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							- // Copyright 2014 The Gogs Authors. All rights reserved.
 
- // Use of this source code is governed by a MIT-style
 
- // license that can be found in the LICENSE file.
 
- package captcha
 
- import (
 
- 	"bytes"
 
- 	"image"
 
- 	"image/color"
 
- 	"image/png"
 
- 	"io"
 
- 	"math"
 
- )
 
- const (
 
- 	fontWidth  = 11
 
- 	fontHeight = 18
 
- 	blackChar  = 1
 
- 	// Standard width and height of a captcha image.
 
- 	stdWidth  = 240
 
- 	stdHeight = 80
 
- 	// Maximum absolute skew factor of a single digit.
 
- 	maxSkew = 0.7
 
- 	// Number of background circles.
 
- 	circleCount = 20
 
- )
 
- var font = [][]byte{
 
- 	{ // 0
 
- 		0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
 
- 		0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0,
 
- 		0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0,
 
- 		0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0,
 
- 		1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0,
 
- 		1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1,
 
- 		0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0,
 
- 		0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0,
 
- 		0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0,
 
- 		0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
 
- 	},
 
- 	{ // 1
 
- 		0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
 
- 		0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0,
 
- 		0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0,
 
- 		0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0,
 
- 		0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0,
 
- 		0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0,
 
- 		0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
 
- 		0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
 
- 		0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
 
- 		0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
 
- 		0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
 
- 		0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
 
- 		0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
 
- 		0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
 
- 		0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
 
- 		0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
 
- 		0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
 
- 		0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
 
- 	},
 
- 	{ // 2
 
- 		0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0,
 
- 		0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
 
- 		1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0,
 
- 		0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0,
 
- 		0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
 
- 		0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
 
- 		0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
 
- 		0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
 
- 		0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
 
- 		0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0,
 
- 		0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
 
- 		0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0,
 
- 		0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0,
 
- 		0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0,
 
- 		0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
 
- 		0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
 
- 		1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
 
- 		1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
 
- 	},
 
- 	{ // 3
 
- 		0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0,
 
- 		1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
 
- 		1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0,
 
- 		0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
 
- 		0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
 
- 		0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
 
- 		0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0,
 
- 		0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0,
 
- 		0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0,
 
- 		0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0,
 
- 		0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
 
- 		0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
 
- 		1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0,
 
- 		1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
 
- 		0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0,
 
- 	},
 
- 	{ // 4
 
- 		0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
 
- 		0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0,
 
- 		0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0,
 
- 		0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0,
 
- 		0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0,
 
- 		0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
 
- 		0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
 
- 		0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0,
 
- 		0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0,
 
- 		0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0,
 
- 		1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0,
 
- 		1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
 
- 		1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
 
- 		1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
 
- 		0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
 
- 		0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
 
- 		0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
 
- 		0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
 
- 	},
 
- 	{ // 5
 
- 		0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
 
- 		0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
 
- 		0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
 
- 		0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
 
- 		0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
 
- 		0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
 
- 		0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0,
 
- 		0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
 
- 		0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0,
 
- 		0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
 
- 		0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
 
- 		1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0,
 
- 		1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
 
- 		0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0,
 
- 	},
 
- 	{ // 6
 
- 		0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0,
 
- 		0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0,
 
- 		0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0,
 
- 		0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
 
- 		0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
 
- 		0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
 
- 		1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0,
 
- 		1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0,
 
- 		1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0,
 
- 		1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1,
 
- 		1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1,
 
- 		0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0,
 
- 		0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0,
 
- 		0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
 
- 	},
 
- 	{ // 7
 
- 		1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
 
- 		1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
 
- 		1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0,
 
- 		0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
 
- 		0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0,
 
- 		0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
 
- 		0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
 
- 		0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0,
 
- 		0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0,
 
- 		0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0,
 
- 		0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
 
- 		0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0,
 
- 		0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0,
 
- 		0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0,
 
- 		0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0,
 
- 		0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0,
 
- 		0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0,
 
- 	},
 
- 	{ // 8
 
- 		0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
 
- 		0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0,
 
- 		0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1,
 
- 		0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0,
 
- 		0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0,
 
- 		0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0,
 
- 		0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0,
 
- 		0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0,
 
- 		1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1,
 
- 		1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0,
 
- 		0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
 
- 		0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
 
- 	},
 
- 	{ // 9
 
- 		0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
 
- 		0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
 
- 		0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0,
 
- 		1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0,
 
- 		1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1,
 
- 		0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1,
 
- 		0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1,
 
- 		0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1,
 
- 		0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
 
- 		0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
 
- 		0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
 
- 		0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0,
 
- 		0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0,
 
- 		0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0,
 
- 		0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
 
- 	},
 
- }
 
- type Image struct {
 
- 	*image.Paletted
 
- 	numWidth  int
 
- 	numHeight int
 
- 	dotSize   int
 
- }
 
- var prng = &siprng{}
 
- // randIntn returns a pseudorandom non-negative int in range [0, n).
 
- func randIntn(n int) int {
 
- 	return prng.Intn(n)
 
- }
 
- // randInt returns a pseudorandom int in range [from, to].
 
- func randInt(from, to int) int {
 
- 	return prng.Intn(to+1-from) + from
 
- }
 
- // randFloat returns a pseudorandom float64 in range [from, to].
 
- func randFloat(from, to float64) float64 {
 
- 	return (to-from)*prng.Float64() + from
 
- }
 
- func randomPalette() color.Palette {
 
- 	p := make([]color.Color, circleCount+1)
 
- 	// Transparent color.
 
- 	p[0] = color.RGBA{0xFF, 0xFF, 0xFF, 0x00}
 
- 	// Primary color.
 
- 	prim := color.RGBA{
 
- 		uint8(randIntn(129)),
 
- 		uint8(randIntn(129)),
 
- 		uint8(randIntn(129)),
 
- 		0xFF,
 
- 	}
 
- 	p[1] = prim
 
- 	// Circle colors.
 
- 	for i := 2; i <= circleCount; i++ {
 
- 		p[i] = randomBrightness(prim, 255)
 
- 	}
 
- 	return p
 
- }
 
- // NewImage returns a new captcha image of the given width and height with the
 
- // given digits, where each digit must be in range 0-9.
 
- func NewImage(digits []byte, width, height int) *Image {
 
- 	m := new(Image)
 
- 	m.Paletted = image.NewPaletted(image.Rect(0, 0, width, height), randomPalette())
 
- 	m.calculateSizes(width, height, len(digits))
 
- 	// Randomly position captcha inside the image.
 
- 	maxx := width - (m.numWidth+m.dotSize)*len(digits) - m.dotSize
 
- 	maxy := height - m.numHeight - m.dotSize*2
 
- 	var border int
 
- 	if width > height {
 
- 		border = height / 5
 
- 	} else {
 
- 		border = width / 5
 
- 	}
 
- 	x := randInt(border, maxx-border)
 
- 	y := randInt(border, maxy-border)
 
- 	// Draw digits.
 
- 	for _, n := range digits {
 
- 		m.drawDigit(font[n], x, y)
 
- 		x += m.numWidth + m.dotSize
 
- 	}
 
- 	// Draw strike-through line.
 
- 	m.strikeThrough()
 
- 	// Apply wave distortion.
 
- 	m.distort(randFloat(5, 10), randFloat(100, 200))
 
- 	// Fill image with random circles.
 
- 	m.fillWithCircles(circleCount, m.dotSize)
 
- 	return m
 
- }
 
- // encodedPNG encodes an image to PNG and returns
 
- // the result as a byte slice.
 
- func (m *Image) encodedPNG() []byte {
 
- 	var buf bytes.Buffer
 
- 	if err := png.Encode(&buf, m.Paletted); err != nil {
 
- 		panic(err.Error())
 
- 	}
 
- 	return buf.Bytes()
 
- }
 
- // WriteTo writes captcha image in PNG format into the given writer.
 
- func (m *Image) WriteTo(w io.Writer) (int64, error) {
 
- 	n, err := w.Write(m.encodedPNG())
 
- 	return int64(n), err
 
- }
 
- func (m *Image) calculateSizes(width, height, ncount int) {
 
- 	// Goal: fit all digits inside the image.
 
- 	var border int
 
- 	if width > height {
 
- 		border = height / 4
 
- 	} else {
 
- 		border = width / 4
 
- 	}
 
- 	// Convert everything to floats for calculations.
 
- 	w := float64(width - border*2)
 
- 	h := float64(height - border*2)
 
- 	// fw takes into account 1-dot spacing between digits.
 
- 	fw := float64(fontWidth + 1)
 
- 	fh := float64(fontHeight)
 
- 	nc := float64(ncount)
 
- 	// Calculate the width of a single digit taking into account only the
 
- 	// width of the image.
 
- 	nw := w / nc
 
- 	// Calculate the height of a digit from this width.
 
- 	nh := nw * fh / fw
 
- 	// Digit too high?
 
- 	if nh > h {
 
- 		// Fit digits based on height.
 
- 		nh = h
 
- 		nw = fw / fh * nh
 
- 	}
 
- 	// Calculate dot size.
 
- 	m.dotSize = int(nh / fh)
 
- 	// Save everything, making the actual width smaller by 1 dot to account
 
- 	// for spacing between digits.
 
- 	m.numWidth = int(nw) - m.dotSize
 
- 	m.numHeight = int(nh)
 
- }
 
- func (m *Image) drawHorizLine(fromX, toX, y int, colorIdx uint8) {
 
- 	for x := fromX; x <= toX; x++ {
 
- 		m.SetColorIndex(x, y, colorIdx)
 
- 	}
 
- }
 
- func (m *Image) drawCircle(x, y, radius int, colorIdx uint8) {
 
- 	f := 1 - radius
 
- 	dfx := 1
 
- 	dfy := -2 * radius
 
- 	xo := 0
 
- 	yo := radius
 
- 	m.SetColorIndex(x, y+radius, colorIdx)
 
- 	m.SetColorIndex(x, y-radius, colorIdx)
 
- 	m.drawHorizLine(x-radius, x+radius, y, colorIdx)
 
- 	for xo < yo {
 
- 		if f >= 0 {
 
- 			yo--
 
- 			dfy += 2
 
- 			f += dfy
 
- 		}
 
- 		xo++
 
- 		dfx += 2
 
- 		f += dfx
 
- 		m.drawHorizLine(x-xo, x+xo, y+yo, colorIdx)
 
- 		m.drawHorizLine(x-xo, x+xo, y-yo, colorIdx)
 
- 		m.drawHorizLine(x-yo, x+yo, y+xo, colorIdx)
 
- 		m.drawHorizLine(x-yo, x+yo, y-xo, colorIdx)
 
- 	}
 
- }
 
- func (m *Image) fillWithCircles(n, maxradius int) {
 
- 	maxx := m.Bounds().Max.X
 
- 	maxy := m.Bounds().Max.Y
 
- 	for i := 0; i < n; i++ {
 
- 		colorIdx := uint8(randInt(1, circleCount-1))
 
- 		r := randInt(1, maxradius)
 
- 		m.drawCircle(randInt(r, maxx-r), randInt(r, maxy-r), r, colorIdx)
 
- 	}
 
- }
 
- func (m *Image) strikeThrough() {
 
- 	maxx := m.Bounds().Max.X
 
- 	maxy := m.Bounds().Max.Y
 
- 	y := randInt(maxy/3, maxy-maxy/3)
 
- 	amplitude := randFloat(5, 20)
 
- 	period := randFloat(80, 180)
 
- 	dx := 2.0 * math.Pi / period
 
- 	for x := 0; x < maxx; x++ {
 
- 		xo := amplitude * math.Cos(float64(y)*dx)
 
- 		yo := amplitude * math.Sin(float64(x)*dx)
 
- 		for yn := 0; yn < m.dotSize; yn++ {
 
- 			r := randInt(0, m.dotSize)
 
- 			m.drawCircle(x+int(xo), y+int(yo)+(yn*m.dotSize), r/2, 1)
 
- 		}
 
- 	}
 
- }
 
- func (m *Image) drawDigit(digit []byte, x, y int) {
 
- 	skf := randFloat(-maxSkew, maxSkew)
 
- 	xs := float64(x)
 
- 	r := m.dotSize / 2
 
- 	y += randInt(-r, r)
 
- 	for yo := 0; yo < fontHeight; yo++ {
 
- 		for xo := 0; xo < fontWidth; xo++ {
 
- 			if digit[yo*fontWidth+xo] != blackChar {
 
- 				continue
 
- 			}
 
- 			m.drawCircle(x+xo*m.dotSize, y+yo*m.dotSize, r, 1)
 
- 		}
 
- 		xs += skf
 
- 		x = int(xs)
 
- 	}
 
- }
 
- func (m *Image) distort(amplude float64, period float64) {
 
- 	w := m.Bounds().Max.X
 
- 	h := m.Bounds().Max.Y
 
- 	oldm := m.Paletted
 
- 	newm := image.NewPaletted(image.Rect(0, 0, w, h), oldm.Palette)
 
- 	dx := 2.0 * math.Pi / period
 
- 	for x := 0; x < w; x++ {
 
- 		for y := 0; y < h; y++ {
 
- 			xo := amplude * math.Sin(float64(y)*dx)
 
- 			yo := amplude * math.Cos(float64(x)*dx)
 
- 			newm.SetColorIndex(x, y, oldm.ColorIndexAt(x+int(xo), y+int(yo)))
 
- 		}
 
- 	}
 
- 	m.Paletted = newm
 
- }
 
- func randomBrightness(c color.RGBA, max uint8) color.RGBA {
 
- 	minc := min3(c.R, c.G, c.B)
 
- 	maxc := max3(c.R, c.G, c.B)
 
- 	if maxc > max {
 
- 		return c
 
- 	}
 
- 	n := randIntn(int(max-maxc)) - int(minc)
 
- 	return color.RGBA{
 
- 		uint8(int(c.R) + n),
 
- 		uint8(int(c.G) + n),
 
- 		uint8(int(c.B) + n),
 
- 		uint8(c.A),
 
- 	}
 
- }
 
- func min3(x, y, z uint8) (m uint8) {
 
- 	m = x
 
- 	if y < m {
 
- 		m = y
 
- 	}
 
- 	if z < m {
 
- 		m = z
 
- 	}
 
- 	return
 
- }
 
- func max3(x, y, z uint8) (m uint8) {
 
- 	m = x
 
- 	if y > m {
 
- 		m = y
 
- 	}
 
- 	if z > m {
 
- 		m = z
 
- 	}
 
- 	return
 
- }
 
 
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