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libobs: DrawSrgbDecompressPremultiplied technique

Necessary for an upcoming fix to browser source.
jpark37 4 years ago
parent
commit
05b507d900
2 changed files with 44 additions and 0 deletions
  1. 17 0
      libobs/data/default.effect
  2. 27 0
      libobs/data/default_rect.effect

+ 17 - 0
libobs/data/default.effect

@@ -62,6 +62,14 @@ float4 PSDrawNonlinearAlpha(VertInOut vert_in) : TARGET
 	return rgba;
 }
 
+float4 PSDrawSrgbDecompressPremultiplied(VertInOut vert_in) : TARGET
+{
+	float4 rgba = image.Sample(def_sampler, vert_in.uv);
+	rgba.rgb = max(float3(0.0, 0.0, 0.0), rgba.rgb / rgba.a);
+	rgba.rgb = srgb_nonlinear_to_linear(rgba.rgb);
+	return rgba;
+}
+
 technique Draw
 {
 	pass
@@ -88,3 +96,12 @@ technique DrawNonlinearAlpha
 		pixel_shader  = PSDrawNonlinearAlpha(vert_in);
 	}
 }
+
+technique DrawSrgbDecompressPremultiplied
+{
+	pass
+	{
+		vertex_shader = VSDefault(vert_in);
+		pixel_shader  = PSDrawSrgbDecompressPremultiplied(vert_in);
+	}
+}

+ 27 - 0
libobs/data/default_rect.effect

@@ -30,6 +30,24 @@ float4 PSDrawOpaque(VertInOut vert_in) : TARGET
 	return float4(image.Sample(def_sampler, vert_in.uv).rgb, 1.0);
 }
 
+float srgb_nonlinear_to_linear_channel(float u)
+{
+	return (u <= 0.04045) ? (u / 12.92) : pow((u + 0.055) / 1.055, 2.4);
+}
+
+float3 srgb_nonlinear_to_linear(float3 v)
+{
+	return float3(srgb_nonlinear_to_linear_channel(v.r), srgb_nonlinear_to_linear_channel(v.g), srgb_nonlinear_to_linear_channel(v.b));
+}
+
+float4 PSDrawSrgbDecompressPremultiplied(VertInOut vert_in) : TARGET
+{
+	float4 rgba = image.Sample(def_sampler, vert_in.uv);
+	rgba.rgb = max(float3(0.0, 0.0, 0.0), rgba.rgb / rgba.a);
+	rgba.rgb = srgb_nonlinear_to_linear(rgba.rgb);
+	return rgba;
+}
+
 technique Draw
 {
 	pass
@@ -47,3 +65,12 @@ technique DrawOpaque
 		pixel_shader  = PSDrawOpaque(vert_in);
 	}
 }
+
+technique DrawSrgbDecompressPremultiplied
+{
+	pass
+	{
+		vertex_shader = VSDefault(vert_in);
+		pixel_shader  = PSDrawSrgbDecompressPremultiplied(vert_in);
+	}
+}