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@@ -651,7 +651,9 @@ float4 PSP010_SRGB_Reverse(VertTexPos frag_in) : TARGET
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{
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float y = image.Load(int3(frag_in.pos.xy, 0)).x;
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float2 cbcr = image1.Load(int3(frag_in.uv, 0)).xy;
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- float3 yuv = float3(y, cbcr);
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+ float3 yuv_65535 = floor(float3(y, cbcr) * 65535. + 0.5);
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+ float3 yuv_1023 = floor(yuv_65535 * 0.015625);
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+ float3 yuv = yuv_1023 / 1023.;
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float3 rgb = YUV_to_RGB(yuv);
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rgb = srgb_nonlinear_to_linear(rgb);
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return float4(rgb, 1.);
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@@ -661,7 +663,9 @@ float4 PSP010_PQ_2020_709_Reverse(VertTexPos frag_in) : TARGET
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{
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float y = image.Load(int3(frag_in.pos.xy, 0)).x;
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float2 cbcr = image1.Load(int3(frag_in.uv, 0)).xy;
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- float3 yuv = float3(y, cbcr);
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+ float3 yuv_65535 = floor(float3(y, cbcr) * 65535. + 0.5);
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+ float3 yuv_1023 = floor(yuv_65535 * 0.015625);
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+ float3 yuv = yuv_1023 / 1023.;
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float3 pq = YUV_to_RGB(yuv);
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float3 hdr2020 = st2084_to_linear(pq) * maximum_over_sdr_white_nits;
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float3 rgb = rec2020_to_rec709(hdr2020);
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@@ -672,7 +676,9 @@ float4 PSP010_HLG_2020_709_Reverse(VertTexPos frag_in) : TARGET
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{
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float y = image.Load(int3(frag_in.pos.xy, 0)).x;
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float2 cbcr = image1.Load(int3(frag_in.uv, 0)).xy;
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- float3 yuv = float3(y, cbcr);
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+ float3 yuv_65535 = floor(float3(y, cbcr) * 65535. + 0.5);
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+ float3 yuv_1023 = floor(yuv_65535 * 0.015625);
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+ float3 yuv = yuv_1023 / 1023.;
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float3 hlg = YUV_to_RGB(yuv);
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float3 hdr2020 = hlg_to_linear(hlg, hlg_exponent) * maximum_over_sdr_white_nits;
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float3 rgb = rec2020_to_rec709(hdr2020);
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