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@@ -120,9 +120,8 @@ float4 PSDrawAreaRGBAMultiplyTonemap(FragData frag_in) : TARGET
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float4 PSDrawAreaRGBADivide(FragData frag_in) : TARGET
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{
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float4 rgba = DrawArea(frag_in);
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- float alpha = rgba.a;
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- float multiplier = (alpha > 0.0) ? (1.0 / alpha) : 0.0;
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- return float4(rgba.rgb * multiplier, alpha);
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+ rgba.rgb *= max(1. / rgba.a, 0.);
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+ return rgba;
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}
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float4 DrawAreaUpscale(FragData frag_in)
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