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@@ -37,7 +37,7 @@ float4 PSDrawAlphaDivide(VertInOut vert_in) : TARGET
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float4 PSDrawMatrix(VertInOut vert_in) : TARGET
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{
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float3 rgb = image.Sample(def_sampler, vert_in.uv).rgb;
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- float3 yuv = mul(float4(saturate(rgb), 1.0), color_matrix).xyz;
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+ float3 yuv = mul(float4(rgb, 1.0), color_matrix).xyz;
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return float4(yuv, 1.0);
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}
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