Nvafx="NVIDIA Audio Effects"
Nvafx.SuppressLevel="Suppression Level"
Nvafx.Intensity="Suppression Intensity"
Nvafx.Method="Method"
Nvafx.Method.Denoiser="NVIDIA Noise Removal"
Nvafx.Method.Dereverb="NVIDIA Room Echo Removal"
Nvafx.Method.DenoiserPlusDereverb="NVIDIA Noise Removal + Room Echo Removal"
Nvafx.OutdatedSDK="WARNING: Please upgrade both NVIDIA Video & Audio SDK. Your current version of Audio SDK is outdated."
Nvafx.VAD="Voice Optimized"
Nvvfx.Method.Greenscreen="NVIDIA Background Removal"
Nvvfx.Method.Greenscreen.Mode="Mode"
Nvvfx.Method.Greenscreen.Quality="Quality (higher GPU usage, better quality)"
Nvvfx.Method.Greenscreen.Performance="Performance (lower GPU usage, good quality)"
Nvvfx.Method.Greenscreen.Quality.Chair="Quality (higher GPU usage, better quality) + Chair removal"
Nvvfx.Method.Greenscreen.Performance.Chair="Performance (lower GPU usage, good quality) + Chair removal"
Nvvfx.Method.Greenscreen.Threshold="Threshold"
Nvvfx.OutdatedSDK="WARNING: Please upgrade both NVIDIA Video & Audio SDK. Your current version of Video SDK is outdated."
Nvvfx.Method.Greenscreen.Processing="Mask refresh frequency in frames"
Nvvfx.Method.Greenscreen.Processing.Hint="This alleviates GPU load by generating a mask every N frames only (2 on default)."
Nvvfx.Method.BlurFilter="NVIDIA Blur Filter"
Nvvfx.Method.BackgroundBlurFilter="NVIDIA Background Blur Filter"
Nvvfx.Method.Blur.Strength="Blur Intensity"
