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UI: Continue to show OpenGL if already in use

Otherwise the user can't actually switch back to Direct3D since the
settings panel doesn't consider the renderer to be modified.
Richard Stanway há 8 anos atrás
pai
commit
67e5f6c54e
1 ficheiros alterados com 1 adições e 1 exclusões
  1. 1 1
      UI/window-basic-settings.cpp

+ 1 - 1
UI/window-basic-settings.cpp

@@ -1041,7 +1041,7 @@ void OBSBasicSettings::LoadRendererList()
 			"Renderer");
 
 	ui->renderer->addItem(QT_UTF8("Direct3D 11"));
-	if (opt_allow_opengl)
+	if (opt_allow_opengl || strcmp(renderer, "OpenGL") == 0)
 		ui->renderer->addItem(QT_UTF8("OpenGL"));
 
 	int idx = ui->renderer->findText(QT_UTF8(renderer));