Преглед изворни кода

Merge pull request #2018 from jpark37/yuv-simplify2

libobs: Separate textures for YUV input
Jim пре 6 година
родитељ
комит
31a902b3af
5 измењених фајлова са 383 додато и 326 уклоњено
  1. 177 167
      libobs/data/format_conversion.effect
  2. 10 6
      libobs/obs-internal.h
  3. 24 15
      libobs/obs-source-deinterlace.c
  4. 158 124
      libobs/obs-source.c
  5. 14 14
      libobs/obs-video.c

+ 177 - 167
libobs/data/format_conversion.effect

@@ -19,23 +19,18 @@ uniform float     width;
 uniform float     height;
 uniform float     width_i;
 uniform float     width_d2;
-uniform float     width_d2_i;
-uniform float     input_width_i_d2;
+uniform float     height_d2;
+uniform float     width_x2_i;
 
-uniform int       int_width;
-uniform int       int_input_width;
-uniform int       int_u_plane_offset;
-uniform int       int_v_plane_offset;
-
-uniform float4x4  color_matrix;
+uniform float4    color_vec0;
+uniform float4    color_vec1;
+uniform float4    color_vec2;
 uniform float3    color_range_min = {0.0, 0.0, 0.0};
 uniform float3    color_range_max = {1.0, 1.0, 1.0};
 
-uniform float4    color_vec_y;
-uniform float4    color_vec_u;
-uniform float4    color_vec_v;
-
 uniform texture2d image;
+uniform texture2d image1;
+uniform texture2d image2;
 
 sampler_state def_sampler {
 	Filter   = Linear;
@@ -52,6 +47,11 @@ struct VertTexPos {
 	float4 pos : POSITION;
 };
 
+struct VertPosWide {
+	float3 pos_wide : TEXCOORD0;
+	float4 pos : POSITION;
+};
+
 struct VertTexPosWide {
 	float3 uuv : TEXCOORD0;
 	float4 pos : POSITION;
@@ -61,6 +61,10 @@ struct FragTex {
 	float2 uv : TEXCOORD0;
 };
 
+struct FragPosWide {
+	float3 pos_wide : TEXCOORD0;
+};
+
 struct FragTexWide {
 	float3 uuv : TEXCOORD0;
 };
@@ -78,7 +82,25 @@ FragPos VSPos(uint id : VERTEXID)
 	return vert_out;
 }
 
-VertTexPos VSTexPos(uint id : VERTEXID)
+VertTexPosWide VSTexPos_Left(uint id : VERTEXID)
+{
+	float idHigh = float(id >> 1);
+	float idLow = float(id & uint(1));
+
+	float x = idHigh * 4.0 - 1.0;
+	float y = idLow * 4.0 - 1.0;
+
+	float u_right = idHigh * 2.0;
+	float u_left = u_right - width_i;
+	float v = obs_glsl_compile ? (idLow * 2.0) : (1.0 - idLow * 2.0);
+
+	VertTexPosWide vert_out;
+	vert_out.uuv = float3(u_left, u_right, v);
+	vert_out.pos = float4(x, y, 0.0, 1.0);
+	return vert_out;
+}
+
+VertTexPos VSTexPosHalf_Reverse(uint id : VERTEXID)
 {
 	float idHigh = float(id >> 1);
 	float idLow = float(id & uint(1));
@@ -90,12 +112,12 @@ VertTexPos VSTexPos(uint id : VERTEXID)
 	float v = obs_glsl_compile ? (idLow * 2.0) : (1.0 - idLow * 2.0);
 
 	VertTexPos vert_out;
-	vert_out.uv = float2(u, v);
+	vert_out.uv = float2(width_d2 * u, height * v);
 	vert_out.pos = float4(x, y, 0.0, 1.0);
 	return vert_out;
 }
 
-VertTexPosWide VSTexPosLeft(uint id : VERTEXID)
+VertTexPos VSTexPosHalfHalf_Reverse(uint id : VERTEXID)
 {
 	float idHigh = float(id >> 1);
 	float idLow = float(id & uint(1));
@@ -103,25 +125,36 @@ VertTexPosWide VSTexPosLeft(uint id : VERTEXID)
 	float x = idHigh * 4.0 - 1.0;
 	float y = idLow * 4.0 - 1.0;
 
-	float u_right = idHigh * 2.0;
-	float u_left = u_right - width_i;
+	float u = idHigh * 2.0;
 	float v = obs_glsl_compile ? (idLow * 2.0) : (1.0 - idLow * 2.0);
 
-	VertTexPosWide vert_out;
-	vert_out.uuv.x = u_left;
-	vert_out.uuv.y = u_right;
-	vert_out.uuv.z = v;
+	VertTexPos vert_out;
+	vert_out.uv = float2(width_d2 * u, height_d2 * v);
 	vert_out.pos = float4(x, y, 0.0, 1.0);
 	return vert_out;
 }
 
-/* used to prevent internal GPU precision issues width fmod in particular */
-#define PRECISION_OFFSET 0.2
+VertPosWide VSPosWide_Reverse(uint id : VERTEXID)
+{
+	float idHigh = float(id >> 1);
+	float idLow = float(id & uint(1));
+
+	float x = idHigh * 4.0 - 1.0;
+	float y = idLow * 4.0 - 1.0;
+
+	float u = idHigh * 2.0;
+	float v = obs_glsl_compile ? (idLow * 2.0) : (1.0 - idLow * 2.0);
+
+	VertPosWide vert_out;
+	vert_out.pos_wide = float3(float2(width, width_d2) * u, height * v);
+	vert_out.pos = float4(x, y, 0.0, 1.0);
+	return vert_out;
+}
 
 float PS_Y(FragPos frag_in) : TARGET
 {
 	float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb;
-	float y = dot(color_vec_y.xyz, rgb) + color_vec_y.w;
+	float y = dot(color_vec0.xyz, rgb) + color_vec0.w;
 	return y;
 }
 
@@ -130,22 +163,22 @@ float2 PS_UV_Wide(FragTexWide frag_in) : TARGET
 	float3 rgb_left = image.Sample(def_sampler, frag_in.uuv.xz).rgb;
 	float3 rgb_right = image.Sample(def_sampler, frag_in.uuv.yz).rgb;
 	float3 rgb = (rgb_left + rgb_right) * 0.5;
-	float u = dot(color_vec_u.xyz, rgb) + color_vec_u.w;
-	float v = dot(color_vec_v.xyz, rgb) + color_vec_v.w;
+	float u = dot(color_vec1.xyz, rgb) + color_vec1.w;
+	float v = dot(color_vec2.xyz, rgb) + color_vec2.w;
 	return float2(u, v);
 }
 
-float PS_U(FragTex frag_in) : TARGET
+float PS_U(FragPos frag_in) : TARGET
 {
-	float3 rgb = image.Sample(def_sampler, frag_in.uv).rgb;
-	float u = dot(color_vec_u.xyz, rgb) + color_vec_u.w;
+	float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb;
+	float u = dot(color_vec1.xyz, rgb) + color_vec1.w;
 	return u;
 }
 
-float PS_V(FragTex frag_in) : TARGET
+float PS_V(FragPos frag_in) : TARGET
 {
-	float3 rgb = image.Sample(def_sampler, frag_in.uv).rgb;
-	float v = dot(color_vec_v.xyz, rgb) + color_vec_v.w;
+	float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb;
+	float v = dot(color_vec2.xyz, rgb) + color_vec2.w;
 	return v;
 }
 
@@ -154,7 +187,7 @@ float PS_U_Wide(FragTexWide frag_in) : TARGET
 	float3 rgb_left = image.Sample(def_sampler, frag_in.uuv.xz).rgb;
 	float3 rgb_right = image.Sample(def_sampler, frag_in.uuv.yz).rgb;
 	float3 rgb = (rgb_left + rgb_right) * 0.5;
-	float u = dot(color_vec_u.xyz, rgb) + color_vec_u.w;
+	float u = dot(color_vec1.xyz, rgb) + color_vec1.w;
 	return u;
 }
 
@@ -163,161 +196,138 @@ float PS_V_Wide(FragTexWide frag_in) : TARGET
 	float3 rgb_left = image.Sample(def_sampler, frag_in.uuv.xz).rgb;
 	float3 rgb_right = image.Sample(def_sampler, frag_in.uuv.yz).rgb;
 	float3 rgb = (rgb_left + rgb_right) * 0.5;
-	float v = dot(color_vec_v.xyz, rgb) + color_vec_v.w;
+	float v = dot(color_vec2.xyz, rgb) + color_vec2.w;
 	return v;
 }
 
-float GetIntOffsetColor(int offset)
+float3 YUV_to_RGB(float3 yuv)
 {
-	return image.Load(int3(offset % int_input_width,
-	                       offset / int_input_width,
-	                       0)).r;
+	yuv = clamp(yuv, color_range_min, color_range_max);
+	float r = dot(color_vec0.xyz, yuv) + color_vec0.w;
+	float g = dot(color_vec1.xyz, yuv) + color_vec1.w;
+	float b = dot(color_vec2.xyz, yuv) + color_vec2.w;
+	return float3(r, g, b);
 }
 
-float4 PSPacked422_Reverse(FragTex frag_in, int u_pos, int v_pos,
-		int y0_pos, int y1_pos) : TARGET
+float3 PSUYVY_Reverse(FragTex frag_in) : TARGET
 {
-	float y = frag_in.uv.y;
-	float odd = floor(fmod(width * frag_in.uv.x + PRECISION_OFFSET, 2.0));
-	float x = floor(width_d2 * frag_in.uv.x + PRECISION_OFFSET) *
-			width_d2_i;
-
-	x += input_width_i_d2;
-
-	float4 texel = image.Sample(def_sampler, float2(x, y));
-	float3 yuv = float3(odd > 0.5 ? texel[y1_pos] : texel[y0_pos],
-			texel[u_pos], texel[v_pos]);
-	yuv = clamp(yuv, color_range_min, color_range_max);
-	return saturate(mul(float4(yuv, 1.0), color_matrix));
+	float4 y2uv = image.Load(int3(frag_in.uv.xy, 0));
+	float2 y01 = y2uv.yw;
+	float2 cbcr = y2uv.zx;
+	float leftover = frac(frag_in.uv.x);
+	float y = (leftover < 0.5) ? y01.x : y01.y;
+	float3 yuv = float3(y, cbcr);
+	float3 rgb = YUV_to_RGB(yuv);
+	return rgb;
 }
 
-float4 PSPlanar420_Reverse(FragTex frag_in) : TARGET
+float3 PSYUY2_Reverse(FragTex frag_in) : TARGET
 {
-	int x = int(frag_in.uv.x * width  + PRECISION_OFFSET);
-	int y = int(frag_in.uv.y * height + PRECISION_OFFSET);
-
-	int lum_offset = y * int_width + x;
-	int chroma_offset = (y / 2) * (int_width / 2) + x / 2;
-	int chroma1    = int_u_plane_offset + chroma_offset;
-	int chroma2    = int_v_plane_offset + chroma_offset;
-
-	float3 yuv = float3(
-		GetIntOffsetColor(lum_offset),
-		GetIntOffsetColor(chroma1),
-		GetIntOffsetColor(chroma2)
-	);
-	yuv = clamp(yuv, color_range_min, color_range_max);
-	return saturate(mul(float4(yuv, 1.0), color_matrix));
+	float4 y2uv = image.Load(int3(frag_in.uv.xy, 0));
+	float2 y01 = y2uv.zx;
+	float2 cbcr = y2uv.yw;
+	float leftover = frac(frag_in.uv.x);
+	float y = (leftover < 0.5) ? y01.x : y01.y;
+	float3 yuv = float3(y, cbcr);
+	float3 rgb = YUV_to_RGB(yuv);
+	return rgb;
 }
 
-float4 PSPlanar422_Reverse(FragTex frag_in) : TARGET
+float3 PSYVYU_Reverse(FragTex frag_in) : TARGET
 {
-	int x = int(frag_in.uv.x * width  + PRECISION_OFFSET);
-	int y = int(frag_in.uv.y * height + PRECISION_OFFSET);
-
-	int lum_offset = y * int_width + x;
-	int chroma_offset = y * (int_width / 2) + x / 2;
-	int chroma1    = int_u_plane_offset + chroma_offset;
-	int chroma2    = int_v_plane_offset + chroma_offset;
-
-	float3 yuv = float3(
-		GetIntOffsetColor(lum_offset),
-		GetIntOffsetColor(chroma1),
-		GetIntOffsetColor(chroma2)
-	);
-	yuv = clamp(yuv, color_range_min, color_range_max);
-	return saturate(mul(float4(yuv, 1.0), color_matrix));
+	float4 y2uv = image.Load(int3(frag_in.uv.xy, 0));
+	float2 y01 = y2uv.zx;
+	float2 cbcr = y2uv.wy;
+	float leftover = frac(frag_in.uv.x);
+	float y = (leftover < 0.5) ? y01.x : y01.y;
+	float3 yuv = float3(y, cbcr);
+	float3 rgb = YUV_to_RGB(yuv);
+	return rgb;
 }
 
-float4 PSPlanar444_Reverse(FragTex frag_in) : TARGET
+float3 PSPlanar420_Reverse(VertTexPos frag_in) : TARGET
 {
-	int x = int(frag_in.uv.x * width  + PRECISION_OFFSET);
-	int y = int(frag_in.uv.y * height + PRECISION_OFFSET);
-
-	int lum_offset = y * int_width + x;
-	int chroma_offset = y * int_width + x;
-	int chroma1    = int_u_plane_offset + chroma_offset;
-	int chroma2    = int_v_plane_offset + chroma_offset;
-
-	float3 yuv = float3(
-		GetIntOffsetColor(lum_offset),
-		GetIntOffsetColor(chroma1),
-		GetIntOffsetColor(chroma2)
-	);
-	yuv = clamp(yuv, color_range_min, color_range_max);
-	return saturate(mul(float4(yuv, 1.0), color_matrix));
+	float y = image.Load(int3(frag_in.pos.xy, 0)).x;
+	int3 xy0_chroma = int3(frag_in.uv, 0);
+	float cb = image1.Load(xy0_chroma).x;
+	float cr = image2.Load(xy0_chroma).x;
+	float3 yuv = float3(y, cb, cr);
+	float3 rgb = YUV_to_RGB(yuv);
+	return rgb;
 }
 
-float4 PSNV12_Reverse(FragTex frag_in) : TARGET
+float3 PSPlanar422_Reverse(FragPosWide frag_in) : TARGET
 {
-	int x = int(frag_in.uv.x * width  + PRECISION_OFFSET);
-	int y = int(frag_in.uv.y * height + PRECISION_OFFSET);
-
-	int lum_offset    = y * int_width + x;
-	int chroma_offset = (y / 2) * (int_width / 2) + x / 2;
-	int chroma        = int_u_plane_offset + chroma_offset * 2;
-
-	float3 yuv = float3(
-		GetIntOffsetColor(lum_offset),
-		GetIntOffsetColor(chroma),
-		GetIntOffsetColor(chroma + 1)
-	);
-	yuv = clamp(yuv, color_range_min, color_range_max);
-	return saturate(mul(float4(yuv, 1.0), color_matrix));
+	float y = image.Load(int3(frag_in.pos_wide.xz, 0)).x;
+	int3 xy0_chroma = int3(frag_in.pos_wide.yz, 0);
+	float cb = image1.Load(xy0_chroma).x;
+	float cr = image2.Load(xy0_chroma).x;
+	float3 yuv = float3(y, cb, cr);
+	float3 rgb = YUV_to_RGB(yuv);
+	return rgb;
 }
 
-float4 PSY800_Limited(FragTex frag_in) : TARGET
+float3 PSPlanar444_Reverse(FragPos frag_in) : TARGET
 {
-	int x = int(frag_in.uv.x * width  + PRECISION_OFFSET);
-	int y = int(frag_in.uv.y * height + PRECISION_OFFSET);
-
-	float limited = image.Load(int3(x, y, 0)).x;
-	float full = saturate((limited - (16.0 / 255.0)) * (255.0 / 219.0));
-	return float4(full, full, full, 1.0);
+	int3 xy0 = int3(frag_in.pos.xy, 0);
+	float y = image.Load(xy0).x;
+	float cb = image1.Load(xy0).x;
+	float cr = image2.Load(xy0).x;
+	float3 yuv = float3(y, cb, cr);
+	float3 rgb = YUV_to_RGB(yuv);
+	return rgb;
 }
 
-float4 PSY800_Full(FragTex frag_in) : TARGET
+float3 PSNV12_Reverse(VertTexPos frag_in) : TARGET
 {
-	int x = int(frag_in.uv.x * width  + PRECISION_OFFSET);
-	int y = int(frag_in.uv.y * height + PRECISION_OFFSET);
+	float y = image.Load(int3(frag_in.pos.xy, 0)).x;
+	float2 cbcr = image1.Load(int3(frag_in.uv, 0)).xy;
+	float3 yuv = float3(y, cbcr);
+	float3 rgb = YUV_to_RGB(yuv);
+	return rgb;
+}
 
-	float3 full = image.Load(int3(x, y, 0)).xxx;
-	return float4(full, 1.0);
+float3 PSY800_Limited(FragPos frag_in) : TARGET
+{
+	float limited = image.Load(int3(frag_in.pos.xy, 0)).x;
+	float full = (255.0 / 219.0) * limited - (16.0 / 219.0);
+	return float3(full, full, full);
 }
 
-float4 PSRGB_Limited(FragTex frag_in) : TARGET
+float3 PSY800_Full(FragPos frag_in) : TARGET
 {
-	int x = int(frag_in.uv.x * width  + PRECISION_OFFSET);
-	int y = int(frag_in.uv.y * height + PRECISION_OFFSET);
+	float3 full = image.Load(int3(frag_in.pos.xy, 0)).xxx;
+	return full;
+}
 
-	float4 rgba = image.Load(int3(x, y, 0));
-	rgba.rgb = saturate((rgba.rgb - (16.0 / 255.0)) * (255.0 / 219.0));
+float4 PSRGB_Limited(FragPos frag_in) : TARGET
+{
+	float4 rgba = image.Load(int3(frag_in.pos.xy, 0));
+	rgba.rgb = (255.0 / 219.0) * rgba.rgb - (16.0 / 219.0);
 	return rgba;
 }
 
-float4 PSBGR3_Limited(FragTex frag_in) : TARGET
+float3 PSBGR3_Limited(FragPos frag_in) : TARGET
 {
-	int x = int(frag_in.uv.x * width * 3.0 + PRECISION_OFFSET);
-	int y = int(frag_in.uv.y * height      + PRECISION_OFFSET);
-
-	float b = image.Load(int3(x - 1, y, 0)).x;
+	float x = frag_in.pos.x * 3.0;
+	float y = frag_in.pos.y;
+	float b = image.Load(int3(x - 1.0, y, 0)).x;
 	float g = image.Load(int3(x, y, 0)).x;
-	float r = image.Load(int3(x + 1, y, 0)).x;
+	float r = image.Load(int3(x + 1.0, y, 0)).x;
 	float3 rgb = float3(r, g, b);
-	rgb = saturate((rgb - (16.0 / 255.0)) * (255.0 / 219.0));
-	return float4(rgb, 1.0);
+	rgb = (255.0 / 219.0) * rgb - (16.0 / 219.0);
+	return rgb;
 }
 
-float4 PSBGR3_Full(FragTex frag_in) : TARGET
+float3 PSBGR3_Full(FragPos frag_in) : TARGET
 {
-	int x = int(frag_in.uv.x * width * 3.0 + PRECISION_OFFSET);
-	int y = int(frag_in.uv.y * height      + PRECISION_OFFSET);
-
-	float b = image.Load(int3(x - 1, y, 0)).x;
+	float x = frag_in.pos.x * 3.0;
+	float y = frag_in.pos.y;
+	float b = image.Load(int3(x - 1.0, y, 0)).x;
 	float g = image.Load(int3(x, y, 0)).x;
-	float r = image.Load(int3(x + 1, y, 0)).x;
+	float r = image.Load(int3(x + 1.0, y, 0)).x;
 	float3 rgb = float3(r, g, b);
-	return float4(rgb, 1.0);
+	return rgb;
 }
 
 technique Planar_Y
@@ -333,7 +343,7 @@ technique Planar_U
 {
 	pass
 	{
-		vertex_shader = VSTexPos(id);
+		vertex_shader = VSPos(id);
 		pixel_shader  = PS_U(frag_in);
 	}
 }
@@ -342,7 +352,7 @@ technique Planar_V
 {
 	pass
 	{
-		vertex_shader = VSTexPos(id);
+		vertex_shader = VSPos(id);
 		pixel_shader  = PS_V(frag_in);
 	}
 }
@@ -351,7 +361,7 @@ technique Planar_U_Left
 {
 	pass
 	{
-		vertex_shader = VSTexPosLeft(id);
+		vertex_shader = VSTexPos_Left(id);
 		pixel_shader  = PS_U_Wide(frag_in);
 	}
 }
@@ -360,7 +370,7 @@ technique Planar_V_Left
 {
 	pass
 	{
-		vertex_shader = VSTexPosLeft(id);
+		vertex_shader = VSTexPos_Left(id);
 		pixel_shader  = PS_V_Wide(frag_in);
 	}
 }
@@ -378,7 +388,7 @@ technique NV12_UV
 {
 	pass
 	{
-		vertex_shader = VSTexPosLeft(id);
+		vertex_shader = VSTexPos_Left(id);
 		pixel_shader  = PS_UV_Wide(frag_in);
 	}
 }
@@ -387,8 +397,8 @@ technique UYVY_Reverse
 {
 	pass
 	{
-		vertex_shader = VSTexPos(id);
-		pixel_shader  = PSPacked422_Reverse(frag_in, 2, 0, 1, 3);
+		vertex_shader = VSTexPosHalf_Reverse(id);
+		pixel_shader  = PSUYVY_Reverse(frag_in);
 	}
 }
 
@@ -396,8 +406,8 @@ technique YUY2_Reverse
 {
 	pass
 	{
-		vertex_shader = VSTexPos(id);
-		pixel_shader  = PSPacked422_Reverse(frag_in, 1, 3, 2, 0);
+		vertex_shader = VSTexPosHalf_Reverse(id);
+		pixel_shader  = PSYUY2_Reverse(frag_in);
 	}
 }
 
@@ -405,8 +415,8 @@ technique YVYU_Reverse
 {
 	pass
 	{
-		vertex_shader = VSTexPos(id);
-		pixel_shader  = PSPacked422_Reverse(frag_in, 3, 1, 2, 0);
+		vertex_shader = VSTexPosHalf_Reverse(id);
+		pixel_shader  = PSYVYU_Reverse(frag_in);
 	}
 }
 
@@ -414,7 +424,7 @@ technique I420_Reverse
 {
 	pass
 	{
-		vertex_shader = VSTexPos(id);
+		vertex_shader = VSTexPosHalfHalf_Reverse(id);
 		pixel_shader  = PSPlanar420_Reverse(frag_in);
 	}
 }
@@ -423,7 +433,7 @@ technique I422_Reverse
 {
 	pass
 	{
-		vertex_shader = VSTexPos(id);
+		vertex_shader = VSPosWide_Reverse(id);
 		pixel_shader  = PSPlanar422_Reverse(frag_in);
 	}
 }
@@ -432,7 +442,7 @@ technique I444_Reverse
 {
 	pass
 	{
-		vertex_shader = VSTexPos(id);
+		vertex_shader = VSPos(id);
 		pixel_shader  = PSPlanar444_Reverse(frag_in);
 	}
 }
@@ -441,7 +451,7 @@ technique NV12_Reverse
 {
 	pass
 	{
-		vertex_shader = VSTexPos(id);
+		vertex_shader = VSTexPosHalfHalf_Reverse(id);
 		pixel_shader  = PSNV12_Reverse(frag_in);
 	}
 }
@@ -450,7 +460,7 @@ technique Y800_Limited
 {
 	pass
 	{
-		vertex_shader = VSTexPos(id);
+		vertex_shader = VSPos(id);
 		pixel_shader  = PSY800_Limited(frag_in);
 	}
 }
@@ -459,7 +469,7 @@ technique Y800_Full
 {
 	pass
 	{
-		vertex_shader = VSTexPos(id);
+		vertex_shader = VSPos(id);
 		pixel_shader  = PSY800_Full(frag_in);
 	}
 }
@@ -468,7 +478,7 @@ technique RGB_Limited
 {
 	pass
 	{
-		vertex_shader = VSTexPos(id);
+		vertex_shader = VSPos(id);
 		pixel_shader  = PSRGB_Limited(frag_in);
 	}
 }
@@ -477,7 +487,7 @@ technique BGR3_Limited
 {
 	pass
 	{
-		vertex_shader = VSTexPos(id);
+		vertex_shader = VSPos(id);
 		pixel_shader  = PSBGR3_Limited(frag_in);
 	}
 }
@@ -486,7 +496,7 @@ technique BGR3_Full
 {
 	pass
 	{
-		vertex_shader = VSTexPos(id);
+		vertex_shader = VSPos(id);
 		pixel_shader  = PSBGR3_Full(frag_in);
 	}
 }

+ 10 - 6
libobs/obs-internal.h

@@ -628,7 +628,7 @@ struct obs_source {
 	float balance;
 
 	/* async video data */
-	gs_texture_t *async_texture;
+	gs_texture_t *async_textures[MAX_AV_PLANES];
 	gs_texrender_t *async_texrender;
 	struct obs_source_frame *cur_async_frame;
 	bool async_gpu_conversion;
@@ -636,8 +636,8 @@ struct obs_source {
 	bool async_full_range;
 	enum video_format async_cache_format;
 	bool async_cache_full_range;
-	enum gs_color_format async_texture_format;
-	int async_plane_offset[2];
+	enum gs_color_format async_texture_formats[MAX_AV_PLANES];
+	int async_channel_count;
 	bool async_flip;
 	bool async_active;
 	bool async_update_texture;
@@ -651,15 +651,15 @@ struct obs_source {
 	uint32_t async_height;
 	uint32_t async_cache_width;
 	uint32_t async_cache_height;
-	uint32_t async_convert_width;
-	uint32_t async_convert_height;
+	uint32_t async_convert_width[MAX_AV_PLANES];
+	uint32_t async_convert_height[MAX_AV_PLANES];
 
 	/* async video deinterlacing */
 	uint64_t deinterlace_offset;
 	uint64_t deinterlace_frame_ts;
 	gs_effect_t *deinterlace_effect;
 	struct obs_source_frame *prev_async_frame;
-	gs_texture_t *async_prev_texture;
+	gs_texture_t *async_prev_textures[MAX_AV_PLANES];
 	gs_texrender_t *async_prev_texrender;
 	uint32_t deinterlace_half_duration;
 	enum obs_deinterlace_mode deinterlace_mode;
@@ -797,6 +797,10 @@ extern struct obs_source_frame *filter_async_video(obs_source_t *source,
 extern bool update_async_texture(struct obs_source *source,
 				 const struct obs_source_frame *frame,
 				 gs_texture_t *tex, gs_texrender_t *texrender);
+extern bool update_async_textures(struct obs_source *source,
+				  const struct obs_source_frame *frame,
+				  gs_texture_t *tex[MAX_AV_PLANES],
+				  gs_texrender_t *texrender);
 extern bool set_async_texture_size(struct obs_source *source,
 				   const struct obs_source_frame *frame);
 extern void remove_async_frame(obs_source_t *source,

+ 24 - 15
libobs/obs-source-deinterlace.c

@@ -236,16 +236,18 @@ void set_deinterlace_texture_size(obs_source_t *source)
 		source->async_prev_texrender =
 			gs_texrender_create(GS_BGRX, GS_ZS_NONE);
 
-		source->async_prev_texture = gs_texture_create(
-			source->async_convert_width,
-			source->async_convert_height,
-			source->async_texture_format, 1, NULL, GS_DYNAMIC);
+		for (int c = 0; c < source->async_channel_count; c++)
+			source->async_prev_textures[c] = gs_texture_create(
+				source->async_convert_width[c],
+				source->async_convert_height[c],
+				source->async_texture_formats[c], 1, NULL,
+				GS_DYNAMIC);
 
 	} else {
 		enum gs_color_format format =
 			convert_video_format(source->async_format);
 
-		source->async_prev_texture = gs_texture_create(
+		source->async_prev_textures[0] = gs_texture_create(
 			source->async_width, source->async_height, format, 1,
 			NULL, GS_DYNAMIC);
 	}
@@ -286,17 +288,20 @@ void deinterlace_update_async_video(obs_source_t *source)
 
 	if (frame) {
 		if (set_async_texture_size(source, frame)) {
-			update_async_texture(source, frame,
-					     source->async_prev_texture,
-					     source->async_prev_texrender);
+			update_async_textures(source, frame,
+					      source->async_prev_textures,
+					      source->async_prev_texrender);
 		}
 
 		obs_source_release_frame(source, frame);
 
 	} else if (updated) { /* swap cur/prev if no previous texture */
-		gs_texture_t *prev_tex = source->async_prev_texture;
-		source->async_prev_texture = source->async_texture;
-		source->async_texture = prev_tex;
+		for (size_t c = 0; c < MAX_AV_PLANES; c++) {
+			gs_texture_t *prev_tex = source->async_prev_textures[c];
+			source->async_prev_textures[c] =
+				source->async_textures[c];
+			source->async_textures[c] = prev_tex;
+		}
 
 		if (source->async_texrender) {
 			gs_texrender_t *prev = source->async_prev_texrender;
@@ -358,11 +363,11 @@ void deinterlace_render(obs_source_t *s)
 	gs_texture_t *cur_tex =
 		s->async_texrender
 			? gs_texrender_get_texture(s->async_texrender)
-			: s->async_texture;
+			: s->async_textures[0];
 	gs_texture_t *prev_tex =
 		s->async_prev_texrender
 			? gs_texrender_get_texture(s->async_prev_texrender)
-			: s->async_prev_texture;
+			: s->async_prev_textures[0];
 
 	if (!cur_tex || !prev_tex || !s->async_width || !s->async_height)
 		return;
@@ -407,10 +412,14 @@ static void enable_deinterlacing(obs_source_t *source,
 static void disable_deinterlacing(obs_source_t *source)
 {
 	obs_enter_graphics();
-	gs_texture_destroy(source->async_prev_texture);
+	gs_texture_destroy(source->async_prev_textures[0]);
+	gs_texture_destroy(source->async_prev_textures[1]);
+	gs_texture_destroy(source->async_prev_textures[2]);
 	gs_texrender_destroy(source->async_prev_texrender);
 	source->deinterlace_mode = OBS_DEINTERLACE_MODE_DISABLE;
-	source->async_prev_texture = NULL;
+	source->async_prev_textures[0] = NULL;
+	source->async_prev_textures[1] = NULL;
+	source->async_prev_textures[2] = NULL;
 	source->async_prev_texrender = NULL;
 	obs_leave_graphics();
 }

+ 158 - 124
libobs/obs-source.c

@@ -578,10 +578,10 @@ void obs_source_destroy(struct obs_source *source)
 		gs_texrender_destroy(source->async_texrender);
 	if (source->async_prev_texrender)
 		gs_texrender_destroy(source->async_prev_texrender);
-	if (source->async_texture)
-		gs_texture_destroy(source->async_texture);
-	if (source->async_prev_texture)
-		gs_texture_destroy(source->async_prev_texture);
+	for (size_t c = 0; c < MAX_AV_PLANES; c++) {
+		gs_texture_destroy(source->async_textures[c]);
+		gs_texture_destroy(source->async_prev_textures[c]);
+	}
 	if (source->filter_texrender)
 		gs_texrender_destroy(source->filter_texrender);
 	gs_leave_context();
@@ -1381,88 +1381,101 @@ static inline enum convert_type get_convert_type(enum video_format format,
 static inline bool set_packed422_sizes(struct obs_source *source,
 				       const struct obs_source_frame *frame)
 {
-	source->async_convert_width = frame->width / 2;
-	source->async_convert_height = frame->height;
-	source->async_texture_format = GS_BGRA;
+	source->async_convert_width[0] = frame->width / 2;
+	source->async_convert_height[0] = frame->height;
+	source->async_texture_formats[0] = GS_BGRA;
+	source->async_channel_count = 1;
 	return true;
 }
 
 static inline bool set_planar444_sizes(struct obs_source *source,
 				       const struct obs_source_frame *frame)
 {
-	source->async_convert_width = frame->width;
-	source->async_convert_height = frame->height * 3;
-	source->async_texture_format = GS_R8;
-	source->async_plane_offset[0] = (int)(frame->data[1] - frame->data[0]);
-	source->async_plane_offset[1] = (int)(frame->data[2] - frame->data[0]);
+	source->async_convert_width[0] = frame->width;
+	source->async_convert_width[1] = frame->width;
+	source->async_convert_width[2] = frame->width;
+	source->async_convert_height[0] = frame->height;
+	source->async_convert_height[1] = frame->height;
+	source->async_convert_height[2] = frame->height;
+	source->async_texture_formats[0] = GS_R8;
+	source->async_texture_formats[1] = GS_R8;
+	source->async_texture_formats[2] = GS_R8;
+	source->async_channel_count = 3;
 	return true;
 }
 
 static inline bool set_planar420_sizes(struct obs_source *source,
 				       const struct obs_source_frame *frame)
 {
-	uint32_t size = frame->width * frame->height;
-	size += size / 2;
-
-	source->async_convert_width = frame->width;
-	source->async_convert_height = size / frame->width;
-	source->async_texture_format = GS_R8;
-	source->async_plane_offset[0] = (int)(frame->data[1] - frame->data[0]);
-	source->async_plane_offset[1] = (int)(frame->data[2] - frame->data[0]);
+	source->async_convert_width[0] = frame->width;
+	source->async_convert_width[1] = frame->width / 2;
+	source->async_convert_width[2] = frame->width / 2;
+	source->async_convert_height[0] = frame->height;
+	source->async_convert_height[1] = frame->height / 2;
+	source->async_convert_height[2] = frame->height / 2;
+	source->async_texture_formats[0] = GS_R8;
+	source->async_texture_formats[1] = GS_R8;
+	source->async_texture_formats[2] = GS_R8;
+	source->async_channel_count = 3;
 	return true;
 }
 
 static inline bool set_planar422_sizes(struct obs_source *source,
 				       const struct obs_source_frame *frame)
 {
-	uint32_t size = frame->width * frame->height;
-	size *= 2;
-
-	source->async_convert_width = frame->width;
-	source->async_convert_height = size / frame->width;
-	source->async_texture_format = GS_R8;
-	source->async_plane_offset[0] = (int)(frame->data[1] - frame->data[0]);
-	source->async_plane_offset[1] = (int)(frame->data[2] - frame->data[0]);
+	source->async_convert_width[0] = frame->width;
+	source->async_convert_width[1] = frame->width / 2;
+	source->async_convert_width[2] = frame->width / 2;
+	source->async_convert_height[0] = frame->height;
+	source->async_convert_height[1] = frame->height;
+	source->async_convert_height[2] = frame->height;
+	source->async_texture_formats[0] = GS_R8;
+	source->async_texture_formats[1] = GS_R8;
+	source->async_texture_formats[2] = GS_R8;
+	source->async_channel_count = 3;
 	return true;
 }
 
 static inline bool set_nv12_sizes(struct obs_source *source,
 				  const struct obs_source_frame *frame)
 {
-	uint32_t size = frame->width * frame->height;
-	size += size / 2;
-
-	source->async_convert_width = frame->width;
-	source->async_convert_height = size / frame->width;
-	source->async_texture_format = GS_R8;
-	source->async_plane_offset[0] = (int)(frame->data[1] - frame->data[0]);
+	source->async_convert_width[0] = frame->width;
+	source->async_convert_width[1] = frame->width / 2;
+	source->async_convert_height[0] = frame->height;
+	source->async_convert_height[1] = frame->height / 2;
+	source->async_texture_formats[0] = GS_R8;
+	source->async_texture_formats[1] = GS_R8G8;
+	source->async_channel_count = 2;
 	return true;
 }
 
 static inline bool set_y800_sizes(struct obs_source *source,
 				  const struct obs_source_frame *frame)
 {
-	source->async_convert_width = frame->width;
-	source->async_convert_height = frame->height;
-	source->async_texture_format = GS_R8;
+	source->async_convert_width[0] = frame->width;
+	source->async_convert_height[0] = frame->height;
+	source->async_texture_formats[0] = GS_R8;
+	source->async_channel_count = 1;
 	return true;
 }
 
 static inline bool set_rgb_limited_sizes(struct obs_source *source,
 					 const struct obs_source_frame *frame)
 {
-	source->async_convert_width = frame->width;
-	source->async_convert_height = frame->height;
-	source->async_texture_format = convert_video_format(frame->format);
+	source->async_convert_width[0] = frame->width;
+	source->async_convert_height[0] = frame->height;
+	source->async_texture_formats[0] = convert_video_format(frame->format);
+	source->async_channel_count = 1;
 	return true;
 }
 
 static inline bool set_bgr3_sizes(struct obs_source *source,
 				  const struct obs_source_frame *frame)
 {
-	source->async_convert_width = frame->width * 3;
-	source->async_convert_height = frame->height;
-	source->async_texture_format = GS_R8;
+	source->async_convert_width[0] = frame->width * 3;
+	source->async_convert_height[0] = frame->height;
+	source->async_texture_formats[0] = GS_R8;
+	source->async_channel_count = 1;
 	return true;
 }
 
@@ -1521,38 +1534,36 @@ bool set_async_texture_size(struct obs_source *source,
 
 	gs_enter_context(obs->video.graphics);
 
-	gs_texture_destroy(source->async_texture);
-	gs_texture_destroy(source->async_prev_texture);
+	for (size_t c = 0; c < MAX_AV_PLANES; c++) {
+		gs_texture_destroy(source->async_textures[c]);
+		source->async_textures[c] = NULL;
+		gs_texture_destroy(source->async_prev_textures[c]);
+		source->async_prev_textures[c] = NULL;
+	}
+
 	gs_texrender_destroy(source->async_texrender);
 	gs_texrender_destroy(source->async_prev_texrender);
-	source->async_texture = NULL;
-	source->async_prev_texture = NULL;
 	source->async_texrender = NULL;
 	source->async_prev_texrender = NULL;
 
-	if (cur != CONVERT_NONE && init_gpu_conversion(source, frame)) {
-		source->async_gpu_conversion = true;
-
-		enum gs_color_format format =
-			(cur == CONVERT_RGB_LIMITED)
-				? convert_video_format(frame->format)
-				: GS_BGRX;
+	const enum gs_color_format format = convert_video_format(frame->format);
+	const bool async_gpu_conversion = (cur != CONVERT_NONE) &&
+					  init_gpu_conversion(source, frame);
+	source->async_gpu_conversion = async_gpu_conversion;
+	if (async_gpu_conversion) {
 		source->async_texrender =
 			gs_texrender_create(format, GS_ZS_NONE);
 
-		source->async_texture = gs_texture_create(
-			source->async_convert_width,
-			source->async_convert_height,
-			source->async_texture_format, 1, NULL, GS_DYNAMIC);
-
+		for (int c = 0; c < source->async_channel_count; ++c)
+			source->async_textures[c] = gs_texture_create(
+				source->async_convert_width[c],
+				source->async_convert_height[c],
+				source->async_texture_formats[c], 1, NULL,
+				GS_DYNAMIC);
 	} else {
-		enum gs_color_format format =
-			convert_video_format(frame->format);
-		source->async_gpu_conversion = false;
-
-		source->async_texture = gs_texture_create(frame->width,
-							  frame->height, format,
-							  1, NULL, GS_DYNAMIC);
+		source->async_textures[0] =
+			gs_texture_create(frame->width, frame->height, format,
+					  1, NULL, GS_DYNAMIC);
 	}
 
 	if (deinterlacing_enabled(source))
@@ -1560,10 +1571,10 @@ bool set_async_texture_size(struct obs_source *source,
 
 	gs_leave_context();
 
-	return !!source->async_texture;
+	return source->async_textures[0] != NULL;
 }
 
-static void upload_raw_frame(gs_texture_t *tex,
+static void upload_raw_frame(gs_texture_t *tex[MAX_AV_PLANES],
 			     const struct obs_source_frame *frame)
 {
 	switch (get_convert_type(frame->format, frame->full_range)) {
@@ -1572,15 +1583,15 @@ static void upload_raw_frame(gs_texture_t *tex,
 	case CONVERT_800:
 	case CONVERT_RGB_LIMITED:
 	case CONVERT_BGR3:
-		gs_texture_set_image(tex, frame->data[0], frame->linesize[0],
-				     false);
-		break;
-
 	case CONVERT_420:
 	case CONVERT_422:
 	case CONVERT_NV12:
 	case CONVERT_444:
-		gs_texture_set_image(tex, frame->data[0], frame->width, false);
+		for (size_t c = 0; c < MAX_AV_PLANES; c++) {
+			if (tex[c])
+				gs_texture_set_image(tex[c], frame->data[c],
+						     frame->linesize[c], false);
+		}
 		break;
 
 	case CONVERT_NONE:
@@ -1647,7 +1658,8 @@ static inline void set_eparami(gs_effect_t *effect, const char *name, int val)
 
 static bool update_async_texrender(struct obs_source *source,
 				   const struct obs_source_frame *frame,
-				   gs_texture_t *tex, gs_texrender_t *texrender)
+				   gs_texture_t *tex[MAX_AV_PLANES],
+				   gs_texrender_t *texrender)
 {
 	GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_CONVERT_FORMAT, "Convert Format");
 
@@ -1658,66 +1670,88 @@ static bool update_async_texrender(struct obs_source *source,
 	uint32_t cx = source->async_width;
 	uint32_t cy = source->async_height;
 
-	float convert_width = (float)source->async_convert_width;
-
 	gs_effect_t *conv = obs->video.conversion_effect;
 	const char *tech_name =
 		select_conversion_technique(frame->format, frame->full_range);
 	gs_technique_t *tech = gs_effect_get_technique(conv, tech_name);
 
-	if (!gs_texrender_begin(texrender, cx, cy)) {
-		GS_DEBUG_MARKER_END();
-		return false;
-	}
-
-	gs_enable_blending(false);
+	const bool success = gs_texrender_begin(texrender, cx, cy);
 
-	gs_technique_begin(tech);
-	gs_technique_begin_pass(tech, 0);
+	if (success) {
+		gs_enable_blending(false);
 
-	gs_effect_set_texture(gs_effect_get_param_by_name(conv, "image"), tex);
-	set_eparam(conv, "width", (float)cx);
-	set_eparam(conv, "height", (float)cy);
-	set_eparam(conv, "width_d2", cx * 0.5f);
-	set_eparam(conv, "width_d2_i", 1.0f / (cx * 0.5f));
-	set_eparam(conv, "input_width_i_d2", (1.0f / convert_width) * 0.5f);
-
-	set_eparami(conv, "int_width", (int)cx);
-	set_eparami(conv, "int_input_width", (int)source->async_convert_width);
-	set_eparami(conv, "int_u_plane_offset",
-		    (int)source->async_plane_offset[0]);
-	set_eparami(conv, "int_v_plane_offset",
-		    (int)source->async_plane_offset[1]);
+		gs_technique_begin(tech);
+		gs_technique_begin_pass(tech, 0);
 
-	gs_effect_set_val(gs_effect_get_param_by_name(conv, "color_matrix"),
-			  frame->color_matrix, sizeof(float) * 16);
-	if (!frame->full_range) {
-		gs_eparam_t *min_param =
-			gs_effect_get_param_by_name(conv, "color_range_min");
-		gs_effect_set_val(min_param, frame->color_range_min,
-				  sizeof(float) * 3);
-		gs_eparam_t *max_param =
-			gs_effect_get_param_by_name(conv, "color_range_max");
-		gs_effect_set_val(max_param, frame->color_range_max,
-				  sizeof(float) * 3);
-	}
+		if (tex[0])
+			gs_effect_set_texture(
+				gs_effect_get_param_by_name(conv, "image"),
+				tex[0]);
+		if (tex[1])
+			gs_effect_set_texture(
+				gs_effect_get_param_by_name(conv, "image1"),
+				tex[1]);
+		if (tex[2])
+			gs_effect_set_texture(
+				gs_effect_get_param_by_name(conv, "image2"),
+				tex[2]);
+		set_eparam(conv, "width", (float)cx);
+		set_eparam(conv, "height", (float)cy);
+		set_eparam(conv, "width_d2", (float)cx * 0.5f);
+		set_eparam(conv, "height_d2", (float)cy * 0.5f);
+		set_eparam(conv, "width_x2_i", 0.5f / (float)cx);
+
+		struct vec4 vec0, vec1, vec2;
+		vec4_set(&vec0, frame->color_matrix[0], frame->color_matrix[1],
+			 frame->color_matrix[2], frame->color_matrix[3]);
+		vec4_set(&vec1, frame->color_matrix[4], frame->color_matrix[5],
+			 frame->color_matrix[6], frame->color_matrix[7]);
+		vec4_set(&vec2, frame->color_matrix[8], frame->color_matrix[9],
+			 frame->color_matrix[10], frame->color_matrix[11]);
+		gs_effect_set_vec4(
+			gs_effect_get_param_by_name(conv, "color_vec0"), &vec0);
+		gs_effect_set_vec4(
+			gs_effect_get_param_by_name(conv, "color_vec1"), &vec1);
+		gs_effect_set_vec4(
+			gs_effect_get_param_by_name(conv, "color_vec2"), &vec2);
+		if (!frame->full_range) {
+			gs_eparam_t *min_param = gs_effect_get_param_by_name(
+				conv, "color_range_min");
+			gs_effect_set_val(min_param, frame->color_range_min,
+					  sizeof(float) * 3);
+			gs_eparam_t *max_param = gs_effect_get_param_by_name(
+				conv, "color_range_max");
+			gs_effect_set_val(max_param, frame->color_range_max,
+					  sizeof(float) * 3);
+		}
 
-	gs_draw(GS_TRIS, 0, 3);
+		gs_draw(GS_TRIS, 0, 3);
 
-	gs_technique_end_pass(tech);
-	gs_technique_end(tech);
+		gs_technique_end_pass(tech);
+		gs_technique_end(tech);
 
-	gs_enable_blending(true);
+		gs_enable_blending(true);
 
-	gs_texrender_end(texrender);
+		gs_texrender_end(texrender);
+	}
 
 	GS_DEBUG_MARKER_END();
-	return true;
+	return success;
 }
 
 bool update_async_texture(struct obs_source *source,
 			  const struct obs_source_frame *frame,
 			  gs_texture_t *tex, gs_texrender_t *texrender)
+{
+	gs_texture_t *tex3[MAX_AV_PLANES] = {tex,  NULL, NULL, NULL,
+					     NULL, NULL, NULL, NULL};
+	return update_async_textures(source, frame, tex3, texrender);
+}
+
+bool update_async_textures(struct obs_source *source,
+			   const struct obs_source_frame *frame,
+			   gs_texture_t *tex[MAX_AV_PLANES],
+			   gs_texrender_t *texrender)
 {
 	enum convert_type type;
 
@@ -1728,7 +1762,7 @@ bool update_async_texture(struct obs_source *source,
 
 	type = get_convert_type(frame->format, frame->full_range);
 	if (type == CONVERT_NONE) {
-		gs_texture_set_image(tex, frame->data[0], frame->linesize[0],
+		gs_texture_set_image(tex[0], frame->data[0], frame->linesize[0],
 				     false);
 		return true;
 	}
@@ -1739,7 +1773,7 @@ bool update_async_texture(struct obs_source *source,
 static inline void obs_source_draw_texture(struct obs_source *source,
 					   gs_effect_t *effect)
 {
-	gs_texture_t *tex = source->async_texture;
+	gs_texture_t *tex = source->async_textures[0];
 	gs_eparam_t *param;
 
 	if (source->async_texrender)
@@ -1790,9 +1824,9 @@ static void obs_source_update_async_video(obs_source_t *source)
 			}
 
 			if (source->async_update_texture) {
-				update_async_texture(source, frame,
-						     source->async_texture,
-						     source->async_texrender);
+				update_async_textures(source, frame,
+						      source->async_textures,
+						      source->async_texrender);
 				source->async_update_texture = false;
 			}
 
@@ -1803,7 +1837,7 @@ static void obs_source_update_async_video(obs_source_t *source)
 
 static inline void obs_source_render_async_video(obs_source_t *source)
 {
-	if (source->async_texture && source->async_active)
+	if (source->async_textures[0] && source->async_active)
 		obs_source_draw_async_texture(source);
 }
 
@@ -2575,8 +2609,8 @@ obs_source_preload_video_internal(obs_source_t *source,
 
 	copy_frame_data(source->async_preload_frame, frame);
 	set_async_texture_size(source, source->async_preload_frame);
-	update_async_texture(source, source->async_preload_frame,
-			     source->async_texture, source->async_texrender);
+	update_async_textures(source, source->async_preload_frame,
+			      source->async_textures, source->async_texrender);
 
 	source->last_frame_ts = frame->timestamp;
 

+ 14 - 14
libobs/obs-video.c

@@ -293,37 +293,37 @@ static void render_convert_texture(struct obs_core_video *video,
 	profile_start(render_convert_texture_name);
 
 	gs_effect_t *effect = video->conversion_effect;
-	gs_eparam_t *color_vec_y =
-		gs_effect_get_param_by_name(effect, "color_vec_y");
-	gs_eparam_t *color_vec_u =
-		gs_effect_get_param_by_name(effect, "color_vec_u");
-	gs_eparam_t *color_vec_v =
-		gs_effect_get_param_by_name(effect, "color_vec_v");
+	gs_eparam_t *color_vec0 =
+		gs_effect_get_param_by_name(effect, "color_vec0");
+	gs_eparam_t *color_vec1 =
+		gs_effect_get_param_by_name(effect, "color_vec1");
+	gs_eparam_t *color_vec2 =
+		gs_effect_get_param_by_name(effect, "color_vec2");
 	gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image");
 	gs_eparam_t *width_i = gs_effect_get_param_by_name(effect, "width_i");
 
-	struct vec4 vec_y, vec_u, vec_v;
-	vec4_set(&vec_y, video->color_matrix[4], video->color_matrix[5],
+	struct vec4 vec0, vec1, vec2;
+	vec4_set(&vec0, video->color_matrix[4], video->color_matrix[5],
 		 video->color_matrix[6], video->color_matrix[7]);
-	vec4_set(&vec_u, video->color_matrix[0], video->color_matrix[1],
+	vec4_set(&vec1, video->color_matrix[0], video->color_matrix[1],
 		 video->color_matrix[2], video->color_matrix[3]);
-	vec4_set(&vec_v, video->color_matrix[8], video->color_matrix[9],
+	vec4_set(&vec2, video->color_matrix[8], video->color_matrix[9],
 		 video->color_matrix[10], video->color_matrix[11]);
 
 	gs_enable_blending(false);
 
 	if (video->convert_textures[0]) {
 		gs_effect_set_texture(image, texture);
-		gs_effect_set_vec4(color_vec_y, &vec_y);
+		gs_effect_set_vec4(color_vec0, &vec0);
 		render_convert_plane(effect, texture,
 				     video->convert_textures[0],
 				     video->conversion_techs[0]);
 
 		if (video->convert_textures[1]) {
 			gs_effect_set_texture(image, texture);
-			gs_effect_set_vec4(color_vec_u, &vec_u);
+			gs_effect_set_vec4(color_vec1, &vec1);
 			if (!video->convert_textures[2])
-				gs_effect_set_vec4(color_vec_v, &vec_v);
+				gs_effect_set_vec4(color_vec2, &vec2);
 			gs_effect_set_float(width_i, video->conversion_width_i);
 			render_convert_plane(effect, texture,
 					     video->convert_textures[1],
@@ -331,7 +331,7 @@ static void render_convert_texture(struct obs_core_video *video,
 
 			if (video->convert_textures[2]) {
 				gs_effect_set_texture(image, texture);
-				gs_effect_set_vec4(color_vec_v, &vec_v);
+				gs_effect_set_vec4(color_vec2, &vec2);
 				gs_effect_set_float(width_i,
 						    video->conversion_width_i);
 				render_convert_plane(