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@@ -63,6 +63,27 @@ struct color_correction_filter_data {
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struct vec3 half_unit;
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};
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+struct color_correction_filter_data_v2 {
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+ obs_source_t *context;
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+
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+ gs_effect_t *effect;
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+
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+ gs_eparam_t *gamma_param;
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+ gs_eparam_t *final_matrix_param;
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+
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+ float gamma;
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+
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+ /* Pre-Computes */
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+ struct matrix4 con_matrix;
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+ struct matrix4 bright_matrix;
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+ struct matrix4 sat_matrix;
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+ struct matrix4 hue_op_matrix;
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+ struct matrix4 color_matrix;
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+ struct matrix4 final_matrix;
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+
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+ struct vec3 half_unit;
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+};
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+
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static const float root3 = 0.57735f;
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static const float red_weight = 0.299f;
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static const float green_weight = 0.587f;
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@@ -78,10 +99,166 @@ static const char *color_correction_filter_name(void *unused)
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return obs_module_text("ColorFilter");
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}
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-static void color_correction_filter_update(void *data, obs_data_t *settings)
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+/*
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+ * This function is called (see bottom of this file for more details)
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+ * whenever the OBS filter interface changes. So when the user is messing
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+ * with a slider this function is called to update the internal settings
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+ * in OBS, and hence the settings being passed to the CPU/GPU.
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+ */
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+static void color_correction_filter_update_v1(void *data, obs_data_t *settings)
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{
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struct color_correction_filter_data *filter = data;
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- uint32_t version = obs_source_get_version(filter->context);
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+
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+ /* Build our Gamma numbers. */
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+ double gamma = obs_data_get_double(settings, SETTING_GAMMA);
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+ gamma = (gamma < 0.0) ? (-gamma + 1.0) : (1.0 / (gamma + 1.0));
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+ filter->gamma = (float)gamma;
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+
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+ /* Build our contrast number. */
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+ float contrast =
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+ (float)obs_data_get_double(settings, SETTING_CONTRAST) + 1.0f;
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+ float one_minus_con = (1.0f - contrast) / 2.0f;
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+
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+ /* Now let's build our Contrast matrix. */
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+ filter->con_matrix = (struct matrix4){
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+ contrast, 0.0f, 0.0f, 0.0f,
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+ 0.0f, contrast, 0.0f, 0.0f,
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+ 0.0f, 0.0f, contrast, 0.0f,
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+ one_minus_con, one_minus_con, one_minus_con, 1.0f};
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+
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+ /* Build our brightness number. */
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+ float brightness =
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+ (float)obs_data_get_double(settings, SETTING_BRIGHTNESS);
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+
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+ /*
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+ * Now let's build our Brightness matrix.
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+ * Earlier (in the function color_correction_filter_create) we set
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+ * this matrix to the identity matrix, so now we only need
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+ * to set the 3 variables that have changed.
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+ */
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+ filter->bright_matrix.t.x = brightness;
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+ filter->bright_matrix.t.y = brightness;
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+ filter->bright_matrix.t.z = brightness;
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+
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+ /* Build our Saturation number. */
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+ float saturation =
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+ (float)obs_data_get_double(settings, SETTING_SATURATION) + 1.0f;
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+
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+ /* Factor in the selected color weights. */
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+ float one_minus_sat_red = (1.0f - saturation) * red_weight;
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+ float one_minus_sat_green = (1.0f - saturation) * green_weight;
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+ float one_minus_sat_blue = (1.0f - saturation) * blue_weight;
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+ float sat_val_red = one_minus_sat_red + saturation;
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+ float sat_val_green = one_minus_sat_green + saturation;
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+ float sat_val_blue = one_minus_sat_blue + saturation;
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+
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+ /* Now we build our Saturation matrix. */
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+ filter->sat_matrix = (struct matrix4){sat_val_red,
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+ one_minus_sat_red,
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+ one_minus_sat_red,
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+ 0.0f,
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+ one_minus_sat_green,
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+ sat_val_green,
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+ one_minus_sat_green,
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+ 0.0f,
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+ one_minus_sat_blue,
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+ one_minus_sat_blue,
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+ sat_val_blue,
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+ 0.0f,
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+ 0.0f,
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+ 0.0f,
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+ 0.0f,
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+ 1.0f};
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+
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+ /* Build our Hue number. */
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+ float hue_shift =
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+ (float)obs_data_get_double(settings, SETTING_HUESHIFT);
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+
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+ /* Build our Transparency number. */
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+ float opacity =
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+ (float)obs_data_get_int(settings, SETTING_OPACITY) * 0.01f;
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+
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+ /* Hue is the radian of 0 to 360 degrees. */
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+ float half_angle = 0.5f * (float)(hue_shift / (180.0f / M_PI));
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+
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+ /* Pseudo-Quaternion To Matrix. */
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+ float rot_quad1 = root3 * (float)sin(half_angle);
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+ struct vec3 rot_quaternion;
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+ vec3_set(&rot_quaternion, rot_quad1, rot_quad1, rot_quad1);
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+ float rot_quaternion_w = (float)cos(half_angle);
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+
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+ struct vec3 cross;
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+ vec3_mul(&cross, &rot_quaternion, &rot_quaternion);
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+ struct vec3 square;
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+ vec3_mul(&square, &rot_quaternion, &rot_quaternion);
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+ struct vec3 wimag;
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+ vec3_mulf(&wimag, &rot_quaternion, rot_quaternion_w);
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+
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+ vec3_mulf(&square, &square, 2.0f);
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+ struct vec3 diag;
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+ vec3_sub(&diag, &filter->half_unit, &square);
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+ struct vec3 a_line;
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+ vec3_add(&a_line, &cross, &wimag);
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+ struct vec3 b_line;
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+ vec3_sub(&b_line, &cross, &wimag);
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+
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+ /* Now we build our Hue and Opacity matrix. */
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+ filter->hue_op_matrix = (struct matrix4){diag.x * 2.0f,
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+ b_line.z * 2.0f,
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+ a_line.y * 2.0f,
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+ 0.0f,
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+
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+ a_line.z * 2.0f,
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+ diag.y * 2.0f,
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+ b_line.x * 2.0f,
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+ 0.0f,
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+
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+ b_line.y * 2.0f,
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+ a_line.x * 2.0f,
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+ diag.z * 2.0f,
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+ 0.0f,
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+
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+ 0.0f,
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+ 0.0f,
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+ 0.0f,
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+ opacity};
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+
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+ /* Now get the overlay color data. */
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+ uint32_t color = (uint32_t)obs_data_get_int(settings, SETTING_COLOR);
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+ struct vec4 color_v4;
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+ vec4_from_rgba(&color_v4, color);
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+
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+ /*
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+ * Now let's build our Color 'overlay' matrix.
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+ * Earlier (in the function color_correction_filter_create) we set
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+ * this matrix to the identity matrix, so now we only need
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+ * to set the 6 variables that have changed.
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+ */
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+ filter->color_matrix.x.x = color_v4.x;
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+ filter->color_matrix.y.y = color_v4.y;
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+ filter->color_matrix.z.z = color_v4.z;
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+
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+ filter->color_matrix.t.x = color_v4.w * color_v4.x;
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+ filter->color_matrix.t.y = color_v4.w * color_v4.y;
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+ filter->color_matrix.t.z = color_v4.w * color_v4.z;
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+
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+ /* First we apply the Contrast & Brightness matrix. */
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+ matrix4_mul(&filter->final_matrix, &filter->bright_matrix,
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+ &filter->con_matrix);
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+ /* Now we apply the Saturation matrix. */
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+ matrix4_mul(&filter->final_matrix, &filter->final_matrix,
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+ &filter->sat_matrix);
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+ /* Next we apply the Hue+Opacity matrix. */
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+ matrix4_mul(&filter->final_matrix, &filter->final_matrix,
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+ &filter->hue_op_matrix);
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+ /* Lastly we apply the Color Wash matrix. */
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+ matrix4_mul(&filter->final_matrix, &filter->final_matrix,
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+ &filter->color_matrix);
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+}
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+
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+static void color_correction_filter_update_v2(void *data, obs_data_t *settings)
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+{
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+ struct color_correction_filter_data_v2 *filter = data;
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/* Build our Gamma numbers. */
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double gamma = obs_data_get_double(settings, SETTING_GAMMA);
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@@ -148,13 +325,7 @@ static void color_correction_filter_update(void *data, obs_data_t *settings)
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(float)obs_data_get_double(settings, SETTING_HUESHIFT);
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/* Build our Transparency number. */
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- float opacity = 1.0f;
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-
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- if (version == 1)
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- opacity = (float)obs_data_get_int(settings, SETTING_OPACITY) *
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- 0.01f;
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- else if (version == 2)
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- opacity = (float)obs_data_get_double(settings, SETTING_OPACITY);
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+ float opacity = (float)obs_data_get_double(settings, SETTING_OPACITY);
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/* Hue is the radian of 0 to 360 degrees. */
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float half_angle = 0.5f * (float)(hue_shift / (180.0f / M_PI));
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@@ -201,38 +372,31 @@ static void color_correction_filter_update(void *data, obs_data_t *settings)
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0.0f,
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opacity};
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- if (version == 1) {
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- uint32_t color =
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- (uint32_t)obs_data_get_int(settings, SETTING_COLOR);
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- struct vec4 color_v4;
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- vec4_from_rgba(&color_v4, color);
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-
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- filter->color_matrix.x.x = color_v4.x;
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- filter->color_matrix.y.y = color_v4.y;
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- filter->color_matrix.z.z = color_v4.z;
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-
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- filter->color_matrix.t.x = color_v4.w * color_v4.x;
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- filter->color_matrix.t.y = color_v4.w * color_v4.y;
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- filter->color_matrix.t.z = color_v4.w * color_v4.z;
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- } else if (version == 2) {
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- uint32_t color_multiply = (uint32_t)obs_data_get_int(
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- settings, SETTING_COLOR_MULTIPLY);
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- struct vec4 color_multiply_v4;
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- vec4_from_rgba_srgb(&color_multiply_v4, color_multiply);
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-
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- uint32_t color_add =
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- (uint32_t)obs_data_get_int(settings, SETTING_COLOR_ADD);
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- struct vec4 color_add_v4;
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- vec4_from_rgba_srgb(&color_add_v4, color_add);
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-
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- filter->color_matrix.x.x = color_multiply_v4.x;
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- filter->color_matrix.y.y = color_multiply_v4.y;
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- filter->color_matrix.z.z = color_multiply_v4.z;
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-
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- filter->color_matrix.t.x = color_add_v4.x;
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- filter->color_matrix.t.y = color_add_v4.y;
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- filter->color_matrix.t.z = color_add_v4.z;
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- }
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+ /* Now get the overlay color multiply data. */
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+ uint32_t color_multiply =
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+ (uint32_t)obs_data_get_int(settings, SETTING_COLOR_MULTIPLY);
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+ struct vec4 color_multiply_v4;
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+ vec4_from_rgba_srgb(&color_multiply_v4, color_multiply);
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+
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+ /* Now get the overlay color add data. */
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+ uint32_t color_add =
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+ (uint32_t)obs_data_get_int(settings, SETTING_COLOR_ADD);
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+ struct vec4 color_add_v4;
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+ vec4_from_rgba_srgb(&color_add_v4, color_add);
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+
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+ /*
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+ * Now let's build our Color 'overlay' matrix.
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+ * Earlier (in the function color_correction_filter_create) we set
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+ * this matrix to the identity matrix, so now we only need
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+ * to set the 6 variables that have changed.
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+ */
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+ filter->color_matrix.x.x = color_multiply_v4.x;
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+ filter->color_matrix.y.y = color_multiply_v4.y;
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+ filter->color_matrix.z.z = color_multiply_v4.z;
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+
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+ filter->color_matrix.t.x = color_add_v4.x;
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+ filter->color_matrix.t.y = color_add_v4.y;
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+ filter->color_matrix.t.z = color_add_v4.z;
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/* First we apply the Contrast & Brightness matrix. */
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matrix4_mul(&filter->final_matrix, &filter->con_matrix,
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@@ -253,7 +417,7 @@ static void color_correction_filter_update(void *data, obs_data_t *settings)
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* OBS. Jim has added several useful functions to help keep memory leaks to
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* a minimum, and handle the destruction and construction of these filters.
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*/
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-static void color_correction_filter_destroy(void *data)
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+static void color_correction_filter_destroy_v1(void *data)
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{
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struct color_correction_filter_data *filter = data;
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@@ -266,14 +430,27 @@ static void color_correction_filter_destroy(void *data)
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bfree(data);
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}
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+static void color_correction_filter_destroy_v2(void *data)
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+{
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+ struct color_correction_filter_data_v2 *filter = data;
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+
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+ if (filter->effect) {
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+ obs_enter_graphics();
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+ gs_effect_destroy(filter->effect);
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+ obs_leave_graphics();
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+ }
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+
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+ bfree(data);
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+}
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+
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/*
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* When you apply a filter OBS creates it, and adds it to the source. OBS also
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* starts rendering it immediately. This function doesn't just 'create' the
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* filter, it also calls the render function (farther below) that contains the
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* actual rendering code.
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*/
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-static void *color_correction_filter_create(obs_data_t *settings,
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- obs_source_t *context)
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+static void *color_correction_filter_create_v1(obs_data_t *settings,
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+ obs_source_t *context)
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{
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/*
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* Because of limitations of pre-c99 compilers, you can't create an
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@@ -321,7 +498,7 @@ static void *color_correction_filter_create(obs_data_t *settings,
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* values that don't exist anymore.
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*/
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if (!filter->effect) {
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- color_correction_filter_destroy(filter);
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+ color_correction_filter_destroy_v1(filter);
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return NULL;
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}
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@@ -330,12 +507,74 @@ static void *color_correction_filter_create(obs_data_t *settings,
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* we could end up with the user controlled sliders and values
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* updating, but the visuals not updating to match.
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*/
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- color_correction_filter_update(filter, settings);
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+ color_correction_filter_update_v1(filter, settings);
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+ return filter;
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+}
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+
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+static void *color_correction_filter_create_v2(obs_data_t *settings,
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+ obs_source_t *context)
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+{
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+ /*
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+ * Because of limitations of pre-c99 compilers, you can't create an
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+ * array that doesn't have a known size at compile time. The below
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+ * function calculates the size needed and allocates memory to
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+ * handle the source.
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+ */
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+ struct color_correction_filter_data_v2 *filter =
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+ bzalloc(sizeof(struct color_correction_filter_data_v2));
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+
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+ /*
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+ * By default the effect file is stored in the ./data directory that
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+ * your filter resides in.
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+ */
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+ char *effect_path = obs_module_file("color_correction_filter.effect");
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+
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+ filter->context = context;
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+
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+ /* Set/clear/assign for all necessary vectors. */
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+ vec3_set(&filter->half_unit, 0.5f, 0.5f, 0.5f);
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+ matrix4_identity(&filter->bright_matrix);
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+ matrix4_identity(&filter->color_matrix);
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+
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+ /* Here we enter the GPU drawing/shader portion of our code. */
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+ obs_enter_graphics();
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+
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+ /* Load the shader on the GPU. */
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+ filter->effect = gs_effect_create_from_file(effect_path, NULL);
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+
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+ /* If the filter is active pass the parameters to the filter. */
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+ if (filter->effect) {
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+ filter->gamma_param = gs_effect_get_param_by_name(
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+ filter->effect, SETTING_GAMMA);
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+ filter->final_matrix_param = gs_effect_get_param_by_name(
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+ filter->effect, "color_matrix");
|
|
|
+ }
|
|
|
+
|
|
|
+ obs_leave_graphics();
|
|
|
+
|
|
|
+ bfree(effect_path);
|
|
|
+
|
|
|
+ /*
|
|
|
+ * If the filter has been removed/deactivated, destroy the filter
|
|
|
+ * and exit out so we don't crash OBS by telling it to update
|
|
|
+ * values that don't exist anymore.
|
|
|
+ */
|
|
|
+ if (!filter->effect) {
|
|
|
+ color_correction_filter_destroy_v2(filter);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * It's important to call the update function here. If we don't
|
|
|
+ * we could end up with the user controlled sliders and values
|
|
|
+ * updating, but the visuals not updating to match.
|
|
|
+ */
|
|
|
+ color_correction_filter_update_v2(filter, settings);
|
|
|
return filter;
|
|
|
}
|
|
|
|
|
|
/* This is where the actual rendering of the filter takes place. */
|
|
|
-static void color_correction_filter_render(void *data, gs_effect_t *effect)
|
|
|
+static void color_correction_filter_render_v1(void *data, gs_effect_t *effect)
|
|
|
{
|
|
|
struct color_correction_filter_data *filter = data;
|
|
|
|
|
@@ -358,13 +597,36 @@ static void color_correction_filter_render(void *data, gs_effect_t *effect)
|
|
|
UNUSED_PARAMETER(effect);
|
|
|
}
|
|
|
|
|
|
+static void color_correction_filter_render_v2(void *data, gs_effect_t *effect)
|
|
|
+{
|
|
|
+ struct color_correction_filter_data_v2 *filter = data;
|
|
|
+
|
|
|
+ if (!obs_source_process_filter_begin(filter->context, GS_RGBA,
|
|
|
+ OBS_ALLOW_DIRECT_RENDERING))
|
|
|
+ return;
|
|
|
+
|
|
|
+ /* Now pass the interface variables to the .effect file. */
|
|
|
+ gs_effect_set_float(filter->gamma_param, filter->gamma);
|
|
|
+ gs_effect_set_matrix4(filter->final_matrix_param,
|
|
|
+ &filter->final_matrix);
|
|
|
+
|
|
|
+ gs_blend_state_push();
|
|
|
+ gs_blend_function(GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
|
|
|
+
|
|
|
+ obs_source_process_filter_end(filter->context, filter->effect, 0, 0);
|
|
|
+
|
|
|
+ gs_blend_state_pop();
|
|
|
+
|
|
|
+ UNUSED_PARAMETER(effect);
|
|
|
+}
|
|
|
+
|
|
|
/*
|
|
|
* This function sets the interface. the types (add_*_Slider), the type of
|
|
|
* data collected (int), the internal name, user-facing name, minimum,
|
|
|
* maximum and step values. While a custom interface can be built, for a
|
|
|
* simple filter like this it's better to use the supplied functions.
|
|
|
*/
|
|
|
-static obs_properties_t *color_correction_filter_properties(uint32_t version)
|
|
|
+static obs_properties_t *color_correction_filter_properties_v1(void *data)
|
|
|
{
|
|
|
obs_properties_t *props = obs_properties_create();
|
|
|
|
|
@@ -372,42 +634,46 @@ static obs_properties_t *color_correction_filter_properties(uint32_t version)
|
|
|
3.0, 0.01);
|
|
|
|
|
|
obs_properties_add_float_slider(props, SETTING_CONTRAST, TEXT_CONTRAST,
|
|
|
- -4.0, 4.0, 0.01);
|
|
|
+ -2.0, 2.0, 0.01);
|
|
|
obs_properties_add_float_slider(props, SETTING_BRIGHTNESS,
|
|
|
- TEXT_BRIGHTNESS, -1.0, 1.0, 0.0001);
|
|
|
+ TEXT_BRIGHTNESS, -1.0, 1.0, 0.01);
|
|
|
obs_properties_add_float_slider(props, SETTING_SATURATION,
|
|
|
TEXT_SATURATION, -1.0, 5.0, 0.01);
|
|
|
obs_properties_add_float_slider(props, SETTING_HUESHIFT, TEXT_HUESHIFT,
|
|
|
-180.0, 180.0, 0.01);
|
|
|
+ obs_properties_add_int_slider(props, SETTING_OPACITY, TEXT_OPACITY, 0,
|
|
|
+ 100, 1);
|
|
|
|
|
|
- if (version == 1) {
|
|
|
- obs_properties_add_int_slider(props, SETTING_OPACITY,
|
|
|
- TEXT_OPACITY, 0, 100, 1);
|
|
|
- obs_properties_add_color_alpha(props, SETTING_COLOR,
|
|
|
- TEXT_COLOR);
|
|
|
- } else if (version == 2) {
|
|
|
- obs_properties_add_float_slider(props, SETTING_OPACITY,
|
|
|
- TEXT_OPACITY, 0.0, 1.0, 0.0001);
|
|
|
-
|
|
|
- obs_properties_add_color(props, SETTING_COLOR_MULTIPLY,
|
|
|
- TEXT_COLOR_MULTIPLY);
|
|
|
- obs_properties_add_color(props, SETTING_COLOR_ADD,
|
|
|
- TEXT_COLOR_ADD);
|
|
|
- }
|
|
|
+ obs_properties_add_color_alpha(props, SETTING_COLOR, TEXT_COLOR);
|
|
|
|
|
|
- return props;
|
|
|
-}
|
|
|
-
|
|
|
-static obs_properties_t *color_correction_filter_properties_v1(void *data)
|
|
|
-{
|
|
|
UNUSED_PARAMETER(data);
|
|
|
- return color_correction_filter_properties(1);
|
|
|
+ return props;
|
|
|
}
|
|
|
|
|
|
static obs_properties_t *color_correction_filter_properties_v2(void *data)
|
|
|
{
|
|
|
+ obs_properties_t *props = obs_properties_create();
|
|
|
+
|
|
|
+ obs_properties_add_float_slider(props, SETTING_GAMMA, TEXT_GAMMA, -3.0,
|
|
|
+ 3.0, 0.01);
|
|
|
+
|
|
|
+ obs_properties_add_float_slider(props, SETTING_CONTRAST, TEXT_CONTRAST,
|
|
|
+ -4.0, 4.0, 0.01);
|
|
|
+ obs_properties_add_float_slider(props, SETTING_BRIGHTNESS,
|
|
|
+ TEXT_BRIGHTNESS, -1.0, 1.0, 0.0001);
|
|
|
+ obs_properties_add_float_slider(props, SETTING_SATURATION,
|
|
|
+ TEXT_SATURATION, -1.0, 5.0, 0.01);
|
|
|
+ obs_properties_add_float_slider(props, SETTING_HUESHIFT, TEXT_HUESHIFT,
|
|
|
+ -180.0, 180.0, 0.01);
|
|
|
+ obs_properties_add_float_slider(props, SETTING_OPACITY, TEXT_OPACITY,
|
|
|
+ 0.0, 1.0, 0.0001);
|
|
|
+
|
|
|
+ obs_properties_add_color(props, SETTING_COLOR_MULTIPLY,
|
|
|
+ TEXT_COLOR_MULTIPLY);
|
|
|
+ obs_properties_add_color(props, SETTING_COLOR_ADD, TEXT_COLOR_ADD);
|
|
|
+
|
|
|
UNUSED_PARAMETER(data);
|
|
|
- return color_correction_filter_properties(2);
|
|
|
+ return props;
|
|
|
}
|
|
|
|
|
|
/*
|
|
@@ -417,27 +683,24 @@ static obs_properties_t *color_correction_filter_properties_v2(void *data)
|
|
|
* *NOTE* this function is completely optional, as is providing a default
|
|
|
* for any particular setting.
|
|
|
*/
|
|
|
-static void color_correction_filter_defaults(obs_data_t *settings)
|
|
|
+static void color_correction_filter_defaults_v1(obs_data_t *settings)
|
|
|
{
|
|
|
obs_data_set_default_double(settings, SETTING_GAMMA, 0.0);
|
|
|
obs_data_set_default_double(settings, SETTING_CONTRAST, 0.0);
|
|
|
obs_data_set_default_double(settings, SETTING_BRIGHTNESS, 0.0);
|
|
|
obs_data_set_default_double(settings, SETTING_SATURATION, 0.0);
|
|
|
obs_data_set_default_double(settings, SETTING_HUESHIFT, 0.0);
|
|
|
-}
|
|
|
-
|
|
|
-static void color_correction_filter_defaults_v1(obs_data_t *settings)
|
|
|
-{
|
|
|
- color_correction_filter_defaults(settings);
|
|
|
-
|
|
|
obs_data_set_default_int(settings, SETTING_OPACITY, 100);
|
|
|
obs_data_set_default_int(settings, SETTING_COLOR, 0x00FFFFFF);
|
|
|
}
|
|
|
|
|
|
static void color_correction_filter_defaults_v2(obs_data_t *settings)
|
|
|
{
|
|
|
- color_correction_filter_defaults(settings);
|
|
|
-
|
|
|
+ obs_data_set_default_double(settings, SETTING_GAMMA, 0.0);
|
|
|
+ obs_data_set_default_double(settings, SETTING_CONTRAST, 0.0);
|
|
|
+ obs_data_set_default_double(settings, SETTING_BRIGHTNESS, 0.0);
|
|
|
+ obs_data_set_default_double(settings, SETTING_SATURATION, 0.0);
|
|
|
+ obs_data_set_default_double(settings, SETTING_HUESHIFT, 0.0);
|
|
|
obs_data_set_default_double(settings, SETTING_OPACITY, 1.0);
|
|
|
obs_data_set_default_int(settings, SETTING_COLOR_MULTIPLY, 0x00FFFFFF);
|
|
|
obs_data_set_default_int(settings, SETTING_COLOR_ADD, 0x00000000);
|
|
@@ -458,10 +721,10 @@ struct obs_source_info color_filter = {
|
|
|
.type = OBS_SOURCE_TYPE_FILTER,
|
|
|
.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CAP_OBSOLETE,
|
|
|
.get_name = color_correction_filter_name,
|
|
|
- .create = color_correction_filter_create,
|
|
|
- .destroy = color_correction_filter_destroy,
|
|
|
- .video_render = color_correction_filter_render,
|
|
|
- .update = color_correction_filter_update,
|
|
|
+ .create = color_correction_filter_create_v1,
|
|
|
+ .destroy = color_correction_filter_destroy_v1,
|
|
|
+ .video_render = color_correction_filter_render_v1,
|
|
|
+ .update = color_correction_filter_update_v1,
|
|
|
.get_properties = color_correction_filter_properties_v1,
|
|
|
.get_defaults = color_correction_filter_defaults_v1,
|
|
|
};
|
|
@@ -472,10 +735,10 @@ struct obs_source_info color_filter_v2 = {
|
|
|
.type = OBS_SOURCE_TYPE_FILTER,
|
|
|
.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_SRGB,
|
|
|
.get_name = color_correction_filter_name,
|
|
|
- .create = color_correction_filter_create,
|
|
|
- .destroy = color_correction_filter_destroy,
|
|
|
- .video_render = color_correction_filter_render,
|
|
|
- .update = color_correction_filter_update,
|
|
|
+ .create = color_correction_filter_create_v2,
|
|
|
+ .destroy = color_correction_filter_destroy_v2,
|
|
|
+ .video_render = color_correction_filter_render_v2,
|
|
|
+ .update = color_correction_filter_update_v2,
|
|
|
.get_properties = color_correction_filter_properties_v2,
|
|
|
.get_defaults = color_correction_filter_defaults_v2,
|
|
|
};
|