https://vegard.wiki/w/Frame_analysis
https://imgeself.github.io/posts/2020-06-19-graphics-study-rdr2/
http://c0de517e.blogspot.com/2020/12/hallucinations-re-rendering-of.html https://mp.weixin.qq.com/s/sgyLTmUycPCFnDGvNXYJmQ
Unity_StarRail_CRP_Sample 一个基于URP Renderer Feature 的模仿还原崩坏星穹铁道渲染的自定义渲染管道示例
UnityGenshinPostProcessing A genshin-like post processing render feature, based on URP.
Unity 原神角色渲染学习 Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
PrimoToon Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
https://github.com/Wafflus/unity-genshin-impact-movement-system
PrimoToon Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
URPSimpleGenshinShaders A Unity URP shader for Genshin Impact style character facial shading.
https://github.com/Melledy/LunarCore/
War3Net A .NET implementation of Warcraft III related libraries.
Diablo 2 reimplementation on unity