Getting cubemaps and volume textures from file is very unlikely to ever happen for our purposes.
@@ -693,22 +693,6 @@ texture_t gs_create_texture_from_file(const char *file, uint32_t flags)
return NULL;
}
-texture_t gs_create_cubetexture_from_file(const char *file, uint32_t flags)
-{
- /* TODO */
- UNUSED_PARAMETER(file);
- UNUSED_PARAMETER(flags);
- return NULL;
-}
-
-texture_t gs_create_volumetexture_from_file(const char *file, uint32_t flags)
static inline void assign_sprite_rect(float *start, float *end, float size,
bool flip)
{
@@ -481,10 +481,6 @@ EXPORT shader_t gs_create_pixelshader_from_file(const char *file,
EXPORT texture_t gs_create_texture_from_file(const char *file,
uint32_t flags);
-EXPORT texture_t gs_create_cubetexture_from_file(const char *flie,
- uint32_t flags);
-EXPORT texture_t gs_create_volumetexture_from_file(const char *flie,
#define GS_FLIP_U (1<<0)
#define GS_FLIP_V (1<<1)