@@ -247,7 +247,7 @@ void device_load_texture(device_t device, texture_t tex, int unit)
if (!gl_active_texture(GL_TEXTURE0 + unit))
goto fail;
- if (!tex || (cur_tex && cur_tex->gl_target != tex->gl_target))
+ if (cur_tex && (!tex || cur_tex->gl_target != tex->gl_target))
gl_bind_texture(cur_tex->gl_target, 0);
device->cur_textures[unit] = tex;