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@@ -0,0 +1,936 @@
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+#include <stdint.h>
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+#include <inttypes.h>
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+#include <obs-module.h>
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+#include <util/deque.h>
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+#include <util/threading.h>
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+#include <media-io/audio-resampler.h>
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+#include "nvafx-load.h"
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+#include <pthread.h>
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+
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+/* -------------------------------------------------------- */
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+#define do_log(level, format, ...) \
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+ blog(level, "[NVIDIA Audio Effects: '%s'] " format, \
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+ obs_source_get_name(ng->context), ##__VA_ARGS__)
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+
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+#define warn(format, ...) do_log(LOG_WARNING, format, ##__VA_ARGS__)
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+#define info(format, ...) do_log(LOG_INFO, format, ##__VA_ARGS__)
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+
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+#ifdef _DEBUG
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+#define debug(format, ...) do_log(LOG_DEBUG, format, ##__VA_ARGS__)
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+#else
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+#define debug(format, ...)
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+#endif
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+/* -------------------------------------------------------- */
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+
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+#define S_NVAFX_INTENSITY "intensity"
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+#define S_METHOD "method"
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+#define S_METHOD_NVAFX_DENOISER NVAFX_EFFECT_DENOISER
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+#define S_METHOD_NVAFX_DEREVERB NVAFX_EFFECT_DEREVERB
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+#define S_METHOD_NVAFX_DEREVERB_DENOISER NVAFX_EFFECT_DEREVERB_DENOISER
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+
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+#define MT_ obs_module_text
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+#define TEXT_NVAFX_INTENSITY MT_("Nvafx.Intensity")
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+#define TEXT_METHOD MT_("Nvafx.Method")
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+#define TEXT_METHOD_NVAFX_DENOISER MT_("Nvafx.Method.Denoiser")
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+#define TEXT_METHOD_NVAFX_DEREVERB MT_("Nvafx.Method.Dereverb")
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+#define TEXT_METHOD_NVAFX_DEREVERB_DENOISER \
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+ MT_("Nvafx.Method.DenoiserPlusDereverb")
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+#define TEXT_METHOD_NVAFX_DEPRECATION MT_("Nvafx.OutdatedSDK")
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+
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+#define MAX_PREPROC_CHANNELS 8
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+#define BUFFER_SIZE_MSEC 10
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+
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+/* NVAFX constants, these can't be changed */
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+#define NVAFX_SAMPLE_RATE 48000
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+/* The SDK does not explicitly set this as a constant though it relies on it.*/
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+#define NVAFX_FRAME_SIZE 480
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+
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+#ifdef _MSC_VER
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+#define ssize_t intptr_t
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+#endif
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+
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+struct nvidia_audio_data {
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+ obs_source_t *context;
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+
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+ uint64_t last_timestamp;
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+ uint64_t latency;
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+
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+ size_t frames;
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+ size_t channels;
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+
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+ struct deque info_buffer;
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+ struct deque input_buffers[MAX_PREPROC_CHANNELS];
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+ struct deque output_buffers[MAX_PREPROC_CHANNELS];
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+
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+ /* This bool is quite important but it is easy to get lost. So let's
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+ * explain how it's used. One big issue is that the NVIDIA FX takes
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+ * ages to load an FX; so its initialization is deferred to a separate
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+ * thread.
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+ * First stage (creation):
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+ * - use_nvafx is set to true at creation of the filter, IF the SDK dir
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+ * path is set.
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+ * - if initialization fails, the bool is set to false & the filter is
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+ * destroyed.
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+ * Later stages (running or updating of the FX):
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+ * - they are executed ONLY if initialization was successful;
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+ * - if at any step, there's an FX failure, the bool is updated to false
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+ * & the filter is destroyed.
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+ */
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+ bool use_nvafx;
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+
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+ /* this tracks if the SDK is found */
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+ bool nvidia_sdk_dir_found;
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+
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+ bool has_mono_src;
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+ volatile bool reinit_done;
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+
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+ /* NVAFX handle, one per audio channel */
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+ NvAFX_Handle handle[MAX_PREPROC_CHANNELS];
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+
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+ uint32_t sample_rate;
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+ float intensity_ratio;
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+ unsigned int num_samples_per_frame, num_channels;
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+ char *model;
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+ bool nvafx_initialized;
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+ const char *fx;
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+ char *sdk_path;
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+
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+ /* Resampler */
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+ audio_resampler_t *nvafx_resampler;
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+ audio_resampler_t *nvafx_resampler_back;
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+
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+ /* We load the DLL in a separate thread because its loading is very
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+ * long and unnecessarily blocks OBS initial loading.
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+ * This bool is true once the thread which side loads the FX DLL is started */
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+ bool nvafx_loading;
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+ pthread_t nvafx_thread;
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+ pthread_mutex_t nvafx_mutex;
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+
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+ /* PCM buffers */
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+ float *copy_buffers[MAX_PREPROC_CHANNELS];
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+ float *nvafx_segment_buffers[MAX_PREPROC_CHANNELS];
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+
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+ /* output data */
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+ struct obs_audio_data output_audio;
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+ DARRAY(float) output_data;
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+};
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+
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+static const char *nvidia_audio_name(void *unused)
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+{
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+ UNUSED_PARAMETER(unused);
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+ return obs_module_text("Nvafx");
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+}
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+
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+static void nvidia_audio_destroy(void *data)
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+{
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+ struct nvidia_audio_data *ng = data;
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+
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+ if (ng->nvidia_sdk_dir_found)
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+ pthread_mutex_lock(&ng->nvafx_mutex);
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+
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+ for (size_t i = 0; i < ng->channels; i++) {
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+ if (ng->handle[0]) {
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+ if (NvAFX_DestroyEffect) {
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+ NvAFX_Status err =
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+ NvAFX_DestroyEffect(ng->handle[i]);
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+ if (err != NVAFX_STATUS_SUCCESS) {
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+ do_log(LOG_ERROR,
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+ "NvAFX_Release() failed");
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+ }
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+ }
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+ }
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+ deque_free(&ng->input_buffers[i]);
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+ deque_free(&ng->output_buffers[i]);
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+ }
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+
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+ bfree(ng->nvafx_segment_buffers[0]);
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+
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+ if (ng->nvafx_resampler) {
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+ audio_resampler_destroy(ng->nvafx_resampler);
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+ audio_resampler_destroy(ng->nvafx_resampler_back);
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+ }
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+ bfree(ng->model);
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+ bfree(ng->sdk_path);
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+ bfree((void *)ng->fx);
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+ if (ng->nvidia_sdk_dir_found) {
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+ pthread_join(ng->nvafx_thread, NULL);
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+ pthread_mutex_unlock(&ng->nvafx_mutex);
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+ pthread_mutex_destroy(&ng->nvafx_mutex);
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+ }
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+
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+ bfree(ng->copy_buffers[0]);
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+ deque_free(&ng->info_buffer);
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+ da_free(ng->output_data);
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+ bfree(ng);
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+}
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+
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+bool nvidia_afx_initializer_mutex_initialized;
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+pthread_mutex_t nvidia_afx_initializer_mutex;
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+bool nvidia_afx_loaded = false;
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+#ifdef _MSC_VER
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+#pragma warning(push)
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+#pragma warning(disable : 4706)
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+#endif
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+void release_afxlib(void)
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+{
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+ NvAFX_GetEffectList = NULL;
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+ NvAFX_CreateEffect = NULL;
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+ NvAFX_CreateChainedEffect = NULL;
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+ NvAFX_DestroyEffect = NULL;
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+ NvAFX_SetU32 = NULL;
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+ NvAFX_SetU32List = NULL;
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+ NvAFX_SetString = NULL;
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+ NvAFX_SetStringList = NULL;
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+ NvAFX_SetFloat = NULL;
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+ NvAFX_SetFloatList = NULL;
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+ NvAFX_GetU32 = NULL;
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+ NvAFX_GetString = NULL;
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+ NvAFX_GetStringList = NULL;
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+ NvAFX_GetFloat = NULL;
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+ NvAFX_GetFloatList = NULL;
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+ NvAFX_Load = NULL;
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+ NvAFX_GetSupportedDevices = NULL;
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+ NvAFX_Run = NULL;
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+ NvAFX_Reset = NULL;
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+ if (nv_audiofx) {
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+ FreeLibrary(nv_audiofx);
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+ nv_audiofx = NULL;
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+ }
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+ cuCtxGetCurrent = NULL;
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+ cuCtxPopCurrent = NULL;
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+ cuInit = NULL;
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+ if (nv_cuda) {
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+ FreeLibrary(nv_cuda);
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+ nv_cuda = NULL;
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+ }
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+}
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+
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+bool load_nvidia_afx(void)
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+{
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+ unsigned int version = get_lib_version();
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+ uint8_t major = (version >> 24) & 0xff;
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+ uint8_t minor = (version >> 16) & 0x00ff;
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+ uint8_t build = (version >> 8) & 0x0000ff;
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+ uint8_t revision = (version >> 0) & 0x000000ff;
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+ if (version) {
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+ blog(LOG_INFO, "[NVIDIA Audio Effects:] version: %i.%i.%i.%i",
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+ major, minor, build, revision);
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+ if (version < MIN_AFX_SDK_VERSION) {
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+ blog(LOG_INFO,
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+ "[NVIDIA Audio Effects:]: SDK is outdated. Please update both audio & video SDK.\nRequired SDK versions, audio: %i.%i.%i; video: %i.%i.%i",
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+ (MIN_AFX_SDK_VERSION >> 24) & 0xff,
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+ (MIN_AFX_SDK_VERSION >> 16) & 0x00ff,
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+ (MIN_AFX_SDK_VERSION >> 8) & 0x0000ff,
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+ (MIN_VFX_SDK_VERSION >> 24) & 0xff,
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+ (MIN_VFX_SDK_VERSION >> 16) & 0x00ff,
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+ (MIN_VFX_SDK_VERSION >> 8) & 0x0000ff);
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+ }
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+ }
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+ if (!load_lib()) {
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+ blog(LOG_INFO,
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+ "[NVIDIA Audio Effects:] NVIDIA denoiser disabled, redistributable not found or could not be loaded.");
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+ return false;
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+ }
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+
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+ nvidia_afx_initializer_mutex_initialized =
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+ pthread_mutex_init(&nvidia_afx_initializer_mutex, NULL) == 0;
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+
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+#define LOAD_SYM_FROM_LIB(sym, lib, dll) \
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+ if (!(sym = (sym##_t)GetProcAddress(lib, #sym))) { \
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+ DWORD err = GetLastError(); \
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+ printf("[noise suppress]: Couldn't load " #sym " from " dll \
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+ ": %lu (0x%lx)", \
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+ err, err); \
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+ goto unload_everything; \
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+ }
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+
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+#define LOAD_SYM(sym) LOAD_SYM_FROM_LIB(sym, nv_audiofx, "NVAudioEffects.dll")
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+ LOAD_SYM(NvAFX_GetEffectList);
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+ LOAD_SYM(NvAFX_CreateEffect);
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+ LOAD_SYM(NvAFX_CreateChainedEffect);
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+ LOAD_SYM(NvAFX_DestroyEffect);
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+ LOAD_SYM(NvAFX_SetU32);
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+ LOAD_SYM(NvAFX_SetU32List);
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+ LOAD_SYM(NvAFX_SetString);
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+ LOAD_SYM(NvAFX_SetStringList);
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+ LOAD_SYM(NvAFX_SetFloat);
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+ LOAD_SYM(NvAFX_SetFloatList);
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+ LOAD_SYM(NvAFX_GetU32);
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+ LOAD_SYM(NvAFX_GetString);
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+ LOAD_SYM(NvAFX_GetStringList);
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+ LOAD_SYM(NvAFX_GetFloat);
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+ LOAD_SYM(NvAFX_GetFloatList);
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+ LOAD_SYM(NvAFX_Load);
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+ LOAD_SYM(NvAFX_GetSupportedDevices);
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+ LOAD_SYM(NvAFX_Run);
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+ LOAD_SYM(NvAFX_Reset);
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+#undef LOAD_SYM
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+#define LOAD_SYM(sym) LOAD_SYM_FROM_LIB(sym, nv_cuda, "nvcuda.dll")
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+ LOAD_SYM(cuCtxGetCurrent);
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+ LOAD_SYM(cuCtxPopCurrent);
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+ LOAD_SYM(cuInit);
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+#undef LOAD_SYM
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+
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+ NvAFX_Status err;
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+ CUresult cudaerr;
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+
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+ NvAFX_Handle h = NULL;
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+
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+ cudaerr = cuInit(0);
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+ if (cudaerr != CUDA_SUCCESS) {
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+ goto cuda_errors;
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+ }
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+ CUcontext old = {0};
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+ CUcontext curr = {0};
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+ cudaerr = cuCtxGetCurrent(&old);
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+ if (cudaerr != CUDA_SUCCESS) {
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+ goto cuda_errors;
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+ }
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+
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+ err = NvAFX_CreateEffect(NVAFX_EFFECT_DENOISER, &h);
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+ cudaerr = cuCtxGetCurrent(&curr);
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+ if (cudaerr != CUDA_SUCCESS) {
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+ goto cuda_errors;
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+ }
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+
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+ if (curr != old) {
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+ cudaerr = cuCtxPopCurrent(NULL);
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+ if (cudaerr != CUDA_SUCCESS)
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+ goto cuda_errors;
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+ }
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+
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+ if (err != NVAFX_STATUS_SUCCESS) {
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+ if (err == NVAFX_STATUS_GPU_UNSUPPORTED) {
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+ blog(LOG_INFO,
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+ "[NVIDIA Audio Effects:] disabled: unsupported GPU");
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+ } else {
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+ blog(LOG_ERROR,
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+ "[NVIDIA Audio Effects:] disabled, error %i", err);
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+ }
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+ goto unload_everything;
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+ }
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+
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+ err = NvAFX_DestroyEffect(h);
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+ if (err != NVAFX_STATUS_SUCCESS) {
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+ blog(LOG_ERROR, "[NVIDIA Audio Effects:]: disabled, error %i",
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+ err);
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+ goto unload_everything;
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+ }
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+
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+ nvidia_afx_loaded = true;
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+ blog(LOG_INFO, "[NVIDIA Audio Effects:] enabled");
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+ return true;
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+
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+cuda_errors:
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+ blog(LOG_ERROR, "[NVIDIA Audio Effects:] disabled, CUDA error %i",
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+ cudaerr);
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+unload_everything:
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+ release_afxlib();
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+
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+ return false;
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+}
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+#ifdef _MSC_VER
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+#pragma warning(pop)
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+#endif
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+
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+void unload_nvidia_afx(void)
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+{
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+ release_afxlib();
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+
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+ if (nvidia_afx_initializer_mutex_initialized) {
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+ pthread_mutex_destroy(&nvidia_afx_initializer_mutex);
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+ nvidia_afx_initializer_mutex_initialized = false;
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+ }
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+}
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+
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+static bool nvidia_audio_initialize_internal(void *data)
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+{
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+ struct nvidia_audio_data *ng = data;
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+ NvAFX_Status err;
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+
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+ if (!ng->handle[0]) {
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+ ng->sample_rate = NVAFX_SAMPLE_RATE;
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+ for (size_t i = 0; i < ng->channels; i++) {
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+ // Create FX
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+ CUcontext old = {0};
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+ CUcontext curr = {0};
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+ if (cuCtxGetCurrent(&old) != CUDA_SUCCESS) {
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+ goto failure;
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+ }
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+ err = NvAFX_CreateEffect(ng->fx, &ng->handle[i]);
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+ if (err != NVAFX_STATUS_SUCCESS) {
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+ do_log(LOG_ERROR,
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+ "%s FX creation failed, error %i",
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+ ng->fx, err);
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+ goto failure;
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+ }
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+ if (cuCtxGetCurrent(&curr) != CUDA_SUCCESS) {
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+ goto failure;
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+ }
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+ if (curr != old) {
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+ cuCtxPopCurrent(NULL);
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+ }
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+ // Set sample rate of FX
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+ err = NvAFX_SetU32(ng->handle[i],
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+ NVAFX_PARAM_INPUT_SAMPLE_RATE,
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+ ng->sample_rate);
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+ if (err != NVAFX_STATUS_SUCCESS) {
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+ do_log(LOG_ERROR,
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+ "NvAFX_SetU32(Sample Rate: %u) failed, error %i",
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+ ng->sample_rate, err);
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+ goto failure;
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+ }
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+
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+ // Set intensity of FX
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+ err = NvAFX_SetFloat(ng->handle[i],
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+ NVAFX_PARAM_INTENSITY_RATIO,
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+ ng->intensity_ratio);
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|
+ if (err != NVAFX_STATUS_SUCCESS) {
|
|
|
+ do_log(LOG_ERROR,
|
|
|
+ "NvAFX_SetFloat(Intensity Ratio: %f) failed, error %i",
|
|
|
+ ng->intensity_ratio, err);
|
|
|
+ goto failure;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Set AI models path
|
|
|
+ err = NvAFX_SetString(ng->handle[i],
|
|
|
+ NVAFX_PARAM_MODEL_PATH,
|
|
|
+ ng->model);
|
|
|
+ if (err != NVAFX_STATUS_SUCCESS) {
|
|
|
+ do_log(LOG_ERROR,
|
|
|
+ "NvAFX_SetString() failed, error %i",
|
|
|
+ err);
|
|
|
+ goto failure;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Load FX (this is a very long step, about 2 seconds)
|
|
|
+ err = NvAFX_Load(ng->handle[i]);
|
|
|
+ if (err != NVAFX_STATUS_SUCCESS) {
|
|
|
+ do_log(LOG_ERROR,
|
|
|
+ "NvAFX_Load() failed with error %i",
|
|
|
+ err);
|
|
|
+ goto failure;
|
|
|
+ }
|
|
|
+ os_atomic_set_bool(&ng->reinit_done, true);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return true;
|
|
|
+
|
|
|
+failure:
|
|
|
+ ng->use_nvafx = false;
|
|
|
+ return false;
|
|
|
+}
|
|
|
+
|
|
|
+static void *nvidia_audio_initialize(void *data)
|
|
|
+{
|
|
|
+ struct nvidia_audio_data *ng = data;
|
|
|
+ NvAFX_Status err;
|
|
|
+
|
|
|
+ if (!ng->use_nvafx && !nvidia_afx_loaded) {
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ pthread_mutex_lock(&ng->nvafx_mutex);
|
|
|
+ pthread_mutex_lock(&nvidia_afx_initializer_mutex);
|
|
|
+ if (!nvidia_audio_initialize_internal(data)) {
|
|
|
+ goto failure;
|
|
|
+ }
|
|
|
+ if (ng->use_nvafx) {
|
|
|
+ err = NvAFX_GetU32(ng->handle[0],
|
|
|
+ NVAFX_PARAM_NUM_INPUT_CHANNELS,
|
|
|
+ &ng->num_channels);
|
|
|
+ if (err != NVAFX_STATUS_SUCCESS) {
|
|
|
+ do_log(LOG_ERROR,
|
|
|
+ "NvAFX_GetU32() failed to get the number of channels, error %i",
|
|
|
+ err);
|
|
|
+ goto failure;
|
|
|
+ }
|
|
|
+ if (ng->num_channels != 1) {
|
|
|
+ do_log(LOG_ERROR,
|
|
|
+ "The number of channels is not 1 in the sdk any more ==> update code");
|
|
|
+ goto failure;
|
|
|
+ }
|
|
|
+ NvAFX_Status err = NvAFX_GetU32(
|
|
|
+ ng->handle[0], NVAFX_PARAM_NUM_INPUT_SAMPLES_PER_FRAME,
|
|
|
+ &ng->num_samples_per_frame);
|
|
|
+ if (err != NVAFX_STATUS_SUCCESS) {
|
|
|
+ do_log(LOG_ERROR,
|
|
|
+ "NvAFX_GetU32() failed to get the number of samples per frame, error %i",
|
|
|
+ err);
|
|
|
+ goto failure;
|
|
|
+ }
|
|
|
+ if (ng->num_samples_per_frame != NVAFX_FRAME_SIZE) {
|
|
|
+ do_log(LOG_ERROR,
|
|
|
+ "The number of samples per frame has changed from 480 (= 10 ms) ==> update code");
|
|
|
+ goto failure;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ ng->nvafx_initialized = true;
|
|
|
+ ng->nvafx_loading = false;
|
|
|
+ pthread_mutex_unlock(&nvidia_afx_initializer_mutex);
|
|
|
+ pthread_mutex_unlock(&ng->nvafx_mutex);
|
|
|
+ return NULL;
|
|
|
+
|
|
|
+failure:
|
|
|
+ ng->use_nvafx = false;
|
|
|
+ pthread_mutex_unlock(&nvidia_afx_initializer_mutex);
|
|
|
+ pthread_mutex_unlock(&ng->nvafx_mutex);
|
|
|
+ nvidia_audio_destroy(ng);
|
|
|
+ return NULL;
|
|
|
+}
|
|
|
+
|
|
|
+static inline enum speaker_layout nv_convert_speaker_layout(uint8_t channels)
|
|
|
+{
|
|
|
+ switch (channels) {
|
|
|
+ case 0:
|
|
|
+ return SPEAKERS_UNKNOWN;
|
|
|
+ case 1:
|
|
|
+ return SPEAKERS_MONO;
|
|
|
+ case 2:
|
|
|
+ return SPEAKERS_STEREO;
|
|
|
+ case 3:
|
|
|
+ return SPEAKERS_2POINT1;
|
|
|
+ case 4:
|
|
|
+ return SPEAKERS_4POINT0;
|
|
|
+ case 5:
|
|
|
+ return SPEAKERS_4POINT1;
|
|
|
+ case 6:
|
|
|
+ return SPEAKERS_5POINT1;
|
|
|
+ case 8:
|
|
|
+ return SPEAKERS_7POINT1;
|
|
|
+ default:
|
|
|
+ return SPEAKERS_UNKNOWN;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void set_nv_model(void *data, const char *method)
|
|
|
+{
|
|
|
+ struct nvidia_audio_data *ng = data;
|
|
|
+ const char *file;
|
|
|
+
|
|
|
+ if (strcmp(NVAFX_EFFECT_DEREVERB, method) == 0)
|
|
|
+ file = NVAFX_EFFECT_DEREVERB_MODEL;
|
|
|
+ else if (strcmp(NVAFX_EFFECT_DEREVERB_DENOISER, method) == 0)
|
|
|
+ file = NVAFX_EFFECT_DEREVERB_DENOISER_MODEL;
|
|
|
+ else
|
|
|
+ file = NVAFX_EFFECT_DENOISER_MODEL;
|
|
|
+
|
|
|
+ size_t size = strlen(ng->sdk_path) + strlen(file) + 1;
|
|
|
+ char *buffer = (char *)bmalloc(size);
|
|
|
+
|
|
|
+ strcpy(buffer, ng->sdk_path);
|
|
|
+ strcat(buffer, file);
|
|
|
+ ng->model = buffer;
|
|
|
+}
|
|
|
+
|
|
|
+static void nvidia_audio_update(void *data, obs_data_t *s)
|
|
|
+{
|
|
|
+ struct nvidia_audio_data *ng = data;
|
|
|
+
|
|
|
+ if (!ng->use_nvafx)
|
|
|
+ return;
|
|
|
+
|
|
|
+ const char *method = obs_data_get_string(s, S_METHOD);
|
|
|
+ ng->latency = 1000000000LL / (1000 / BUFFER_SIZE_MSEC);
|
|
|
+
|
|
|
+ float intensity = (float)obs_data_get_double(s, S_NVAFX_INTENSITY);
|
|
|
+ /*-------------------------------------------------------------------*/
|
|
|
+ /* STAGE 1 : the following is run only when the filter is created. */
|
|
|
+
|
|
|
+ /* If the DLL hasn't been loaded & isn't loading, start the side loading. */
|
|
|
+ if (!ng->nvafx_initialized && !ng->nvafx_loading) {
|
|
|
+ ng->intensity_ratio = intensity;
|
|
|
+ ng->nvafx_loading = true;
|
|
|
+ pthread_create(&ng->nvafx_thread, NULL, nvidia_audio_initialize,
|
|
|
+ ng);
|
|
|
+ }
|
|
|
+
|
|
|
+ /*-------------------------------------------------------------------*/
|
|
|
+ /* STAGE 2 : this is executed only after the FX has been initialized */
|
|
|
+ if (ng->nvafx_initialized) {
|
|
|
+ /* updating the intensity of the FX */
|
|
|
+ if (intensity != ng->intensity_ratio &&
|
|
|
+ (strcmp(ng->fx, method) == 0)) {
|
|
|
+ NvAFX_Status err;
|
|
|
+ ng->intensity_ratio = intensity;
|
|
|
+ pthread_mutex_lock(&ng->nvafx_mutex);
|
|
|
+ for (size_t i = 0; i < ng->channels; i++) {
|
|
|
+ err = NvAFX_SetFloat(
|
|
|
+ ng->handle[i],
|
|
|
+ NVAFX_PARAM_INTENSITY_RATIO,
|
|
|
+ ng->intensity_ratio);
|
|
|
+ if (err != NVAFX_STATUS_SUCCESS) {
|
|
|
+ do_log(LOG_ERROR,
|
|
|
+ "NvAFX_SetFloat(Intensity Ratio: %f) failed, error %i",
|
|
|
+ ng->intensity_ratio, err);
|
|
|
+ nvidia_audio_destroy(ng);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ pthread_mutex_unlock(&ng->nvafx_mutex);
|
|
|
+ }
|
|
|
+ /* swapping to a new FX requires a reinitialization */
|
|
|
+ if ((strcmp(ng->fx, method) != 0)) {
|
|
|
+ pthread_mutex_lock(&ng->nvafx_mutex);
|
|
|
+ bfree((void *)ng->fx);
|
|
|
+ ng->fx = bstrdup(method);
|
|
|
+ ng->intensity_ratio = intensity;
|
|
|
+ set_nv_model(ng, method);
|
|
|
+ os_atomic_set_bool(&ng->reinit_done, false);
|
|
|
+ for (int i = 0; i < (int)ng->channels; i++) {
|
|
|
+ /* Destroy previous FX */
|
|
|
+ if (NvAFX_DestroyEffect(ng->handle[i]) !=
|
|
|
+ NVAFX_STATUS_SUCCESS) {
|
|
|
+ do_log(LOG_ERROR,
|
|
|
+ "FX failed to be destroyed.");
|
|
|
+ nvidia_audio_destroy(ng);
|
|
|
+ } else {
|
|
|
+ ng->handle[i] = NULL;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (!nvidia_audio_initialize_internal(data))
|
|
|
+ nvidia_audio_destroy(ng);
|
|
|
+
|
|
|
+ pthread_mutex_unlock(&ng->nvafx_mutex);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void *nvidia_audio_create(obs_data_t *settings, obs_source_t *filter)
|
|
|
+{
|
|
|
+ struct nvidia_audio_data *ng =
|
|
|
+ bzalloc(sizeof(struct nvidia_audio_data));
|
|
|
+
|
|
|
+ ng->context = filter;
|
|
|
+
|
|
|
+ char sdk_path[MAX_PATH];
|
|
|
+
|
|
|
+ /* find SDK */
|
|
|
+ if (!nvafx_get_sdk_path(sdk_path, sizeof(sdk_path))) {
|
|
|
+ ng->nvidia_sdk_dir_found = false;
|
|
|
+ do_log(LOG_ERROR, "NVAFX redist is not installed.");
|
|
|
+ nvidia_audio_destroy(ng);
|
|
|
+ return NULL;
|
|
|
+ } else {
|
|
|
+ size_t size = sizeof(sdk_path) + 1;
|
|
|
+ ng->sdk_path = bmalloc(size);
|
|
|
+ strcpy(ng->sdk_path, sdk_path);
|
|
|
+ ng->nvidia_sdk_dir_found = true;
|
|
|
+ ng->nvafx_initialized = false;
|
|
|
+ ng->nvafx_loading = false;
|
|
|
+ ng->fx = NULL;
|
|
|
+
|
|
|
+ pthread_mutex_init(&ng->nvafx_mutex, NULL);
|
|
|
+
|
|
|
+ info("NVAFX SDK redist path was found here %s", sdk_path);
|
|
|
+ // set FX
|
|
|
+ const char *method = obs_data_get_string(settings, S_METHOD);
|
|
|
+ set_nv_model(ng, method);
|
|
|
+ ng->fx = bstrdup(method);
|
|
|
+ ng->use_nvafx = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Process 10 millisecond segments to keep latency low. */
|
|
|
+ /* At 48kHz, NVAFX processes 480 samples which corresponds to 10 ms.*/
|
|
|
+ uint32_t sample_rate = audio_output_get_sample_rate(obs_get_audio());
|
|
|
+ size_t channels = audio_output_get_channels(obs_get_audio());
|
|
|
+ size_t frames = (size_t)sample_rate / (1000 / BUFFER_SIZE_MSEC);
|
|
|
+ ng->frames = frames;
|
|
|
+ ng->channels = channels;
|
|
|
+
|
|
|
+ /* allocate buffers */
|
|
|
+ ng->copy_buffers[0] = bmalloc(frames * channels * sizeof(float));
|
|
|
+ ng->nvafx_segment_buffers[0] =
|
|
|
+ bmalloc(NVAFX_FRAME_SIZE * channels * sizeof(float));
|
|
|
+ for (size_t c = 1; c < channels; ++c) {
|
|
|
+ ng->copy_buffers[c] = ng->copy_buffers[c - 1] + frames;
|
|
|
+ ng->nvafx_segment_buffers[c] =
|
|
|
+ ng->nvafx_segment_buffers[c - 1] + NVAFX_FRAME_SIZE;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* reserve circular buffers */
|
|
|
+ for (size_t i = 0; i < channels; i++) {
|
|
|
+ deque_reserve(&ng->input_buffers[i], frames * sizeof(float));
|
|
|
+ deque_reserve(&ng->output_buffers[i], frames * sizeof(float));
|
|
|
+ }
|
|
|
+
|
|
|
+ /* create resampler if the source is not at 48 kHz */
|
|
|
+ if (sample_rate == NVAFX_SAMPLE_RATE) {
|
|
|
+ ng->nvafx_resampler = NULL;
|
|
|
+ ng->nvafx_resampler_back = NULL;
|
|
|
+ } else {
|
|
|
+ struct resample_info src, dst;
|
|
|
+ src.samples_per_sec = sample_rate;
|
|
|
+ src.format = AUDIO_FORMAT_FLOAT_PLANAR;
|
|
|
+ src.speakers = nv_convert_speaker_layout((uint8_t)channels);
|
|
|
+
|
|
|
+ dst.samples_per_sec = NVAFX_SAMPLE_RATE;
|
|
|
+ dst.format = AUDIO_FORMAT_FLOAT_PLANAR;
|
|
|
+ dst.speakers = nv_convert_speaker_layout((uint8_t)channels);
|
|
|
+
|
|
|
+ ng->nvafx_resampler = audio_resampler_create(&dst, &src);
|
|
|
+ ng->nvafx_resampler_back = audio_resampler_create(&src, &dst);
|
|
|
+ }
|
|
|
+
|
|
|
+ nvidia_audio_update(ng, settings);
|
|
|
+ return ng;
|
|
|
+}
|
|
|
+
|
|
|
+static inline void process_fx(struct nvidia_audio_data *ng)
|
|
|
+{
|
|
|
+ /* Resample if necessary */
|
|
|
+ if (ng->nvafx_resampler) {
|
|
|
+ float *output[MAX_PREPROC_CHANNELS];
|
|
|
+ uint32_t out_frames;
|
|
|
+ uint64_t ts_offset;
|
|
|
+ audio_resampler_resample(ng->nvafx_resampler,
|
|
|
+ (uint8_t **)output, &out_frames,
|
|
|
+ &ts_offset,
|
|
|
+ (const uint8_t **)ng->copy_buffers,
|
|
|
+ (uint32_t)ng->frames);
|
|
|
+
|
|
|
+ for (size_t i = 0; i < ng->channels; i++) {
|
|
|
+ for (ssize_t j = 0,
|
|
|
+ k = (ssize_t)out_frames - NVAFX_FRAME_SIZE;
|
|
|
+ j < NVAFX_FRAME_SIZE; ++j, ++k) {
|
|
|
+ if (k >= 0) {
|
|
|
+ ng->nvafx_segment_buffers[i][j] =
|
|
|
+ output[i][k];
|
|
|
+ } else {
|
|
|
+ ng->nvafx_segment_buffers[i][j] = 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ for (size_t i = 0; i < ng->channels; i++) {
|
|
|
+ for (size_t j = 0; j < NVAFX_FRAME_SIZE; ++j) {
|
|
|
+ ng->nvafx_segment_buffers[i][j] =
|
|
|
+ ng->copy_buffers[i][j];
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Execute */
|
|
|
+ size_t runs = ng->has_mono_src ? 1 : ng->channels;
|
|
|
+ if (ng->reinit_done) {
|
|
|
+ pthread_mutex_lock(&ng->nvafx_mutex);
|
|
|
+ for (size_t i = 0; i < runs; i++) {
|
|
|
+ NvAFX_Status err = NvAFX_Run(
|
|
|
+ ng->handle[i], &ng->nvafx_segment_buffers[i],
|
|
|
+ &ng->nvafx_segment_buffers[i],
|
|
|
+ ng->num_samples_per_frame, ng->num_channels);
|
|
|
+ if (err != NVAFX_STATUS_SUCCESS) {
|
|
|
+ if (err == NVAFX_STATUS_FAILED) {
|
|
|
+ do_log(LOG_DEBUG,
|
|
|
+ "NvAFX_Run() failed, error NVAFX_STATUS_FAILED.\n"
|
|
|
+ "This can occur when changing the FX and is not consequential.");
|
|
|
+ // stop all processing; this will be reset at new init
|
|
|
+ os_atomic_set_bool(&ng->reinit_done,
|
|
|
+ false);
|
|
|
+ } else {
|
|
|
+ do_log(LOG_ERROR,
|
|
|
+ "NvAFX_Run() failed, error %i.\n",
|
|
|
+ err);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ pthread_mutex_unlock(&ng->nvafx_mutex);
|
|
|
+ }
|
|
|
+ if (ng->has_mono_src) {
|
|
|
+ memcpy(ng->nvafx_segment_buffers[1],
|
|
|
+ ng->nvafx_segment_buffers[0],
|
|
|
+ NVAFX_FRAME_SIZE * sizeof(float));
|
|
|
+ }
|
|
|
+ /* Revert signal level adjustment, resample back if necessary */
|
|
|
+ if (ng->nvafx_resampler) {
|
|
|
+ float *output[MAX_PREPROC_CHANNELS];
|
|
|
+ uint32_t out_frames;
|
|
|
+ uint64_t ts_offset;
|
|
|
+ audio_resampler_resample(
|
|
|
+ ng->nvafx_resampler_back, (uint8_t **)output,
|
|
|
+ &out_frames, &ts_offset,
|
|
|
+ (const uint8_t **)ng->nvafx_segment_buffers,
|
|
|
+ NVAFX_FRAME_SIZE);
|
|
|
+
|
|
|
+ for (size_t i = 0; i < ng->channels; i++) {
|
|
|
+ for (ssize_t j = 0,
|
|
|
+ k = (ssize_t)out_frames - ng->frames;
|
|
|
+ j < (ssize_t)ng->frames; ++j, ++k) {
|
|
|
+ if (k >= 0) {
|
|
|
+ ng->copy_buffers[i][j] = output[i][k];
|
|
|
+ } else {
|
|
|
+ ng->copy_buffers[i][j] = 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ for (size_t i = 0; i < ng->channels; i++) {
|
|
|
+ for (size_t j = 0; j < NVAFX_FRAME_SIZE; ++j) {
|
|
|
+ ng->copy_buffers[i][j] =
|
|
|
+ ng->nvafx_segment_buffers[i][j];
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static inline void process(struct nvidia_audio_data *ng)
|
|
|
+{
|
|
|
+ /* Pop from input deque */
|
|
|
+ for (size_t i = 0; i < ng->channels; i++)
|
|
|
+ deque_pop_front(&ng->input_buffers[i], ng->copy_buffers[i],
|
|
|
+ ng->frames * sizeof(float));
|
|
|
+
|
|
|
+ if (ng->use_nvafx && nvidia_afx_loaded && ng->nvafx_initialized) {
|
|
|
+ process_fx(ng);
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Push to output deque */
|
|
|
+ for (size_t i = 0; i < ng->channels; i++)
|
|
|
+ deque_push_back(&ng->output_buffers[i], ng->copy_buffers[i],
|
|
|
+ ng->frames * sizeof(float));
|
|
|
+}
|
|
|
+
|
|
|
+struct nv_audio_info {
|
|
|
+ uint32_t frames;
|
|
|
+ uint64_t timestamp;
|
|
|
+};
|
|
|
+
|
|
|
+static inline void clear_deque(struct deque *buf)
|
|
|
+{
|
|
|
+ deque_pop_front(buf, NULL, buf->size);
|
|
|
+}
|
|
|
+
|
|
|
+static void reset_data(struct nvidia_audio_data *ng)
|
|
|
+{
|
|
|
+ for (size_t i = 0; i < ng->channels; i++) {
|
|
|
+ clear_deque(&ng->input_buffers[i]);
|
|
|
+ clear_deque(&ng->output_buffers[i]);
|
|
|
+ }
|
|
|
+
|
|
|
+ clear_deque(&ng->info_buffer);
|
|
|
+}
|
|
|
+
|
|
|
+static struct obs_audio_data *
|
|
|
+nvidia_audio_filter_audio(void *data, struct obs_audio_data *audio)
|
|
|
+{
|
|
|
+ struct nvidia_audio_data *ng = data;
|
|
|
+ struct nv_audio_info info;
|
|
|
+ size_t segment_size = ng->frames * sizeof(float);
|
|
|
+ size_t out_size;
|
|
|
+ obs_source_t *parent = obs_filter_get_parent(ng->context);
|
|
|
+ if (!parent)
|
|
|
+ return NULL;
|
|
|
+ enum speaker_layout layout = obs_source_get_speaker_layout(parent);
|
|
|
+ ng->has_mono_src = layout == SPEAKERS_MONO && ng->channels == 2;
|
|
|
+
|
|
|
+ /* -----------------------------------------------
|
|
|
+ * If timestamp has dramatically changed, consider it a new stream of
|
|
|
+ * audio data. Clear all circular buffers to prevent old audio data
|
|
|
+ * from being processed as part of the new data. */
|
|
|
+ if (ng->last_timestamp) {
|
|
|
+ int64_t diff = llabs((int64_t)ng->last_timestamp -
|
|
|
+ (int64_t)audio->timestamp);
|
|
|
+
|
|
|
+ if (diff > 1000000000LL)
|
|
|
+ reset_data(ng);
|
|
|
+ }
|
|
|
+
|
|
|
+ ng->last_timestamp = audio->timestamp;
|
|
|
+
|
|
|
+ /* -----------------------------------------------
|
|
|
+ * push audio packet info (timestamp/frame count) to info deque */
|
|
|
+ info.frames = audio->frames;
|
|
|
+ info.timestamp = audio->timestamp;
|
|
|
+ deque_push_back(&ng->info_buffer, &info, sizeof(info));
|
|
|
+
|
|
|
+ /* -----------------------------------------------
|
|
|
+ * push back current audio data to input deque */
|
|
|
+ for (size_t i = 0; i < ng->channels; i++)
|
|
|
+ deque_push_back(&ng->input_buffers[i], audio->data[i],
|
|
|
+ audio->frames * sizeof(float));
|
|
|
+
|
|
|
+ /* -----------------------------------------------
|
|
|
+ * pop/process each 10ms segments, push back to output deque */
|
|
|
+ while (ng->input_buffers[0].size >= segment_size)
|
|
|
+ process(ng);
|
|
|
+
|
|
|
+ /* -----------------------------------------------
|
|
|
+ * peek front of info deque, check to see if we have enough to
|
|
|
+ * pop the expected packet size, if not, return null */
|
|
|
+ memset(&info, 0, sizeof(info));
|
|
|
+ deque_peek_front(&ng->info_buffer, &info, sizeof(info));
|
|
|
+ out_size = info.frames * sizeof(float);
|
|
|
+
|
|
|
+ if (ng->output_buffers[0].size < out_size)
|
|
|
+ return NULL;
|
|
|
+
|
|
|
+ /* -----------------------------------------------
|
|
|
+ * if there's enough audio data buffered in the output deque,
|
|
|
+ * pop and return a packet */
|
|
|
+ deque_pop_front(&ng->info_buffer, NULL, sizeof(info));
|
|
|
+ da_resize(ng->output_data, out_size * ng->channels);
|
|
|
+
|
|
|
+ for (size_t i = 0; i < ng->channels; i++) {
|
|
|
+ ng->output_audio.data[i] =
|
|
|
+ (uint8_t *)&ng->output_data.array[i * out_size];
|
|
|
+
|
|
|
+ deque_pop_front(&ng->output_buffers[i],
|
|
|
+ ng->output_audio.data[i], out_size);
|
|
|
+ }
|
|
|
+
|
|
|
+ ng->output_audio.frames = info.frames;
|
|
|
+ ng->output_audio.timestamp = info.timestamp - ng->latency;
|
|
|
+ return &ng->output_audio;
|
|
|
+}
|
|
|
+
|
|
|
+static void nvidia_audio_defaults(obs_data_t *s)
|
|
|
+{
|
|
|
+ obs_data_set_default_double(s, S_NVAFX_INTENSITY, 1.0);
|
|
|
+ obs_data_set_default_string(s, S_METHOD, S_METHOD_NVAFX_DENOISER);
|
|
|
+}
|
|
|
+
|
|
|
+static obs_properties_t *nvidia_audio_properties(void *data)
|
|
|
+{
|
|
|
+ obs_properties_t *ppts = obs_properties_create();
|
|
|
+ struct nvidia_audio_data *ng = (struct nvidia_audio_data *)data;
|
|
|
+ obs_property_t *method = obs_properties_add_list(
|
|
|
+ ppts, S_METHOD, TEXT_METHOD, OBS_COMBO_TYPE_LIST,
|
|
|
+ OBS_COMBO_FORMAT_STRING);
|
|
|
+ if (ng->nvidia_sdk_dir_found) {
|
|
|
+ obs_property_list_add_string(method, TEXT_METHOD_NVAFX_DENOISER,
|
|
|
+ S_METHOD_NVAFX_DENOISER);
|
|
|
+ obs_property_list_add_string(method, TEXT_METHOD_NVAFX_DEREVERB,
|
|
|
+ S_METHOD_NVAFX_DEREVERB);
|
|
|
+ obs_property_list_add_string(
|
|
|
+ method, TEXT_METHOD_NVAFX_DEREVERB_DENOISER,
|
|
|
+ S_METHOD_NVAFX_DEREVERB_DENOISER);
|
|
|
+ obs_property_t *slider = obs_properties_add_float_slider(
|
|
|
+ ppts, S_NVAFX_INTENSITY, TEXT_NVAFX_INTENSITY, 0.0f,
|
|
|
+ 1.0f, 0.01f);
|
|
|
+
|
|
|
+ unsigned int version = get_lib_version();
|
|
|
+ obs_property_t *warning = obs_properties_add_text(
|
|
|
+ ppts, "deprecation", NULL, OBS_TEXT_INFO);
|
|
|
+ if (version && version < MIN_AFX_SDK_VERSION) {
|
|
|
+ obs_property_text_set_info_type(warning,
|
|
|
+ OBS_TEXT_INFO_WARNING);
|
|
|
+ obs_property_set_long_description(
|
|
|
+ warning, TEXT_METHOD_NVAFX_DEPRECATION);
|
|
|
+ } else {
|
|
|
+ obs_property_set_visible(warning, 0);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return ppts;
|
|
|
+}
|
|
|
+
|
|
|
+struct obs_source_info nvidia_audiofx_filter = {
|
|
|
+ .id = "nvidia_audiofx_filter",
|
|
|
+ .type = OBS_SOURCE_TYPE_FILTER,
|
|
|
+ .output_flags = OBS_SOURCE_AUDIO,
|
|
|
+ .get_name = nvidia_audio_name,
|
|
|
+ .create = nvidia_audio_create,
|
|
|
+ .destroy = nvidia_audio_destroy,
|
|
|
+ .update = nvidia_audio_update,
|
|
|
+ .filter_audio = nvidia_audio_filter_audio,
|
|
|
+ .get_defaults = nvidia_audio_defaults,
|
|
|
+ .get_properties = nvidia_audio_properties,
|
|
|
+};
|