The default buffering time for audio was always 1 second before the audio subsystem was changed, and it was always more than sufficient for max audio buffering time
@@ -24,7 +24,7 @@ struct ts_info {
};
#define DEBUG_AUDIO 0
-#define MAX_BUFFERING_TICKS 80
+#define MAX_BUFFERING_TICKS 45
static void push_audio_tree(obs_source_t *parent, obs_source_t *source, void *p)
{