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@@ -32,7 +32,7 @@ struct obs_scene_item {
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struct vec2 scale;
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struct vec2 scale;
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float rot;
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float rot;
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- /* would do **prev_next, but not really great for resorting */
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+ /* would do **prev_next, but not really great for reordering */
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struct obs_scene_item *prev;
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struct obs_scene_item *prev;
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struct obs_scene_item *next;
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struct obs_scene_item *next;
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};
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};
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