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- package dtls
- import (
- "github.com/pion/dtls/v2/pkg/protocol"
- "github.com/pion/dtls/v2/pkg/protocol/handshake"
- "github.com/pion/dtls/v2/pkg/protocol/recordlayer"
- )
- type fragment struct {
- recordLayerHeader recordlayer.Header
- handshakeHeader handshake.Header
- data []byte
- }
- type fragmentBuffer struct {
- // map of MessageSequenceNumbers that hold slices of fragments
- cache map[uint16][]*fragment
- currentMessageSequenceNumber uint16
- }
- func newFragmentBuffer() *fragmentBuffer {
- return &fragmentBuffer{cache: map[uint16][]*fragment{}}
- }
- // Attempts to push a DTLS packet to the fragmentBuffer
- // when it returns true it means the fragmentBuffer has inserted and the buffer shouldn't be handled
- // when an error returns it is fatal, and the DTLS connection should be stopped
- func (f *fragmentBuffer) push(buf []byte) (bool, error) {
- frag := new(fragment)
- if err := frag.recordLayerHeader.Unmarshal(buf); err != nil {
- return false, err
- }
- // fragment isn't a handshake, we don't need to handle it
- if frag.recordLayerHeader.ContentType != protocol.ContentTypeHandshake {
- return false, nil
- }
- for buf = buf[recordlayer.HeaderSize:]; len(buf) != 0; frag = new(fragment) {
- if err := frag.handshakeHeader.Unmarshal(buf); err != nil {
- return false, err
- }
- if _, ok := f.cache[frag.handshakeHeader.MessageSequence]; !ok {
- f.cache[frag.handshakeHeader.MessageSequence] = []*fragment{}
- }
- // end index should be the length of handshake header but if the handshake
- // was fragmented, we should keep them all
- end := int(handshake.HeaderLength + frag.handshakeHeader.Length)
- if size := len(buf); end > size {
- end = size
- }
- // Discard all headers, when rebuilding the packet we will re-build
- frag.data = append([]byte{}, buf[handshake.HeaderLength:end]...)
- f.cache[frag.handshakeHeader.MessageSequence] = append(f.cache[frag.handshakeHeader.MessageSequence], frag)
- buf = buf[end:]
- }
- return true, nil
- }
- func (f *fragmentBuffer) pop() (content []byte, epoch uint16) {
- frags, ok := f.cache[f.currentMessageSequenceNumber]
- if !ok {
- return nil, 0
- }
- // Go doesn't support recursive lambdas
- var appendMessage func(targetOffset uint32) bool
- rawMessage := []byte{}
- appendMessage = func(targetOffset uint32) bool {
- for _, f := range frags {
- if f.handshakeHeader.FragmentOffset == targetOffset {
- fragmentEnd := (f.handshakeHeader.FragmentOffset + f.handshakeHeader.FragmentLength)
- if fragmentEnd != f.handshakeHeader.Length {
- if !appendMessage(fragmentEnd) {
- return false
- }
- }
- rawMessage = append(f.data, rawMessage...)
- return true
- }
- }
- return false
- }
- // Recursively collect up
- if !appendMessage(0) {
- return nil, 0
- }
- firstHeader := frags[0].handshakeHeader
- firstHeader.FragmentOffset = 0
- firstHeader.FragmentLength = firstHeader.Length
- rawHeader, err := firstHeader.Marshal()
- if err != nil {
- return nil, 0
- }
- messageEpoch := frags[0].recordLayerHeader.Epoch
- delete(f.cache, f.currentMessageSequenceNumber)
- f.currentMessageSequenceNumber++
- return append(rawHeader, rawMessage...), messageEpoch
- }
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