and merge queues. This is both faster and saves memory. 9 лет назад
DeferredPackets.hpp d6a1868d0a Refactor incoming packet (rxQueue/fragmentQueue) to eliminate variable length queues and merge queues. This is both faster and saves memory. 9 лет назад
Dictionary.hpp 901e2fd692 Fix silly one-liner bug... retag time. 9 лет назад
Filter.cpp 67cb03742e Add tag rules and split out rule serialize/deserialize so the code can be reused. 9 лет назад
Filter.hpp 7404eb46c4 Integration of Filter into inbound and outbound packet path. 9 лет назад
Hashtable.hpp 4e4fd51117 boring doc stuff 10 лет назад
Identity.cpp ecc1324bb0 Rules engine work: capability based security model with tags and capabilities, and some cleanup across other places. 9 лет назад
Identity.hpp ecc1324bb0 Rules engine work: capability based security model with tags and capabilities, and some cleanup across other places. 9 лет назад
IncomingPacket.cpp 4929be08f7 Cleanup and stub out new object transfer messages. 9 лет назад
IncomingPacket.hpp 4929be08f7 Cleanup and stub out new object transfer messages. 9 лет назад
InetAddress.cpp ee649ae69a Add 6plane assignment support to network controller, and cleanup. 9 лет назад
InetAddress.hpp ee649ae69a Add 6plane assignment support to network controller, and cleanup. 9 лет назад
MAC.hpp 4e4fd51117 boring doc stuff 10 лет назад
MulticastGroup.hpp 4e4fd51117 boring doc stuff 10 лет назад
Multicaster.cpp 7b7ab823b0 Fix getPeer(self) bug if I am the controller. 9 лет назад
Multicaster.hpp 4e4fd51117 boring doc stuff 10 лет назад
Mutex.hpp 4e4fd51117 boring doc stuff 10 лет назад
Network.cpp b2d048aa0e Make Dictionary templatable so it can be used where we want a higher capacity. 9 лет назад
Network.hpp e09c1a1c11 Big refactor mostly builds. We now have a uniform backward compatible netconf. 9 лет назад
NetworkConfig.cpp 91940cbcf5 Kill network preferred relays -- this feature is gone (and was seldom used anyway) in favor of federation. 9 лет назад
NetworkConfig.hpp 91940cbcf5 Kill network preferred relays -- this feature is gone (and was seldom used anyway) in favor of federation. 9 лет назад
NetworkController.hpp b2d048aa0e Make Dictionary templatable so it can be used where we want a higher capacity. 9 лет назад
Node.cpp 91940cbcf5 Kill network preferred relays -- this feature is gone (and was seldom used anyway) in favor of federation. 9 лет назад
Node.hpp 765082fdb6 Trusted path support, and version bump to 1.1.9 9 лет назад
NonCopyable.hpp 4e4fd51117 boring doc stuff 10 лет назад
OutboundMulticast.cpp 4e4fd51117 boring doc stuff 10 лет назад
OutboundMulticast.hpp 4e4fd51117 boring doc stuff 10 лет назад
Packet.cpp 4929be08f7 Cleanup and stub out new object transfer messages. 9 лет назад
Packet.hpp ecc1324bb0 Rules engine work: capability based security model with tags and capabilities, and some cleanup across other places. 9 лет назад
Path.cpp 368efaa2ba Kill some old debug code. 9 лет назад
Path.hpp 2c995f1f91 IPv6 links are unfortunately not "reliable." Many IPv6 gateways, while not 9 лет назад
Peer.cpp 2f18a92e20 Cleanup in numerous places, reduce network chattiness around MULTICAST_LIKE, and fix a "how was that working" latent bug causing some control traffic to take the scenic route. 9 лет назад
Peer.hpp 2f18a92e20 Cleanup in numerous places, reduce network chattiness around MULTICAST_LIKE, and fix a "how was that working" latent bug causing some control traffic to take the scenic route. 9 лет назад
Poly1305.cpp c952fbbd8d Only enable 128-bit Poly1305 on X86_64 right now. Has compilation issues on ARM, but the 64-bit version should be fine. 10 лет назад
Poly1305.hpp 4e4fd51117 boring doc stuff 10 лет назад
README.md 6d8de214eb Docs and controller API version 9 лет назад
RuntimeEnvironment.hpp 4e4fd51117 boring doc stuff 10 лет назад
SHA512.cpp 4e4fd51117 boring doc stuff 10 лет назад
SHA512.hpp 4e4fd51117 boring doc stuff 10 лет назад
Salsa20.cpp 0c498556d5 Unroll Salsa20 fully for a little more speed (non-SSE now almost as fast as SSE) 10 лет назад
Salsa20.hpp 719233617c Add uint16_t key to Hashtable, and make Salsa20 zero its keyspace on destruction. 10 лет назад
SelfAwareness.cpp 52d9612301 Reduce symmetric prediction fuzz just a bit. 9 лет назад
SelfAwareness.hpp 2aa7138373 Reduce direct ping delay back to 1m and make SelfAwareness aware of local received-on address to eliminate false symmetric classification. 9 лет назад
SharedPtr.hpp 4e4fd51117 boring doc stuff 10 лет назад
Switch.cpp 91940cbcf5 Kill network preferred relays -- this feature is gone (and was seldom used anyway) in favor of federation. 9 лет назад
Switch.hpp 56096be8b6 Tweak new RX queue algorithm to "expire" old entries to prevent always needing to traverse the whole queue array. 9 лет назад
Tag.hpp ecc1324bb0 Rules engine work: capability based security model with tags and capabilities, and some cleanup across other places. 9 лет назад
Topology.cpp 91940cbcf5 Kill network preferred relays -- this feature is gone (and was seldom used anyway) in favor of federation. 9 лет назад
Topology.hpp 765082fdb6 Trusted path support, and version bump to 1.1.9 9 лет назад
Utils.cpp e09c1a1c11 Big refactor mostly builds. We now have a uniform backward compatible netconf. 9 лет назад
Utils.hpp e09c1a1c11 Big refactor mostly builds. We now have a uniform backward compatible netconf. 9 лет назад
World.hpp ecc1324bb0 Rules engine work: capability based security model with tags and capabilities, and some cleanup across other places. 9 лет назад

README.md

ZeroTier Virtual Switch Core

This directory contains the real ZeroTier: a completely OS-independent global virtual Ethernet switch engine. This is where the magic happens.

Give it wire packets and it gives you Ethernet packets, and vice versa. The core contains absolutely no actual I/O, port configuration, or other OS-specific code (except Utils::getSecureRandom()). It provides a simple C API via /include/ZeroTierOne.h. It's designed to be small and maximally portable for future use on small embedded and special purpose systems.

Code in here follows these guidelines:

  • Keep it minimal, especially in terms of code footprint and memory use.
  • There should be no OS-dependent code here unless absolutely necessary (e.g. getSecureRandom).
  • If it's not part of the core virtual Ethernet switch it does not belong here.
  • No C++11 or C++14 since older and embedded compilers don't support it yet and this should be maximally portable.
  • Minimize the use of complex C++ features since at some point we might end up "minus-minus'ing" this code if doing so proves necessary to port to tiny embedded systems.