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@@ -270,8 +270,10 @@ try {
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vec3_set(&points[3], 1.0f, 1.0f, 0.0f);
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gs_texture_2d nv12_y(this, NV12_CX, NV12_CY, GS_R8, 1, nullptr,
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- GS_RENDER_TARGET, GS_TEXTURE_2D, false, true);
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- gs_texture_2d nv12_uv(this, nv12_y.texture, GS_RENDER_TARGET);
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+ GS_RENDER_TARGET | GS_SHARED_KM_TEX, GS_TEXTURE_2D,
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+ false, true);
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+ gs_texture_2d nv12_uv(this, nv12_y.texture,
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+ GS_RENDER_TARGET | GS_SHARED_KM_TEX);
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gs_vertex_shader nv12_vs(this, "", NV12_VS);
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gs_pixel_shader nv12_y_ps(this, "", NV12_Y_PS);
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gs_pixel_shader nv12_uv_ps(this, "", NV12_UV_PS);
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