@@ -265,8 +265,8 @@ would be used:
uniform texture2d image;
struct VertInOut {
- float4 my_position : POSITION;
- float2 my_texcoord : TEXCOORD0;
+ float4 pos : POSITION;
+ float2 uv : TEXCOORD0;
};
VertInOut MyVertexShaderFunc(VertInOut vert_in)