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							- // Copyright 2016 The Gogs Authors. All rights reserved.
 
- // Use of this source code is governed by a MIT-style
 
- // license that can be found in the LICENSE file.
 
- package sync
 
- import (
 
- 	"github.com/Unknwon/com"
 
- )
 
- // UniqueQueue is a queue which guarantees only one instance of same
 
- // identity is in the line. Instances with same identity will be
 
- // discarded if there is already one in the line.
 
- //
 
- // This queue is particularly useful for preventing duplicated task
 
- // of same purpose.
 
- type UniqueQueue struct {
 
- 	table *StatusTable
 
- 	queue chan string
 
- }
 
- // NewUniqueQueue initializes and returns a new UniqueQueue object.
 
- func NewUniqueQueue(queueLength int) *UniqueQueue {
 
- 	if queueLength <= 0 {
 
- 		queueLength = 100
 
- 	}
 
- 	return &UniqueQueue{
 
- 		table: NewStatusTable(),
 
- 		queue: make(chan string, queueLength),
 
- 	}
 
- }
 
- // Queue returns channel of queue for retrieving instances.
 
- func (q *UniqueQueue) Queue() <-chan string {
 
- 	return q.queue
 
- }
 
- // Exist returns true if there is an instance with given indentity
 
- // exists in the queue.
 
- func (q *UniqueQueue) Exist(id interface{}) bool {
 
- 	return q.table.IsRunning(com.ToStr(id))
 
- }
 
- // AddFunc adds new instance to the queue with a custom runnable function,
 
- // the queue is blocked until the function exits.
 
- func (q *UniqueQueue) AddFunc(id interface{}, fn func()) {
 
- 	if q.Exist(id) {
 
- 		return
 
- 	}
 
- 	idStr := com.ToStr(id)
 
- 	q.table.Lock()
 
- 	q.table.pool[idStr] = true
 
- 	if fn != nil {
 
- 		fn()
 
- 	}
 
- 	q.table.Unlock()
 
- 	q.queue <- idStr
 
- }
 
- // Add adds new instance to the queue.
 
- func (q *UniqueQueue) Add(id interface{}) {
 
- 	q.AddFunc(id, nil)
 
- }
 
- // Remove removes instance from the queue.
 
- func (q *UniqueQueue) Remove(id interface{}) {
 
- 	q.table.Stop(com.ToStr(id))
 
- }
 
 
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