|
|
@@ -0,0 +1,178 @@
|
|
|
+#include <obs-module.h>
|
|
|
+
|
|
|
+#define S_COLOR "color"
|
|
|
+#define S_SWITCH_POINT "switch_point"
|
|
|
+
|
|
|
+#define S_COLOR_TEXT obs_module_text("Color")
|
|
|
+#define S_SWITCH_POINT_TEXT obs_module_text("SwitchPoint")
|
|
|
+
|
|
|
+struct fade_to_color_info {
|
|
|
+ obs_source_t *source;
|
|
|
+
|
|
|
+ gs_effect_t *effect;
|
|
|
+ gs_eparam_t *ep_tex;
|
|
|
+ gs_eparam_t *ep_swp;
|
|
|
+ gs_eparam_t *ep_color;
|
|
|
+
|
|
|
+ struct vec4 color;
|
|
|
+ float switch_point;
|
|
|
+};
|
|
|
+
|
|
|
+static inline float lerp(float a, float b, float x)
|
|
|
+{
|
|
|
+ return (1.0f - x) * a + x * b;
|
|
|
+}
|
|
|
+
|
|
|
+static inline float clamp(float x, float min, float max)
|
|
|
+{
|
|
|
+ if (x < min)
|
|
|
+ return min;
|
|
|
+ else if (x > max)
|
|
|
+ return max;
|
|
|
+ return x;
|
|
|
+}
|
|
|
+
|
|
|
+static inline float smoothstep(float min, float max, float x)
|
|
|
+{
|
|
|
+ x = clamp((x - min) / (max - min), 0.0f, 1.0f);
|
|
|
+ return x*x*(3 - 2 * x);
|
|
|
+}
|
|
|
+
|
|
|
+static const char *fade_to_color_get_name(void *type_data)
|
|
|
+{
|
|
|
+ UNUSED_PARAMETER(type_data);
|
|
|
+ return obs_module_text("FadeToColorTransition");
|
|
|
+}
|
|
|
+
|
|
|
+static void fade_to_color_update(void *data, obs_data_t *settings)
|
|
|
+{
|
|
|
+ struct fade_to_color_info *fade_to_color = data;
|
|
|
+ uint32_t color = (uint32_t)obs_data_get_int(settings, S_COLOR);
|
|
|
+ uint32_t swp = (uint32_t)obs_data_get_int(settings, S_SWITCH_POINT);
|
|
|
+
|
|
|
+ color |= 0xFF000000;
|
|
|
+
|
|
|
+ vec4_from_rgba(&fade_to_color->color, color);
|
|
|
+
|
|
|
+ fade_to_color->switch_point = (float)swp / 100.0f;
|
|
|
+}
|
|
|
+
|
|
|
+static void *fade_to_color_create(obs_data_t *settings, obs_source_t *source)
|
|
|
+{
|
|
|
+ struct fade_to_color_info *fade_to_color;
|
|
|
+ char *file = obs_module_file("fade_to_color_transition.effect");
|
|
|
+ gs_effect_t *effect;
|
|
|
+
|
|
|
+ obs_enter_graphics();
|
|
|
+ effect = gs_effect_create_from_file(file, NULL);
|
|
|
+ obs_leave_graphics();
|
|
|
+
|
|
|
+ bfree(file);
|
|
|
+
|
|
|
+ if (!effect) {
|
|
|
+ blog(LOG_ERROR, "Could not find fade_to_color_transition.effect");
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ fade_to_color = bzalloc(sizeof(struct fade_to_color_info));
|
|
|
+
|
|
|
+ fade_to_color->source = source;
|
|
|
+ fade_to_color->effect = effect;
|
|
|
+
|
|
|
+ fade_to_color->ep_tex = gs_effect_get_param_by_name(effect, "tex");
|
|
|
+ fade_to_color->ep_swp = gs_effect_get_param_by_name(effect, "swp");
|
|
|
+ fade_to_color->ep_color = gs_effect_get_param_by_name(effect, "color");
|
|
|
+
|
|
|
+ obs_source_update(source, settings);
|
|
|
+
|
|
|
+ return fade_to_color;
|
|
|
+}
|
|
|
+
|
|
|
+static void fade_to_color_destroy(void *data)
|
|
|
+{
|
|
|
+ struct fade_to_color_info *fade_to_color = data;
|
|
|
+ bfree(fade_to_color);
|
|
|
+}
|
|
|
+
|
|
|
+static void fade_to_color_callback(void *data, gs_texture_t *a, gs_texture_t *b,
|
|
|
+ float t, uint32_t cx, uint32_t cy)
|
|
|
+{
|
|
|
+ struct fade_to_color_info *fade_to_color = data;
|
|
|
+
|
|
|
+ float sa = smoothstep(0.0f, fade_to_color->switch_point, t);
|
|
|
+ float sb = smoothstep(fade_to_color->switch_point, 1.0f, t);
|
|
|
+
|
|
|
+ float swp = t < fade_to_color->switch_point ? sa : 1.0f - sb;
|
|
|
+
|
|
|
+ gs_effect_set_texture(fade_to_color->ep_tex,
|
|
|
+ t < fade_to_color->switch_point ? a : b);
|
|
|
+ gs_effect_set_float(fade_to_color->ep_swp, swp);
|
|
|
+ gs_effect_set_vec4(fade_to_color->ep_color, &fade_to_color->color);
|
|
|
+
|
|
|
+ while (gs_effect_loop(fade_to_color->effect, "FadeToColor"))
|
|
|
+ gs_draw_sprite(NULL, 0, cx, cy);
|
|
|
+}
|
|
|
+
|
|
|
+static void fade_to_color_video_render(void *data, gs_effect_t *effect)
|
|
|
+{
|
|
|
+ struct fade_to_color_info *fade_to_color = data;
|
|
|
+ obs_transition_video_render(fade_to_color->source,
|
|
|
+ fade_to_color_callback);
|
|
|
+ UNUSED_PARAMETER(effect);
|
|
|
+}
|
|
|
+
|
|
|
+static float mix_a(void *data, float t)
|
|
|
+{
|
|
|
+ struct fade_to_color_info *fade_to_color = data;
|
|
|
+ float sp = fade_to_color->switch_point;
|
|
|
+
|
|
|
+ return lerp(1.0f - t , 0.0f, smoothstep(0.0f, sp, t));
|
|
|
+}
|
|
|
+
|
|
|
+static float mix_b(void *data, float t)
|
|
|
+{
|
|
|
+ struct fade_to_color_info *fade_to_color = data;
|
|
|
+ float sp = fade_to_color->switch_point;
|
|
|
+
|
|
|
+ return lerp(0.0f, t, smoothstep(sp, 1.0f, t));
|
|
|
+}
|
|
|
+
|
|
|
+static bool fade_to_color_audio_render(void *data, uint64_t *ts_out,
|
|
|
+ struct obs_source_audio_mix *audio, uint32_t mixers,
|
|
|
+ size_t channels, size_t sample_rate)
|
|
|
+{
|
|
|
+ struct fade_to_color_info *fade_to_color = data;
|
|
|
+ return obs_transition_audio_render(fade_to_color->source, ts_out,
|
|
|
+ audio, mixers, channels, sample_rate, mix_a, mix_b);
|
|
|
+}
|
|
|
+
|
|
|
+static obs_properties_t *fade_to_color_properties(void *data)
|
|
|
+{
|
|
|
+ obs_properties_t *props = obs_properties_create();
|
|
|
+
|
|
|
+ obs_properties_add_color(props, S_COLOR, S_COLOR_TEXT);
|
|
|
+ obs_properties_add_int_slider(props, S_SWITCH_POINT,
|
|
|
+ S_SWITCH_POINT_TEXT, 0, 100, 1);
|
|
|
+
|
|
|
+ UNUSED_PARAMETER(data);
|
|
|
+ return props;
|
|
|
+}
|
|
|
+
|
|
|
+static void fade_to_color_defaults(obs_data_t *settings)
|
|
|
+{
|
|
|
+ obs_data_set_default_int(settings, S_COLOR, 0xFF000000);
|
|
|
+ obs_data_set_default_int(settings, S_SWITCH_POINT, 50);
|
|
|
+}
|
|
|
+
|
|
|
+struct obs_source_info fade_to_color_transition = {
|
|
|
+ .id = "fade_to_color_transition",
|
|
|
+ .type = OBS_SOURCE_TYPE_TRANSITION,
|
|
|
+ .get_name = fade_to_color_get_name,
|
|
|
+ .create = fade_to_color_create,
|
|
|
+ .destroy = fade_to_color_destroy,
|
|
|
+ .update = fade_to_color_update,
|
|
|
+ .video_render = fade_to_color_video_render,
|
|
|
+ .audio_render = fade_to_color_audio_render,
|
|
|
+ .get_properties = fade_to_color_properties,
|
|
|
+ .get_defaults = fade_to_color_defaults
|
|
|
+};
|