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@@ -30,6 +30,24 @@ float4 PSDrawOpaque(VertInOut vert_in) : TARGET
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return float4(image.Sample(def_sampler, vert_in.uv).rgb, 1.0);
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}
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+float srgb_nonlinear_to_linear_channel(float u)
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+{
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+ return (u <= 0.04045) ? (u / 12.92) : pow((u + 0.055) / 1.055, 2.4);
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+}
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+
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+float3 srgb_nonlinear_to_linear(float3 v)
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+{
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+ return float3(srgb_nonlinear_to_linear_channel(v.r), srgb_nonlinear_to_linear_channel(v.g), srgb_nonlinear_to_linear_channel(v.b));
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+}
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+
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+float4 PSDrawSrgbDecompressPremultiplied(VertInOut vert_in) : TARGET
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+{
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+ float4 rgba = image.Sample(def_sampler, vert_in.uv);
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+ rgba.rgb = max(float3(0.0, 0.0, 0.0), rgba.rgb / rgba.a);
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+ rgba.rgb = srgb_nonlinear_to_linear(rgba.rgb);
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+ return rgba;
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+}
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+
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technique Draw
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{
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pass
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@@ -47,3 +65,12 @@ technique DrawOpaque
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pixel_shader = PSDrawOpaque(vert_in);
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}
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}
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+
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+technique DrawSrgbDecompressPremultiplied
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+{
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+ pass
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+ {
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+ vertex_shader = VSDefault(vert_in);
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+ pixel_shader = PSDrawSrgbDecompressPremultiplied(vert_in);
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+ }
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+}
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