Fix ternary test to use BGRX render targets for YUV to RGB conversions. The previous behavior may have been fine though since the shaders fill the alpha channel with 1.0 anyway.
@@ -1509,7 +1509,7 @@ bool set_async_texture_size(struct obs_source *source,
source->async_gpu_conversion = true;
enum gs_color_format format =
- CONVERT_RGB_LIMITED
+ (cur == CONVERT_RGB_LIMITED)
? convert_video_format(frame->format)
: GS_BGRX;
source->async_texrender =