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							- // Copyright 2016 The Gogs Authors. All rights reserved.
 
- // Use of this source code is governed by a MIT-style
 
- // license that can be found in the LICENSE file.
 
- package sync
 
- import (
 
- 	"sync"
 
- )
 
- // StatusTable is a table maintains true/false values.
 
- //
 
- // This table is particularly useful for un/marking and checking values
 
- // in different goroutines.
 
- type StatusTable struct {
 
- 	sync.RWMutex
 
- 	pool map[string]bool
 
- }
 
- // NewStatusTable initializes and returns a new StatusTable object.
 
- func NewStatusTable() *StatusTable {
 
- 	return &StatusTable{
 
- 		pool: make(map[string]bool),
 
- 	}
 
- }
 
- // Start sets value of given name to true in the pool.
 
- func (p *StatusTable) Start(name string) {
 
- 	p.Lock()
 
- 	defer p.Unlock()
 
- 	p.pool[name] = true
 
- }
 
- // Stop sets value of given name to false in the pool.
 
- func (p *StatusTable) Stop(name string) {
 
- 	p.Lock()
 
- 	defer p.Unlock()
 
- 	p.pool[name] = false
 
- }
 
- // IsRunning checks if value of given name is set to true in the pool.
 
- func (p *StatusTable) IsRunning(name string) bool {
 
- 	p.RLock()
 
- 	defer p.RUnlock()
 
- 	return p.pool[name]
 
- }
 
 
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