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UI: Continue to show OpenGL if already in use

Otherwise the user can't actually switch back to Direct3D since the
settings panel doesn't consider the renderer to be modified.
Richard Stanway 8 年之前
父節點
當前提交
67e5f6c54e
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      UI/window-basic-settings.cpp

+ 1 - 1
UI/window-basic-settings.cpp

@@ -1041,7 +1041,7 @@ void OBSBasicSettings::LoadRendererList()
 			"Renderer");
 
 	ui->renderer->addItem(QT_UTF8("Direct3D 11"));
-	if (opt_allow_opengl)
+	if (opt_allow_opengl || strcmp(renderer, "OpenGL") == 0)
 		ui->renderer->addItem(QT_UTF8("OpenGL"));
 
 	int idx = ui->renderer->findText(QT_UTF8(renderer));