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@@ -0,0 +1,718 @@
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+#include <QGuiApplication>
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+#include <QMouseEvent>
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+
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+#include <cmath>
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+#include <graphics/vec4.h>
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+#include <graphics/matrix4.h>
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+#include "window-basic-preview.hpp"
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+#include "window-basic-main.hpp"
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+#include "obs-app.hpp"
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+
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+#define HANDLE_RADIUS 4.0f
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+#define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
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+#define CLAMP_DISTANCE 10.0f
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+
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+/* TODO: make C++ math classes and clean up code here later */
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+
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+OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
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+ : OBSQTDisplay(parent, flags)
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+{
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+ setMouseTracking(true);
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+}
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+
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+vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
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+{
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+ OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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+ vec2 pos = {
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+ (float(event->x()) - main->previewX) / main->previewScale,
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+ (float(event->y()) - main->previewY) / main->previewScale
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+ };
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+
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+ return pos;
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+}
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+
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+struct SceneFindData {
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+ const vec2 &pos;
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+ OBSSceneItem item;
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+ bool selectBelow;
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+
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+ inline SceneFindData(const vec2 &pos_, bool selectBelow_)
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+ : pos (pos_),
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+ selectBelow (selectBelow_)
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+ {}
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+};
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+
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+static bool FindItemAtPos(obs_scene_t scene, obs_sceneitem_t item, void *param)
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+{
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+ SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
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+ matrix4 transform;
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+ vec3 transformedPos;
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+ vec3 pos3 = {data->pos.x, data->pos.y, 0.0f};
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+
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+ obs_sceneitem_get_box_transform(item, &transform);
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+
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+ matrix4_inv(&transform, &transform);
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+ vec3_transform(&transformedPos, &pos3, &transform);
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+
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+ if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
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+ transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
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+ if (data->selectBelow && obs_sceneitem_selected(item)) {
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+ if (data->item)
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+ return false;
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+ else
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+ data->selectBelow = false;
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+ }
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+
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+ data->item = item;
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+ }
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+
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+ UNUSED_PARAMETER(scene);
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+ return true;
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+}
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+
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+static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
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+{
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+ vec3 result;
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+ vec3_set(&result, x, y, 0.0f);
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+ vec3_transform(&result, &result, &mat);
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+ return result;
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+}
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+
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+static vec3 GetTransformedPosScaled(float x, float y, const matrix4 &mat,
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+ float scale)
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+{
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+ vec3 result;
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+ vec3_set(&result, x, y, 0.0f);
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+ vec3_transform(&result, &result, &mat);
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+ vec3_mulf(&result, &result, scale);
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+ return result;
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+}
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+
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+static inline vec2 GetOBSScreenSize()
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+{
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+ obs_video_info ovi;
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+ vec2 size = {0.0f, 0.0f};
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+
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+ if (obs_get_video_info(&ovi)) {
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+ size.x = float(ovi.base_width);
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+ size.y = float(ovi.base_height);
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+ }
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+
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+ return size;
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+}
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+
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+vec3 OBSBasicPreview::GetScreenSnapOffset(const vec3 &tl, const vec3 &br)
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+{
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+ OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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+ vec2 screenSize = GetOBSScreenSize();
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+ vec3 clampOffset;
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+
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+ vec3_zero(&clampOffset);
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+
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+ const float clampDist = CLAMP_DISTANCE / main->previewScale;
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+
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+ if (fabsf(tl.x) < clampDist)
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+ clampOffset.x = -tl.x;
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+ if (fabsf(clampOffset.x) < EPSILON &&
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+ fabsf(screenSize.x - br.x) < clampDist)
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+ clampOffset.x = screenSize.x - br.x;
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+
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+ if (fabsf(tl.y) < clampDist)
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+ clampOffset.y = -tl.y;
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+ if (fabsf(clampOffset.y) < EPSILON &&
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+ fabsf(screenSize.y - br.y) < clampDist)
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+ clampOffset.y = screenSize.y - br.y;
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+
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+ return clampOffset;
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+}
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+
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+OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
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+{
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+ OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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+
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+ OBSScene scene = main->GetCurrentScene();
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+ if (!scene)
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+ return OBSSceneItem();
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+
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+ SceneFindData data(pos, selectBelow);
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+ obs_scene_enum_items(scene, FindItemAtPos, &data);
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+ return data.item;
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+}
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+
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+static bool CheckItemSelected(obs_scene_t scene, obs_sceneitem_t item,
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+ void *param)
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+{
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+ SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
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+ matrix4 transform;
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+ vec3 transformedPos;
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+ vec3 pos3 = {data->pos.x, data->pos.y, 0.0f};
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+
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+ obs_sceneitem_get_box_transform(item, &transform);
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+
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+ matrix4_inv(&transform, &transform);
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+ vec3_transform(&transformedPos, &pos3, &transform);
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+
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+ if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
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+ transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
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+ if (obs_sceneitem_selected(item)) {
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+ data->item = item;
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+ return false;
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+ }
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+ }
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+
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+ UNUSED_PARAMETER(scene);
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+ return true;
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+}
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+
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+bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
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+{
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+ OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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+
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+ OBSScene scene = main->GetCurrentScene();
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+ if (!scene)
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+ return false;
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+
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+ SceneFindData data(pos, false);
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+ obs_scene_enum_items(scene, CheckItemSelected, &data);
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+ return !!data.item;
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+}
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+
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+struct HandleFindData {
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+ const vec2 &pos;
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+ const float scale;
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+
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+ OBSSceneItem item;
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+ ItemHandle handle = ItemHandle::None;
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+
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+ inline HandleFindData(const vec2 &pos_, float scale_)
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+ : pos (pos_),
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+ scale (scale_)
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+ {}
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+};
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+
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+static bool FindHandleAtPos(obs_scene_t scene, obs_sceneitem_t item,
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+ void *param)
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+{
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+ if (!obs_sceneitem_selected(item))
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+ return true;
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+
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+ HandleFindData *data = reinterpret_cast<HandleFindData*>(param);
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+ matrix4 transform;
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+ vec3 pos3 = {data->pos.x, data->pos.y, 0.0f};
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+ float closestHandle = HANDLE_SEL_RADIUS;
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+
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+ obs_sceneitem_get_box_transform(item, &transform);
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+
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+ auto TestHandle = [&] (float x, float y, ItemHandle handle)
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+ {
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+ vec3 handlePos = GetTransformedPosScaled(x, y, transform,
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+ data->scale);
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+
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+ float dist = vec3_dist(&handlePos, &pos3);
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+ if (dist < HANDLE_SEL_RADIUS) {
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+ if (dist < closestHandle) {
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+ closestHandle = dist;
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+ data->handle = handle;
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+ data->item = item;
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+ }
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+ }
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+ };
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+
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+ TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
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+ TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
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+ TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
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+ TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
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+ TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
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+ TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
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+ TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
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+ TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
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+
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+ UNUSED_PARAMETER(scene);
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+ return true;
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+}
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+
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+static vec2 GetItemSize(obs_sceneitem_t item)
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+{
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+ obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
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+ vec2 size;
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+
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+ if (boundsType != OBS_BOUNDS_NONE) {
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+ obs_sceneitem_get_bounds(item, &size);
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+ } else {
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+ obs_source_t source = obs_sceneitem_getsource(item);
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+ vec2 scale;
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+
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+ obs_sceneitem_getscale(item, &scale);
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+ size.x = float(obs_source_getwidth(source)) * scale.x;
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+ size.y = float(obs_source_getheight(source)) * scale.y;
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+ }
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+
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+ return size;
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+}
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+
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+void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
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+{
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+ OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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+
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+ OBSScene scene = main->GetCurrentScene();
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+ if (!scene)
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+ return;
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+
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+ HandleFindData data(pos, main->previewScale);
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+ obs_scene_enum_items(scene, FindHandleAtPos, &data);
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+
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+ stretchItem = std::move(data.item);
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+ stretchHandle = data.handle;
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+
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+ if (stretchHandle != ItemHandle::None) {
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+ matrix4 boxTransform;
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+ vec3 itemUL;
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+ float itemRot;
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+
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+ stretchItemSize = GetItemSize(stretchItem);
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+
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+ obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
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+ itemRot = obs_sceneitem_getrot(stretchItem);
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+ vec3_from_vec4(&itemUL, &boxTransform.t);
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+
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+ /* build the item space conversion matrices */
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+ matrix4_identity(&itemToScreen);
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+ matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
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+ 0.0f, 0.0f, 1.0f, RAD(itemRot));
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+ matrix4_translate3f(&itemToScreen, &itemToScreen,
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+ itemUL.x, itemUL.y, 0.0f);
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+
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+ matrix4_identity(&screenToItem);
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+ matrix4_translate3f(&screenToItem, &screenToItem,
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+ -itemUL.x, -itemUL.y, 0.0f);
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+ matrix4_rotate_aa4f(&screenToItem, &screenToItem,
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+ 0.0f, 0.0f, 1.0f, RAD(-itemRot));
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+ }
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+}
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+
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+void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
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+{
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+ OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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+ float x = float(event->x()) - main->previewX;
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+ float y = float(event->y()) - main->previewY;
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+
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+ if (event->button() != Qt::LeftButton ||
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+ x < 0.0f || y < 0.0f || x > main->previewCX || y > main->previewCY)
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+ return;
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+
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+ mouseDown = true;
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+
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+ vec2_set(&startPos, x, y);
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+ GetStretchHandleData(startPos);
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+
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+ vec2_divf(&startPos, &startPos, main->previewScale);
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+ startPos.x = std::round(startPos.x);
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+ startPos.y = std::round(startPos.y);
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+
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+ mouseOverItems = SelectedAtPos(startPos);
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+ vec2_zero(&lastMoveOffset);
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+}
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+
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+static bool select_one(obs_scene_t scene, obs_sceneitem_t item, void *param)
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+{
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+ obs_sceneitem_t selectedItem = reinterpret_cast<obs_sceneitem_t>(param);
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+ obs_sceneitem_select(item, (selectedItem == item));
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+
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+ UNUSED_PARAMETER(scene);
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+ return true;
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+}
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+
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+void OBSBasicPreview::DoSelect(const vec2 &pos)
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+{
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+ OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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+
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+ OBSScene scene = main->GetCurrentScene();
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+ OBSSceneItem item = GetItemAtPos(pos, true);
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+
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+ obs_scene_enum_items(scene, select_one, (obs_sceneitem_t)item);
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+}
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+
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+void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
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+{
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+ OBSSceneItem item = GetItemAtPos(pos, false);
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+ if (!item)
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+ return;
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+
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+ bool selected = obs_sceneitem_selected(item);
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+ obs_sceneitem_select(item, !selected);
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+}
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+
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+void OBSBasicPreview::ProcessClick(const vec2 &pos)
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+{
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+ Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
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+
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+ if (modifiers & Qt::ControlModifier)
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+ DoCtrlSelect(pos);
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+ else
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+ DoSelect(pos);
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+}
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+
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+void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
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+{
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+ if (mouseDown) {
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+ vec2 pos = GetMouseEventPos(event);
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+
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+ if (!mouseMoved)
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+ ProcessClick(pos);
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+
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+ stretchItem = nullptr;
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+ mouseDown = false;
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+ mouseMoved = false;
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+ }
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+}
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+
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+struct SelectedItemBounds {
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+ bool first = true;
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+ vec3 tl, br;
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+};
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+
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+static bool AddItemBounds(obs_scene_t scene, obs_sceneitem_t item,
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+ void *param)
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+{
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+ SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
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+
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+ if (!obs_sceneitem_selected(item))
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+ return true;
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+
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+ matrix4 boxTransform;
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+ obs_sceneitem_get_box_transform(item, &boxTransform);
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+
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+ vec3 t[4] = {
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+ GetTransformedPos(0.0f, 0.0f, boxTransform),
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+ GetTransformedPos(1.0f, 0.0f, boxTransform),
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+ GetTransformedPos(0.0f, 1.0f, boxTransform),
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+ GetTransformedPos(1.0f, 1.0f, boxTransform)
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+ };
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+
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+ for (const vec3 &v : t) {
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+ if (data->first) {
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+ vec3_copy(&data->tl, &v);
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+ vec3_copy(&data->br, &v);
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+ data->first = false;
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+ } else {
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+ vec3_min(&data->tl, &data->tl, &v);
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+ vec3_max(&data->br, &data->br, &v);
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+ }
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+ }
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+
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+ UNUSED_PARAMETER(scene);
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+ return true;
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+}
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+
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+void OBSBasicPreview::SnapItemMovement(vec2 &offset)
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+{
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+ OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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+ OBSScene scene = main->GetCurrentScene();
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+
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+ SelectedItemBounds data;
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+ obs_scene_enum_items(scene, AddItemBounds, &data);
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+
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+ data.tl.x += offset.x;
|
|
|
+ data.tl.y += offset.y;
|
|
|
+ data.br.x += offset.x;
|
|
|
+ data.br.y += offset.y;
|
|
|
+
|
|
|
+ vec3 snapOffset = GetScreenSnapOffset(data.tl, data.br);
|
|
|
+ offset.x += snapOffset.x;
|
|
|
+ offset.y += snapOffset.y;
|
|
|
+}
|
|
|
+
|
|
|
+static bool move_items(obs_scene_t scene, obs_sceneitem_t item, void *param)
|
|
|
+{
|
|
|
+ vec2 *offset = reinterpret_cast<vec2*>(param);
|
|
|
+
|
|
|
+ if (obs_sceneitem_selected(item)) {
|
|
|
+ vec2 pos;
|
|
|
+ obs_sceneitem_getpos(item, &pos);
|
|
|
+ vec2_add(&pos, &pos, offset);
|
|
|
+ obs_sceneitem_setpos(item, &pos);
|
|
|
+ }
|
|
|
+
|
|
|
+ UNUSED_PARAMETER(scene);
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+void OBSBasicPreview::MoveItems(const vec2 &pos)
|
|
|
+{
|
|
|
+ Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
|
|
|
+ OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
|
|
|
+ OBSScene scene = main->GetCurrentScene();
|
|
|
+
|
|
|
+ vec2 offset, moveOffset;
|
|
|
+ vec2_sub(&offset, &pos, &startPos);
|
|
|
+ vec2_sub(&moveOffset, &offset, &lastMoveOffset);
|
|
|
+
|
|
|
+ if (!(modifiers & Qt::ControlModifier))
|
|
|
+ SnapItemMovement(moveOffset);
|
|
|
+
|
|
|
+ vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
|
|
|
+
|
|
|
+ obs_scene_enum_items(scene, move_items, &moveOffset);
|
|
|
+}
|
|
|
+
|
|
|
+vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
|
|
|
+{
|
|
|
+ uint32_t alignment = obs_sceneitem_getalignment(stretchItem);
|
|
|
+ vec3 pos;
|
|
|
+
|
|
|
+ vec3_zero(&pos);
|
|
|
+
|
|
|
+ if (alignment & OBS_ALIGN_LEFT)
|
|
|
+ pos.x = tl.x;
|
|
|
+ else if (alignment & OBS_ALIGN_RIGHT)
|
|
|
+ pos.x = br.x;
|
|
|
+ else
|
|
|
+ pos.x = (br.x - tl.x) * 0.5f + tl.x;
|
|
|
+
|
|
|
+ if (alignment & OBS_ALIGN_TOP)
|
|
|
+ pos.y = tl.y;
|
|
|
+ else if (alignment & OBS_ALIGN_BOTTOM)
|
|
|
+ pos.y = br.y;
|
|
|
+ else
|
|
|
+ pos.y = (br.y - tl.y) * 0.5f + tl.y;
|
|
|
+
|
|
|
+ return pos;
|
|
|
+}
|
|
|
+
|
|
|
+void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
|
|
|
+ const vec2 &baseSize)
|
|
|
+{
|
|
|
+ float baseAspect = baseSize.x / baseSize.y;
|
|
|
+ float aspect = size.x / size.y;
|
|
|
+ uint32_t stretchFlags = (uint32_t)stretchHandle;
|
|
|
+
|
|
|
+ if (stretchHandle == ItemHandle::TopLeft ||
|
|
|
+ stretchHandle == ItemHandle::TopRight ||
|
|
|
+ stretchHandle == ItemHandle::BottomLeft ||
|
|
|
+ stretchHandle == ItemHandle::BottomRight) {
|
|
|
+ if (aspect < baseAspect)
|
|
|
+ size.x = size.y * baseAspect;
|
|
|
+ else
|
|
|
+ size.y = size.x / baseAspect;
|
|
|
+
|
|
|
+ } else if (stretchHandle == ItemHandle::TopCenter ||
|
|
|
+ stretchHandle == ItemHandle::BottomCenter) {
|
|
|
+ size.x = size.y * baseAspect;
|
|
|
+
|
|
|
+ } else if (stretchHandle == ItemHandle::CenterLeft ||
|
|
|
+ stretchHandle == ItemHandle::CenterRight) {
|
|
|
+ size.y = size.x / baseAspect;
|
|
|
+ }
|
|
|
+
|
|
|
+ size.x = std::round(size.x);
|
|
|
+ size.y = std::round(size.y);
|
|
|
+
|
|
|
+ if (stretchFlags & ITEM_LEFT)
|
|
|
+ tl.x = br.x - size.x;
|
|
|
+ else if (stretchFlags & ITEM_RIGHT)
|
|
|
+ br.x = tl.x + size.x;
|
|
|
+
|
|
|
+ if (stretchFlags & ITEM_TOP)
|
|
|
+ tl.y = br.y - size.y;
|
|
|
+ else if (stretchFlags & ITEM_BOTTOM)
|
|
|
+ br.y = tl.y + size.y;
|
|
|
+}
|
|
|
+
|
|
|
+void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
|
|
|
+{
|
|
|
+ uint32_t stretchFlags = (uint32_t)stretchHandle;
|
|
|
+ vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
|
|
|
+ vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
|
|
|
+ vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
|
|
|
+ vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
|
|
|
+ vec3 boundingTL;
|
|
|
+ vec3 boundingBR;
|
|
|
+
|
|
|
+ vec3_copy(&boundingTL, &newTL);
|
|
|
+ vec3_min(&boundingTL, &boundingTL, &newTR);
|
|
|
+ vec3_min(&boundingTL, &boundingTL, &newBL);
|
|
|
+ vec3_min(&boundingTL, &boundingTL, &newBR);
|
|
|
+
|
|
|
+ vec3_copy(&boundingBR, &newTL);
|
|
|
+ vec3_max(&boundingBR, &boundingBR, &newTR);
|
|
|
+ vec3_max(&boundingBR, &boundingBR, &newBL);
|
|
|
+ vec3_max(&boundingBR, &boundingBR, &newBR);
|
|
|
+
|
|
|
+ vec3 offset = GetScreenSnapOffset(boundingTL, boundingBR);
|
|
|
+ vec3_add(&offset, &offset, &newTL);
|
|
|
+ vec3_transform(&offset, &offset, &screenToItem);
|
|
|
+ vec3_sub(&offset, &offset, &tl);
|
|
|
+
|
|
|
+ if (stretchFlags & ITEM_LEFT)
|
|
|
+ tl.x += offset.x;
|
|
|
+ else if (stretchFlags & ITEM_RIGHT)
|
|
|
+ br.x += offset.x;
|
|
|
+
|
|
|
+ if (stretchFlags & ITEM_TOP)
|
|
|
+ tl.y += offset.y;
|
|
|
+ else if (stretchFlags & ITEM_BOTTOM)
|
|
|
+ br.y += offset.y;
|
|
|
+}
|
|
|
+
|
|
|
+void OBSBasicPreview::StretchItem(const vec2 &pos)
|
|
|
+{
|
|
|
+ Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
|
|
|
+ obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
|
|
|
+ uint32_t stretchFlags = (uint32_t)stretchHandle;
|
|
|
+ bool shiftDown = (modifiers & Qt::ShiftModifier);
|
|
|
+ vec3 tl, br, pos3;
|
|
|
+
|
|
|
+ vec3_zero(&tl);
|
|
|
+ vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
|
|
|
+
|
|
|
+ vec3_set(&pos3, pos.x, pos.y, 0.0f);
|
|
|
+ vec3_transform(&pos3, &pos3, &screenToItem);
|
|
|
+
|
|
|
+ if (stretchFlags & ITEM_LEFT)
|
|
|
+ tl.x = pos3.x;
|
|
|
+ else if (stretchFlags & ITEM_RIGHT)
|
|
|
+ br.x = pos3.x;
|
|
|
+
|
|
|
+ if (stretchFlags & ITEM_TOP)
|
|
|
+ tl.y = pos3.y;
|
|
|
+ else if (stretchFlags & ITEM_BOTTOM)
|
|
|
+ br.y = pos3.y;
|
|
|
+
|
|
|
+ if (!(modifiers & Qt::ControlModifier))
|
|
|
+ SnapStretchingToScreen(tl, br);
|
|
|
+
|
|
|
+ obs_source_t source = obs_sceneitem_getsource(stretchItem);
|
|
|
+ vec2 baseSize = {
|
|
|
+ float(obs_source_getwidth(source)),
|
|
|
+ float(obs_source_getheight(source))
|
|
|
+ };
|
|
|
+
|
|
|
+ vec2 size = {br.x - tl.x, br.y - tl.y};
|
|
|
+
|
|
|
+ if (boundsType != OBS_BOUNDS_NONE) {
|
|
|
+ if (boundsType == OBS_BOUNDS_STRETCH && !shiftDown)
|
|
|
+ ClampAspect(tl, br, size, baseSize);
|
|
|
+
|
|
|
+ if (tl.x > br.x) std::swap(tl.x, br.x);
|
|
|
+ if (tl.y > br.y) std::swap(tl.y, br.y);
|
|
|
+
|
|
|
+ vec2_abs(&size, &size);
|
|
|
+
|
|
|
+ obs_sceneitem_set_bounds(stretchItem, &size);
|
|
|
+ } else {
|
|
|
+ if (!shiftDown)
|
|
|
+ ClampAspect(tl, br, size, baseSize);
|
|
|
+
|
|
|
+ vec2_div(&size, &size, &baseSize);
|
|
|
+ obs_sceneitem_setscale(stretchItem, &size);
|
|
|
+ }
|
|
|
+
|
|
|
+ pos3 = CalculateStretchPos(tl, br);
|
|
|
+ vec3_transform(&pos3, &pos3, &itemToScreen);
|
|
|
+ vec2 newPos = {pos3.x, pos3.y};
|
|
|
+
|
|
|
+ newPos.x = std::round(newPos.x);
|
|
|
+ newPos.y = std::round(newPos.y);
|
|
|
+
|
|
|
+ obs_sceneitem_setpos(stretchItem, &newPos);
|
|
|
+}
|
|
|
+
|
|
|
+void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
|
|
|
+{
|
|
|
+ if (mouseDown) {
|
|
|
+ vec2 pos = GetMouseEventPos(event);
|
|
|
+
|
|
|
+ if (!mouseMoved && !mouseOverItems &&
|
|
|
+ stretchHandle == ItemHandle::None) {
|
|
|
+ ProcessClick(startPos);
|
|
|
+ mouseOverItems = SelectedAtPos(startPos);
|
|
|
+ }
|
|
|
+
|
|
|
+ pos.x = std::round(pos.x);
|
|
|
+ pos.y = std::round(pos.y);
|
|
|
+
|
|
|
+ if (stretchHandle != ItemHandle::None)
|
|
|
+ StretchItem(pos);
|
|
|
+ else if (mouseOverItems)
|
|
|
+ MoveItems(pos);
|
|
|
+
|
|
|
+ mouseMoved = true;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
|
|
|
+ float previewScale)
|
|
|
+{
|
|
|
+ struct vec3 pos;
|
|
|
+ vec3_set(&pos, x, y, 0.0f);
|
|
|
+ vec3_transform(&pos, &pos, &matrix);
|
|
|
+ vec3_mulf(&pos, &pos, previewScale);
|
|
|
+
|
|
|
+ gs_matrix_push();
|
|
|
+ gs_matrix_translate(&pos);
|
|
|
+ gs_draw(GS_LINESTRIP, 0, 0);
|
|
|
+ gs_matrix_pop();
|
|
|
+}
|
|
|
+
|
|
|
+bool OBSBasicPreview::DrawSelectedItem(obs_scene_t scene, obs_sceneitem_t item,
|
|
|
+ void *param)
|
|
|
+{
|
|
|
+ if (!obs_sceneitem_selected(item))
|
|
|
+ return true;
|
|
|
+
|
|
|
+ OBSBasicPreview *preview = reinterpret_cast<OBSBasicPreview*>(param);
|
|
|
+ OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
|
|
|
+
|
|
|
+ gs_load_vertexbuffer(main->circle);
|
|
|
+
|
|
|
+ matrix4 boxTransform;
|
|
|
+ obs_sceneitem_get_box_transform(item, &boxTransform);
|
|
|
+
|
|
|
+ gs_matrix_push();
|
|
|
+ gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
|
|
|
+ DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
|
|
|
+ DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
|
|
|
+ DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
|
|
|
+ DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
|
|
|
+ DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
|
|
|
+ DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
|
|
|
+ DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
|
|
|
+ DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
|
|
|
+ gs_matrix_pop();
|
|
|
+
|
|
|
+ gs_load_vertexbuffer(main->box);
|
|
|
+
|
|
|
+ gs_matrix_push();
|
|
|
+ gs_matrix_set(&boxTransform);
|
|
|
+ gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
|
|
|
+ gs_draw(GS_LINESTRIP, 0, 0);
|
|
|
+
|
|
|
+ gs_matrix_pop();
|
|
|
+
|
|
|
+ UNUSED_PARAMETER(scene);
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+void OBSBasicPreview::DrawSceneEditing()
|
|
|
+{
|
|
|
+ OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
|
|
|
+
|
|
|
+ effect_t solid = obs_get_solid_effect();
|
|
|
+ technique_t tech = effect_gettechnique(solid, "Solid");
|
|
|
+
|
|
|
+ vec4 color;
|
|
|
+ vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
|
|
|
+ effect_setvec4(solid, effect_getparambyname(solid, "color"), &color);
|
|
|
+
|
|
|
+ technique_begin(tech);
|
|
|
+ technique_beginpass(tech, 0);
|
|
|
+
|
|
|
+ OBSScene scene = main->GetCurrentScene();
|
|
|
+ if (scene)
|
|
|
+ obs_scene_enum_items(scene, DrawSelectedItem, this);
|
|
|
+
|
|
|
+ gs_load_vertexbuffer(nullptr);
|
|
|
+
|
|
|
+ technique_endpass(tech);
|
|
|
+ technique_end(tech);
|
|
|
+}
|