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@@ -485,6 +485,19 @@ float4 PSPlanar420_PQ_Reverse(VertTexPos frag_in) : TARGET
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return float4(rgb, 1.);
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}
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+float4 PSPlanar420_HLG_Reverse(VertTexPos frag_in) : TARGET
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+{
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+ float y = image.Load(int3(frag_in.pos.xy, 0)).x;
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+ int3 xy0_chroma = int3(frag_in.uv, 0);
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+ float cb = image1.Load(xy0_chroma).x;
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+ float cr = image2.Load(xy0_chroma).x;
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+ float3 yuv = float3(y, cb, cr);
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+ float3 hlg = YUV_to_RGB(yuv);
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+ float3 hdr2020 = hlg_to_linear(hlg, hlg_exponent) * maximum_over_sdr_white_nits;
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+ float3 rgb = rec2020_to_rec709(hdr2020);
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+ return float4(rgb, 1.);
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+}
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+
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float4 PSPlanar420A_Reverse(VertTexPos frag_in) : TARGET
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{
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int3 xy0_luma = int3(frag_in.pos.xy, 0);
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@@ -966,6 +979,15 @@ technique I420_PQ_Reverse
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}
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}
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+technique I420_HLG_Reverse
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+{
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+ pass
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+ {
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+ vertex_shader = VSTexPosHalfHalf_Reverse(id);
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+ pixel_shader = PSPlanar420_HLG_Reverse(frag_in);
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+ }
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+}
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+
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technique I40A_Reverse
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{
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pass
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